Mass Effect 3

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Mass Effect 3: PS3 frame-rate issues persist in final game

By Thomas Morgan Published 8 March, 2012

Demo code representative of the retail version.

In last month's Mass Effect 3 demo analysis we asked ourselves if the PS3's frequent dips to 20FPS would be improved by the time of its release.

The fact that BioWare has made some sizeable changes to its previous games between demos and full releases gave us hope that something might shift. Regular readers may recall how Mass Effect 2 on PS3 went from a consistent 30FPS with regular tearing in the demo to 20-30FPS with v-sync engaged, although the end results were largely comparable to the 360 version.

However, with retail code of the new game now available, we can confirm that performance on the final PS3 release is extremely similar, if not identical to that of the stuttering demo code. We've put together a quick look at the explosive intro sequence (used for the demo) and a few early snippets of traversal gameplay from the first mission to see where it stands now so PS3 owners can get some idea of the game's performance ahead of its European release on Friday.

As the video demonstrates, the demo is highly representative of the final game on both platforms, with 30 frames per second being an unachievable target during some cut-scenes on Sony's console, particularly at points with multiple NPCs and transparent alpha effects on screen.

The 360 version is also liable to dip during like-for-like circumstances, although never quite as much; as per the demo, the action remains v-synced, though the odd, unnoticeable tear may occur at the very top of the screen when the engine is under stress. As far as traversal gameplay goes, the 360 only shows occasional blips in visual feedback, as opposed to the more regular stretches of 20FPS gameplay we can see on PS3.

Bearing in mind that the days of major differences between PS3 and Xbox 360 games are largely a thing of the past, this is clearly a disappointment - not just from a visual perspective, but also in terms of gameplay as the frame-rate dips impact controller response during shoot-outs to a certain extent.

For a complete dissection of Mass Effect 3, keep a look-out for our upcoming triple-format Face-Off.

Mass Effect 3: PS3 frame-rate issues persist in final game • Blogs • Eurogamer.net



 
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Mass Effect 3 Extended Cut | BioWare Blog

Mass Effect 3 Extended Cut

Posted on April 5, 2012 by darklarke

An official press release went out today announcing how we are re-prioritizing the Mass Effect 3 post release content schedule to provide a more fleshed out experience for our fans. For many of you the “Extended Cut” will help answer some questions and give closure to this chapter of the Mass Effect story. Oh and it’s at no cost to you – the fan.

Here is a mini FAQ to help you understand what the Mass Effect 3: Extended Cut is and isn’t:

What can fans expect from the Extended Cut DLC?

  • For fans who want more closure in Mass Effect 3, the DLC will offer extended scenes that provide additional context and deeper insight to the conclusion of Commander Shepard’s journey.
Are there going to be more/different endings or ending DLCs in the future?

  • No. BioWare strongly believes in the team’s artistic vision for the end of this arc of the Mass Effect franchise. The extended cut DLC will expand on the existing endings, but no further ending DLC is planned.
What is BioWare adding to the ending with the Extended Cut DLC?

  • BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences. The goal of these new scenes is to provide additional clarity and closure to Mass Effect 3.
When will the Extended Cut DLC be available?

  • Currently the Extended Cut DLC is planned for this summer, no specific date has been announced at this point.
Why are you releasing the Extended Cut DLC?

  • Though we remain committed and are proud of the artistic choices we made in the main game, we are aware that there are some fans who would like more closure to Mass Effect 3. The goal of the DLC is not to provide a new ending to the game, rather to offer fans additional context and answers to the end of Commander Shepard’s story.
Will there be more Mass Effect 3 DLC?

  • More content is being planned and we will release information at a later date.
So there you have it. Are we proud of the game we made and the team that made it? **** yes. Are we going to change the ending of the game? No. Do we appreciate the passion and listen to the feedback delivered to us by our fans? Very much so and we are responding.
Summer is coming…
 
Artistic vision my sack! Their 'vision' ****** up an amazingly epic and unique series of games and that same 'vision' deemed all of our choices, pointless!

Sick of game developers and their stupid endings to games.

To be fair, EA were probably pushing them for release quite hard. ****** me off when a publisher forces a developer to release an unfinished or broken game.
 
I thought the ending was pretty lame...no variety.

This game overall was a big letdown for me...I kept getting bored. The first 2 I absolutely loved!

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[video=youtube;3y7xk1_x8ko]http://www.youtube.com/watch?v=3y7xk1_x8ko[/video]
 
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