SI can say whatever they want with great respect, Mike! If it's down to excessive training then please explain why it happens with new saves? I am trying to do a Truro save (being basically fond of suffering!!). Of course, you start off with several injuries but after one friendly and two first team games I have another THREE long-term injuries on top of the ones I got for free at the start. They haven't been training long enough for me to have done that much damage (season is only a week old for goodness' sake and I do not have excessive closing down or hard tackling set either - indeed tempo is set to slow and tackling to gentle). I'd put it down to bad luck except that this is not the first time a save has been ruined in precisely this way by a long chalk! The fact is that enjoyment of the game is seriously affected. I can accept that having 6 or 7 injuries is not excessive for clubs with average numbers of available players and that the position of (say) Newcastle at the start of a save is worse BUT the latter have far more short-term injuries than poor old Truro - the majority of their 11 injuries will be back within 2 weeks. The loss of 6 or 7 players in a squad with a total of only 12 or 13 non 'greyed out' players is a **** of a lot more serious than the same number in a squad of 30 plus! Do SI claims about the numbers of injuries being in line with the real-life situation take such matters as the proportion of a squad down with long-term injuries into account? In any case, whether the statistics back up SI's claim of realism or not is not altogether the point! The fact is that a significant number of people find their enjoyment of the game seriously affected by the numbers of injuries as can been seen by the existence of lots of threads of this sort and it would be in SI's interests to take account of this in future releases in the series.
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