Conflictinbanno
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Hi guys,
Basically the subject covers it and I couldn't find WJ's old post about starting at a club to refer to whether all of this is covered or not. But basically I want to explain what I do and wondered if what I put after, would benefit me a lot in the long run (I basically think I'm not going into enough detail for myself, but I'm not always sure where to look).
So what I tend to do at a club is analyse the players I have and depth, then see where I should probably finish in the league, this will generally make me decide on the formation and mentality (mid table side, maybe mixing between Counter/Control Defensive/Attacking depending on how the game is planning out), in terms of choosing TI's I tend to try to keep it to a minimum mainly because I feel not every side is going to play how I want and I don't want to make things bad by throwing in too many (this is point 1 that I feel could hamper me, do you pick TI's based on how you just want to play, or do you choose this by looking at your players in more detail, maybe you have lots of good tacklers so you may use get stuck in or maybe the opposite so you pick stay on feet, lots of players with high stamina might make you pick close down more, or brilliant passing throughout the team, you get the idea)
Next is picking the role/duties, I tend to look at the players stats or Assistant's recommendations and then try to get a balance around it. (again could I help myself by going into more detail with this, so I have a CM who my Assistant recommends say an AP or DLP although he could play AMC as an AP yet has say attributes that look good for a Treq, should I suddenly consider this more? Maybe check the players PPM's which I think is on the players Info screen and see if that could hamper him in that position or could push him more to an AP over a DLP etc.?)
Then I tend to try to stick to this style and I find if I get injuries to my first team that my subs then tend to struggle, which I imagine is they aren't as suited to the role or maybe they are, but they have a different set of PPM's, so they play the role completely differently despite the role being the same, for example an AP who has tries killer passes often is going to have more luck with players making that run for them to find, while one without that I imagine would probably work less effective as he wouldn't always go for that ball as one with the PPM.
Am I not looking in enough detail when building tactics? The reason I ask, is sometimes I'm having really mixed success with my tactics recently, so I'm wondering if I should be looking into a lot more detail instead of maybe going by what I think the player is good at or what my assistant suggests?
Basically the subject covers it and I couldn't find WJ's old post about starting at a club to refer to whether all of this is covered or not. But basically I want to explain what I do and wondered if what I put after, would benefit me a lot in the long run (I basically think I'm not going into enough detail for myself, but I'm not always sure where to look).
So what I tend to do at a club is analyse the players I have and depth, then see where I should probably finish in the league, this will generally make me decide on the formation and mentality (mid table side, maybe mixing between Counter/Control Defensive/Attacking depending on how the game is planning out), in terms of choosing TI's I tend to try to keep it to a minimum mainly because I feel not every side is going to play how I want and I don't want to make things bad by throwing in too many (this is point 1 that I feel could hamper me, do you pick TI's based on how you just want to play, or do you choose this by looking at your players in more detail, maybe you have lots of good tacklers so you may use get stuck in or maybe the opposite so you pick stay on feet, lots of players with high stamina might make you pick close down more, or brilliant passing throughout the team, you get the idea)
Next is picking the role/duties, I tend to look at the players stats or Assistant's recommendations and then try to get a balance around it. (again could I help myself by going into more detail with this, so I have a CM who my Assistant recommends say an AP or DLP although he could play AMC as an AP yet has say attributes that look good for a Treq, should I suddenly consider this more? Maybe check the players PPM's which I think is on the players Info screen and see if that could hamper him in that position or could push him more to an AP over a DLP etc.?)
Then I tend to try to stick to this style and I find if I get injuries to my first team that my subs then tend to struggle, which I imagine is they aren't as suited to the role or maybe they are, but they have a different set of PPM's, so they play the role completely differently despite the role being the same, for example an AP who has tries killer passes often is going to have more luck with players making that run for them to find, while one without that I imagine would probably work less effective as he wouldn't always go for that ball as one with the PPM.
Am I not looking in enough detail when building tactics? The reason I ask, is sometimes I'm having really mixed success with my tactics recently, so I'm wondering if I should be looking into a lot more detail instead of maybe going by what I think the player is good at or what my assistant suggests?