Worst CM/FM ME EVER!!!!!!!!!!!!!
Firstly, I have been playing this game all the way from the heady days of the old pre-millennium Championship Manager and I'm not normally one to whinge and moan about the state of the game. I've always believed that at least as much fault lies with the individual doing the whingeing as with the game. This year however, even I feel the need to unload my frustrations with this years ME, and the apparent lack of concern that SI has for it.
Here goes...
1). My main gripe with this ME is that it would appear that you can't be successful by playing an attractive brand of football. The only way it would appear that you bring success is by making a defensively sound tactic and then loading it with set-piece cheats. I have tried every permutation I can think of to make a successful passing tactic, that scores goals by moving the opposition around with crisp passing and imaginative play, but to no avail. You either have to do what I said earlier in the thread, re set-piece cheats, or set up a ridiculously attacking tactic that gives you unrealistic games and score lines of 10 - 7 that are neither fun to watch or aesthetically pleasing. This is supposed to be a simulation of the beautiful game and, whilst I realise that, even with the most powerful of home gaming PCs, it would be impossible for SI to perfectly recreate the Premier League, Serie A, etc, it has to be recognised that SI are nowhere near it with the pile of w*&k that they've offered up to us this year and, indeed, are further away from it than in any previous incarnation of the game..
2). I have essentially got to a point where I genuinely can't see the point of issuing instructions to my players. Even with the tactic fully fluid, and the individual themselves being fully fluid with their role/posn, etc, they still just please themselves. I have lost count of the times that I have had to walk away from the computer in order that it doesn't end up sailing through my study window. Centre halves that are set up to play simple, short passes, in order to help retain possession for my team, with all of the required attributes to carry out that simple task, within a tactic that is set up to be heavily possession oriented wellying it upfield when under no pressure from opposition players, and with three or four very easy short passes available to them. Midfielders/attackers taking 40 - 45 yard shots when they have multiple easy passes available to them to help retain possession and develop the attack. There are those who will say 'but that happens in real life. Players do get a rush of blood to the head from time-to-time'. I agree. This does happen, but not in the shear quantity that it happens in this years ME. It has not been this noticeable in previous iterations of this game. So why now? In general it would appear that my players pay only passing attention to the overall tactical set up. It is hugely frustrating!!!!!!!
3). More then any other year I can remember those anomalous glitches, that can sometimes be amusing, are rife within the ME. Those times when your fullback, for no readily apparent reason, does a 180 degree turn and smashes the ball for a corner to the opposition, the goalkeeper coming out of his area with the ball and then, again under no pressure, running off back to his goal line leaving the opposing striker to run through and score, the perfectly executed slide tackle by one of your defenders that turns into the prefect through ball for the opposition. The list goes on and on and on. Again, to those who would argue that it is a necessarily imperfect representation due the limitations of the available hardware I would agree to an extent. But I would also ask, why hasn't it been so prevalent before? Previous iterations of the FM ME seem to have got it more right than this year, so what's changed?
4). Aesthetics and randomness. This years pile of dog doo doo ME is easily the most frustrating to watch. You, as the player, cognitively recognise that what you are seeing on the screen is the MEs attempt to represent an aspect of ther game. The perfect example of this is one that has been cited in just about every forum that I have come across this year; that of the fullback that receives the ball in oceans of space and then proceeds to ***** about with the ball at his feet for so long that the opposition defence all bog off to the pub for a couple of pints, nip for a curry, come back and block the cross for a corner. Now I know, on an intellectual level, that is the ME trying to represent the fullback getting the ball under control and in a position to cross the ball but, by all that is holy, it is the worst ever attempt at representing this. And this is only one in a whole plethora of such examples from the game. The other side to this, is the fact that it doesn't appear to matter how skilful your player is. You can have Trent Alexander-Arnold as your fullback and he still buggers about with the ball for an eon or two. And the ME apparently taking no notice of player skill levels doesn't stop there. I'm sure we've all looked on in disbelief as your speedy, agile CD is repeatedly outpaced by the big, lumbering striker that has the turning circle of ocean going oil tanker and a top speed comparable to that of an asthmatic tortoise, or the converse where your pacy striker is outpaced by Joe Leadfeet the CD. There are literally hundreds of such examples and again I know that they do happen in real life, but the startlingly high frequency of these events is a galaxy or two beyond a joke and they all just make the game unbearable to watch. I wondered whether it was just me getting frustrated at my lack of aesthetically pleasing success, or was the game truly as randomly generated as it seemed. To check, I reverted to a test that is almost as old as the first FM animated ME; that of playing the same game 10 - 15 times, with identical teams, tactics, team talks, etc. What I usually do is get a really good team (Man City?) and pit them against a team that they would expect to beat the vast majority of the time (Cardiff?). In a 10 game version of this test what you should see is 6 or 7 wins for Man City, 2 or 3 draws and a win, or at the outside two, for Cardiff if the ME is simulating real life accurately. In the past most MEs have hit close (sometimes ish) to this mark. This years ME is nowhere close. I tried this experiment 4 times, with the teams stated, and I got totally random results. Man City and Cardiff came out with relatively equal numbers of wins each, with Cardiff putting 4 or more goals past City on 6 occasions in those forty matches. The upshot of that to me is, don't bother buying decent players. It doesn't make a difference.
5). Now we come to possibly the worst element. The complete lack of anything remotely resembling a solution from SI, or even an acknowledgement that there's a problem. If you surf around the forums like FM Base, SIs own forums, the Steam Community forums, etc. one thing is abundantly clear; the people are not happy. There is an overwhelming negative tone reference this year's ME and SI don't seem to care. People have submitted reams of evidence on these forums, submitted reports through the correct channels, etc. but to no avail. With the last update SI said they were going to iron out a few of the ME bugs. They didn't. In fact I agree with those who say that it actually in an even worse state now. But SI are now telling that it is working properly. WRONG!!!!!!!!!!
My conclusion? The ME has been in steady decline over the last 3 or 4 versions of the game, but I'm going to give SI until the release of the post January transfer window patch. If there isn't a noticeable improvement in the ME at that point I shall tell SI to take this game, fold it until it all sharp corners, and then shove where the sun don't shine.