Mr Langvatn
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- Joined
- Dec 21, 2012
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Mrl when the final patch comes out??
Isn't that usually around march or so?
Mrl when the final patch comes out??
Isn't that usually around march or so?
If you have 50 matches tested, I'd agree that ccc's would be better. But for 180 matches, points (which directly translates to win ratio) are most important We could of course include this in the next patch if this is something that people want (ccc information). Including it now is too late, as we already tested well over 30 tactics.
Good job on the tactic testing Mr. L. Massive effort has been put into it, respect!
I would like to give some feedback on your testing database. First, I think the important matches should be set to 20 instead of 10. 20 means no matter what kind of a match the player will always play to it's full ability but with 10 the player might or might not perform to his full, this random factor should be eliminate.
Second, some attributes like aggression, determination and dirtiness needs to be standardize for the position where it maybe use in one tactic and not the other. For example, AML vs ML, some tactic use AML but not ML and vice versa. Why is this a problem? Let's say tactic A use AML and tactic B use ML, if AML have better mental attributes than ML it gives advantage to tactic A.
Third, there are too many players in the team it's very hard to determine which one is best suited for the tactic. I wonder how did you choose which player to play for a particular tactic? Quick pick or manual select?
With such a big team, team cohesion is a problem too. IMO, ideally the team should start the first test match with team cohesion status of the team is blending well. And tactic with very fluid and fluid mentality relies more on team cohesion than rigid tactic with structure mentality.
Last, big thanks for sharing the editor file mate!
Do you have a test with lower CA 130/120?
There is CA120 already.
The underdog one is CA120's results. Is this what you are looking for, mate?
View attachment 1090140
Is the testing dead?
Great!
By the way, I changed the strikers in your top chinese tactic, I am now using 2 inside forwards and a complete forward instead of 2 f9 and 1 poacher.
I did that because the strikers were not performing at all to the standards, and that should not be a surprise given that they were forced to share the middle of the park stepping over each other.
So now with 2 IF with attack, and similar setting as the F9s and the CF instead of the Poacher, but with similar settings, do perform in each game. Goals and high ratings.
Defensively the tactic is as before, but offensively those 2 IFs are great. Now the strikers score in each and every game. 9+ ratings for at least one of them in each game after I changed that.
Great!
By the way, I changed the strikers in your top chinese tactic, I am now using 2 inside forwards and a complete forward instead of 2 f9 and 1 poacher.
I did that because the strikers were not performing at all to the standards, and that should not be a surprise given that they were forced to share the middle of the park stepping over each other.
So now with 2 IF with attack, and similar setting as the F9s and the CF instead of the Poacher, but with similar settings, do perform in each game. Goals and high ratings.
Defensively the tactic is as before, but offensively those 2 IFs are great. Now the strikers score in each and every game. 9+ ratings for at least one of them in each game after I changed that.
someone should make thread for this tactic here.
itsZdan 4-2-3-1 V2.2 for 17.1.1 | Football Manager Scout
it is fantastic tactic.
it would be even better if we could change one BWM to something else so community could think of something maybe (hate two BWM)