The thing is I like to buy players that are transfer listed. I agree about Martial, but I also have Depay and I've heard he'll become a monster so I'm letting him play for a while. I agree about Blind. He is more of a back up in case of injuries, since he can play many positions. What about Januzaj instead of Odegaard? Also, you recommend more mentally strong players for your tactics?
Since you asked for filters here they are:
GK - use Scout report to determine if he is good enough, no filters for this one;
CBs:
Anticipation 12+
Decisions 13+
Acceleration 11+
Pace 11+
Balance 12+
Strength 11+
Stamina 12+
Concentration 12+
Teamwork 12+
Workrate 12+
Tackling 14+
Marking 14+
Positioning 14+
Bravery 12+
Aggression 12-16(over 16 has more risk for cards)
Jumping reach 13+
Heading 12+
First touch and passing are not a must have but I recommend both 11+
LB/RB - use a left footed on left and right footed on right:
Anticipation 12+
Off the ball 12+
Decisions 12+
Workrate 12+
Teamwork 13+
Stamina 13+
Acceleration 14+
Pace 14+(I recommend using fastest fullbacks available if they meet all the criteria)
Concentration 11+
First touch 11+
Technique 12+
Dribling 12+
Crossing 14+(the more the better)
Passing 12+
Vision 12+
Flair 11+(you can leave this one out if needed)
Tackling 12+
Marking 12+
Positioning 12+
Aggression 12-16(more than 16 means more chance for a yellow card or a red)
Bravery 12+
Balance 12+
Agility 11+
Composure 12+(determines players "pitch intelligence" the higher the composure the more likely is the players consistent passing on the pitch)
PPMs to use: Runs down the left/right, gets forward, hugs line(depending on a team, if you have a world class Striker it becomes really useful), Curls ball(recieved by tutoring only)
BWM:
Anticipation 12+
Decisions 13+
Bravery 13+
Aggression 13-16(more than 16 means a higher chance for a card_
Off the ball 11+(he isn't a forward type of player but if needed he can be also suitable o read the game)
Balance 12+
Acceleration 13+
Pace 13+
if you can't find one with good pace make sure that he is a strong type then
Jumping reach 12+
Heading 12+
Agility 11+
Strength 12+(14+ if he lacks in speed department)
Teamwork 13+
Workrate 14+
Positioning 14+
Tackling 12+
Marking 12+
Concentration 13+
Composure 11+
First touch 10+
Technique 10+
Passing 11+
PPMs - if he is really bad at passing then short simple passes are good, on other hand if his passing is above atleast 12 then don't force him to pass short other than that usage of that specific PPM don't use runs forward moves into channels dribles a lot, those sorts of offensive PPMs
RPM:
Anticipation 12+
Decision 13+
Off the ball 13+
Vision 14+
Flair 13+
Balance 12+
Agility 12+
Pace 12+
Acceleration 12+
Strength 10+
Aggression 12-16
Bravery 12+
Workrate 14+
Teamwork 14+
Concentration 11+
Positioning 9+
Dribbling 11+
First touch 12+
Technique 12+
Passing 14+
Composure 13+
Marking 9+
Tackling 9+
OPTIONAL:
Jumping reach 11+
Heading 11+
Finishing 11+
PPMs: Dictates tempo is a useful one since this is the playmaker role, Tries trough balls, passes rather then shots, goes forward
Don't use PPMs that will make him stick to one side like runs donw the left/right don't use PPMs that will make him pass short or make him stay behind like comes deep to get the ball
OPTIONAL PPMs if this player is a monster type of a mid and also has attacking capability thne places shots in the corner of the net is a useful PPM
WINGERS:
Anticipation 12+
Decisions 12+
Workrate 13+
Teamwork 13+
Vision 13+
Passing 13+
Acceleration 14+
Pace 13+
Balance 11+
Agility 11+
Finishing 12+
First Touch 13+
Technique 13+
Dribling 13+
Crossing 12+
Of the ball 13+
Flair 13+
In addition to attributes said earlier Flair is here since I kinda overlooked it last time xD
PPMS: Cuts inside form left/right, places shots, if he is Messi like then trough balls are a good PPM.
AMC:
Anticipation 13+
Decisions 13+
Teamwork 12+
Workrate 12+
Vision 14+
Flair 13+
Passing 14+
Composure 13+
Finishing 13+
Acceleration 12+
Pace 13+
Agility 13+
Balance 12+
Off the ball 13+
Concentration 11+
Technique 12+
Dribbling 12+
First Touch 13+
OPTIONAL:
Jumping reach 10+
Heading 12+
Stamina 13+
Long Shots 13+
PPMs: Trough balls, places shots, Moves into channels
As he acts as a secondary striker any PPM that makes him wonder a lot from central positions and that makes him go backwards isn't suitable for this role.
ST:
Finishing 14+
Composure 13+
Anticipation 13+
Decisions 13+
Off the ball 14+
Workrate 13+
Teamwork 13+
Vision 12+
Passing 12+
Acceleration 13+
Pace 14+
Balance 13+
Agility 12+
Jumping reach 12+
Heading 12+
Stamina 11+
Strength 11+
First touch 12+
Technique 12+
Dribbling 12+
PPMs: Places shots is a useful one, first time shots can make him use most of the quick crosses, comes deep to get the ball is a good one so he can draw defence out so that AMC can come in, Moves into channels works well aswell tho it is a contradictory move to comes deep, but hey SI made the game not me
That is about it, those are the stats for each role, also if you can;t find a suitable target look for one less attribute ie. don't look for 12/12 but for 11/12. Watch for players personalities when you are bringin new faces in, for their dirtiness since i can make few yellows from this hiden stat, their consistiency big matches and their injury likehood, above all watch out for a players adaptability since it determines the time he needs to fit into your side and give his best for your side
Thats all regarding players filters, if I left out something feel free to PM me, or to reply on this post