The Beta will be updated when the demo is released.
Awh, sweet.
The Beta will be updated when the demo is released.
The Beta will be updated when the demo is released.
Will you have to start a new game in the beta to see the changes or will they apply to current saves?
Thanks, 2 questions though
1) Does the GK and crossing bugs break the game.
2) Can you continue the save to the full game
Thanks in advance
Important Info Re: Bugs
Next match engine update, fixes so far...( updated 24th October )With all the ( mostly ) excellent constructive feedback I thought it might be worthwhile sharing what is fixed so far for the next ME update.....I'll update this as we go. Obviously there are some issues reported in this forum that won't be fixed for the next update but a later one, as there are only so many changes we can make without unbalancing things and having no time to rebalance. The most important thing for us is that come release day, we have improved upon the beta version.
Match v1302
-----------
- Fixed bug where keeper would not prevent team mate's poor control from becoming an own goal
- Fixed one more example of keeper not controlling a backpass
- Fixed players kicking off not always facing correct direction at start of 2nd half
- Fixed AI teams not always setting one central midfielder to a defensive duty
- Improved marking of player running with ball
- Some ball physics collision fixes including the "hole in the net"
- Reduced shots from tight angles
Match v1303
-----------
- Fixed players going for the same ball and both avoiding each other leaving ball loose
- Improved keepers at point blank range slightly
- Improved keeper judgement coming for ball or making save
- Improved angle of non held keeper save
- More last ditch challenges/interceptions in danger area
- Improved defender positioning in own area
- Improved player reactions to loose ball
- Made players in space more likely to try to turn to face opposition goal when on ball
- Increased use of high risk high reward passes in dangerous areas
- Fine tuned general pass choice
- Fixed unrealistic clearances towards own goal
Match v1304
-----------
- Midfields shifting across slightly more when defending
- Tweak to defensive reactions
- Reduced potential instances of wild clearances behind own goal
- Toned down some risky passes slightly from 1303
Match v1305
-----------
- Fix to stop "ghost" goals ( where ball goes in but goal kick given )
From SI
Important Info Re: Bugs
Next match engine update, fixes so far... The most important thing for
Match v1302
-----
-
- Improved marking of player running with ball
Match v1303
-----------
- Fixed players going for the same ball and both avoiding each other leaving ball loose
-
- Improved keeper judgement coming for ball or making save
- More last ditch challenges/interceptions in danger area
- Improved defender positioning in own area
- Tweak to defensive reactions
From SI
Looks good/
For those Looking for the " crossing bug" fixes, these changes above should effect that.
Makes a mockery of the "sack the SI staff" comments.
Yes I have and obvious bugs should be sorted out by SI very amateur of them this year! with the bugs. Like FM 2011 with the transfer bug at the beginning
Yes I have and obvious bugs should be sorted out by SI very amateur of them this year! with the bugs. Like FM 2011 with the transfer bug at the beginning
Hope they gonna fix this problems in the demo, if not- there`s no point in downloading the demo.
Important Info Re: Bugs
Next match engine update, fixes so far...( updated 24th October )With all the ( mostly ) excellent constructive feedback I thought it might be worthwhile sharing what is fixed so far for the next ME update.....I'll update this as we go. Obviously there are some issues reported in this forum that won't be fixed for the next update but a later one, as there are only so many changes we can make without unbalancing things and having no time to rebalance. The most important thing for us is that come release day, we have improved upon the beta version.
Match v1302
-----------
- Fixed bug where keeper would not prevent team mate's poor control from becoming an own goal
- Fixed one more example of keeper not controlling a backpass
- Fixed players kicking off not always facing correct direction at start of 2nd half
- Fixed AI teams not always setting one central midfielder to a defensive duty
- Improved marking of player running with ball
- Some ball physics collision fixes including the "hole in the net"
- Reduced shots from tight angles
Match v1303
-----------
- Fixed players going for the same ball and both avoiding each other leaving ball loose
- Improved keepers at point blank range slightly
- Improved keeper judgement coming for ball or making save
- Improved angle of non held keeper save
- More last ditch challenges/interceptions in danger area
- Improved defender positioning in own area
- Improved player reactions to loose ball
- Made players in space more likely to try to turn to face opposition goal when on ball
- Increased use of high risk high reward passes in dangerous areas
- Fine tuned general pass choice
- Fixed unrealistic clearances towards own goal
Match v1304
-----------
- Midfields shifting across slightly more when defending
- Tweak to defensive reactions
- Reduced potential instances of wild clearances behind own goal
- Toned down some risky passes slightly from 1303
Match v1305
-----------
- Fix to stop "ghost" goals ( where ball goes in but goal kick given )
From SI