well run with ball often is a mix of speed, technique dribbling, decisions, anticipation and also team work (if he's too selfish he will dribble too much and lose balls often)Great stuff!
Are you planning on adding player instructions as well?
For example, you have Run From Deep, Run With Ball and Through Balls(should be same as passing?), how would you apply the player attributes required for these instructions? Rarely, Sometimes, Often.
I find myself struggling to decide if a player should Run With Ball - Sometimes or Often and stuff like that, I assume it would fall under dribbling?
I belive what your on about is composure. Don't take my word for it tho. Balance is still important when facing a strong team, I agree shoulder to shoulder a stronger player would win but i think balance helps the weaker player to stay on their feet and go just that bit further or break off from the challenge and skill them on. My thoughts are postedI do not know the mechanics of the game but it seems to me that your description of balance is perhaps a little understated. I think its one of the most important attributes within the game. We've all heard commentry IRL about players scuffing shots, or mis-placing passes becuase they are off balance, however your discription seems limited to shoulder to shoulder confrontations.
You should give player hard tacklilng when he has high decisions, anticipation and tackling. There was probaply some other mental skill that should be good also.Have a question about aggression, when you you have a player that is high in aggression attribute, should you give this player hard tackling in PI's?
So with those attributes combined with aggression, I should let them tackle hard.You should give player hard tacklilng when he has high decisions, anticipation and tackling. There was probaply some other mental skill that should be good also.