Why would it get fixed? Nobody has bothered to upload a save where you just press continue and you get injuries by the dozen. Nobody has bothered to list what their training setup is, what tactics they use, what rotation policy or whether the players just came back from injury, wasn't match fit or were perfectly fitI was hoping to see this issue fixed, it seems it's not and it's getting worse :-(
Why would it get fixed? Nobody has bothered to upload a save where you just press continue and you get injuries by the dozen. Nobody has bothered to list what their training setup is, what tactics they use, what rotation policy or whether the players just came back from injury, wasn't match fit or were perfectly fit
. If people don't supply details, there's nothing to fix. I just started a new game. I had 3 players out max during pre-season. I took care getting players match fit and I eased the team into training rather than going full blast from the start.
So, I guess people addressing the bugs section of SI forum with screenshots and uploading pkm files is just some delusional fantasy of ours.
Always like a kind of typical argument like "Because I don't have problems, there is no problems" lol
As Crane said. Injury rates are below real life. That's what SI found. They do test these things, you know.That doesn't mean that some anomaly couldn't have crept in somewhere. Finding it would be very difficult. ****, it could even just be unlucky. A few thousand of us all starting games would have a better chance of discovering this, assuming it exists, which is why it would be so helpful to report it and upload the save with as much detail as possible.I thought testers did investigate, maybe they are all just sitting quietly waiting a bunch of months for our saves to start working. Well, releasing the beta version a few months earlier instead of 15 days should do the work.I started a save with a very high training workload on pre-season, like I always do: the result was 8 to 10 long term injuries. Then I started a different save but with a medium workload, the only difference was that my players stop having broken arms and legs and start having torn muscles or muscle dislocations, instead of several months of injury we improved to several weaks. Great !!!
I thought testers did investigate, maybe they are all just sitting quietly waiting a bunch of months for our saves to start working. Well, releasing the beta version a few months earlier instead of 15 days should do the work.
I started a save with a very high training workload on pre-season, like I always do: the result was 8 to 10 long term injuries. Then I started a different save but with a medium workload, the only difference was that my players stop having broken arms and legs and start having torn muscles or muscle dislocations, instead of several months of injury we improved to several weaks. Great !!!
As Crane said. Injury rates are below real life. That's what SI found. They do test these things, you know.That doesn't mean that some anomaly couldn't have crept in somewhere. Finding it would be very difficult. ****, it could even just be unlucky. A few thousand of us all starting games would have a better chance of discovering this, assuming it exists, which is why it would be so helpful to report it and upload the save with as much detail as possible.
Really? Are you saying that is the same thing? Months and weeks? It means starting high is way too much starting load and starting medium is not so much but still more than the players can handle. It says it probably works, as the change in load brings out a significant reduction of injury severity, though since the change is not all the way the result is not all the way. Try another with light load.
I never go to heavy load and I've never had any injury problems. Always way below realistic (top 4 injured at the same time, many weeks with no injuries and maybe one 2-3 month injury per season), being the AI teams that have injuries piling up. This applies to FM05 & FM09-FM14, this beta I've played just one or two friendlies in each save because I've been working more on updating my FM14 database preparing to try import it into FM15 and one tactics experiment with the first friendly than actually playing. But while that means I don't actually know or pretend to know how it's in FM15, the injury whines (still got to see a bug report with actual info among the some injury threads I saw when going to report bugs) have been always there. Even in FM09 and FM10 which people here have mentioned as being much lower. So yeah, I expect someone in FM20 saying injuries got ramped up after the acceptable levels of FM15 and you can't expect me to be quick to believe threads about too many injuries that lack any save game as being reliable and not whines right from the start. If I go over the SI bug forum and see threads with proper savegames and it being investigated then I will start to believe there may be something about it.
Btw, once I made a report that was not about injuries but involved an injury in a pkm and was told they didn't know when the green cross injury happened if I didn't tell them, so I wouldn't be surprised if for this the savegame is what is really needed, rather than pkms.
There's also the issue of weird luck. I won't bore you with some examples of extreme luck I've experienced.