Tactic that work for more then one season

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Currently i am going with this approach...1st season danilo and mr hough tactic, because i lack wingers and i want to strenghten defence and midfield.

2ns season combination of 3 formations...4-3-3, 4-2-3-1 and 4-4-2 ,like nezza suggested. 4-4-2 most likely back to basic by andrichbrand, 4-2-3-1 probably wingers paradise by mohin, 4-3-3 probably the final cut by callamity. If you like 3/5 man defence you can go with this tactic too, it is the best tactic acccording to tests, but it is more important what you want.


You should be fine with these tactics for ages.

Check it out this thread:

Ultimate Testing System FM14


You will get an answer which tactic to use. All tactics are very good.
ok do you suggest to use a three mix of tactic?
 
It's a nonsense to think that tactics don't work for more than one season in FM14. This version of the game is more about development of ideas and squads. Pick a formation, pick a playing style, pick player roles and then STICK to it. Buy or develop players to fit the jigsaw.

Think about the TIs, don't just blindly tick them because it sounds cool. Are you using Look For Overlap? Do you use wing-backs? Are you using a poacher? And then match the PIs to the TIs. Does your Poacher have good heading? Are you using a counter strat? Then get them WBs to cross more. Perhaps get them to cross early and use pass into space if the poacher is quick...

Plug and play is dead and I seriously LOVE this version of FM. I play a 3-4-3 and concentrate on development and putting the right players in the right positions. Get it right and your team will fly for season after season.
 
BEFORE THE HIGH-HORSE RIDERS WANT TO BASH ME, i'M NOT FM/MATCH-ENGINE BASHING

Common guys, it isn't 1st April XD Works - JML Tweak 4-5-1 in 13.3.3 / 4-5-1 rock in 13.3.3 / Mr Hughe in FM2010 , Fm2014 is full clown with his away matches when u playing Barcelona agnist Chelsea/Bayern/RM and losing about 0-5 all the time , doesn't matter if diavolo , nezza , unreal ... Anyway, He try by himself and will going to see how circus maximus is 2014 , and realize the best place for this s..it is shelf.
Too right mate.

Like i said...plug and play is gone. Thank god.
But that's silly. Away games are too hard even with a good team.

I'd be all for "studying the opposition" but the match reports your scouts give you are **** poor and only give a small amount of stats and tendencies to work with.

Not to mention you can't actually exploit them (truly) without 'cheating' (FMRTE and 100% tactics) because you're only given 3 tactics slots.

It's sill. EVERYTHING is stacked against you.

And for a game about micro-micro managing everything, the team reports are useless so that for those that cannot find the right tactic to "plug n play", you can't read into anything about the other team either and truly SMASH them.

Everything (or most) is luck.

Don't believe me - I've tried saves where I maxed my keeper to 20s and frozen him, and cxhanged game plans to contain/defensive, and teams still score too often for such a system.

What chance does that give to the person that TRULY wants a bus-style system? Or if I wanted an "all out attack/don't care if i concede as long as I score more!" ? NADDA! Because even if you overload your system, there's nothing that says you WILL score even with good players! (e.g. winning 6-4 or whatever).

Seriously, I've experimented as much as I've played, and a lot of it is either blind luck or blind randomness.

And for something that's a simulation, that's bad....

FlLing your apologists poo at me all you want, but you know it to be true.

TL;DR: SYSTEM IS BROKEN. EVEN IF YOU WANTED TO PLAY BY THE RULES AND CREATE YOUR OWN TRUE STYLE, YOU CANT DUE TO RANDOMNESS.
 
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Wait. You're not seeing the bigger picture. You cant just 'max your keeper to 20' and expect that he'll save every shot.

Build a philosophy.

Take your time.

Tinker a little. Not a lot.

Talk to the Chairman about upgrading the training ground. Employ better staff. Be a better manager. Use better team talks....
 
It's a myth that the AI figures out your tactics, or that your tactics stop working in the second season. I always use only one tactic over multiple seasons with great success.

There are at least two reasons for what people call "second season syndrome":


1) If you did well in the first season, your team's reputation increase and teams start to play more defensive against you;


2) If you sign more than two or three players, your team cohesion will go down and performance will suffer. Team cohesion is very very important in FM.

Always be aware of your team cohesion. Check it in your Squad screen -> Report -> Last Match -> Team Talk Feedback. The best possible level is "your players are willing to die for each other" .
 
It's a myth that the AI figures out your tactics, or that your tactics stop working in the second season. I always use only one tactic over multiple seasons with great success.

There are at least two reasons for what people call "second season syndrome":


1) If you did well in the first season, your team's reputation increase and teams start to play more defensive against you;


2) If you sign more than two or three players, your team cohesion will go down and performance will suffer. Team cohesion is very very important in FM.

Always be aware of your team cohesion. Check it in your Squad screen -> Report -> Last Match -> Team Talk Feedback. The best possible level is "your players are willing to die for each other" .
Never seen that status before , even I didn't sign any player
 
Never seen that status before , even I didn't sign any player

Sometimes it takes two full seasons without many new signings to achieve that status. The statuses are something like this, if I remember correctly:

1) our current players have not yet achieved a good understanding
2) ...are blending well together
3) ...have developed a good understanding
4) ...have developed a strong understanding
5) ...have developed a very strong understanding
6) ...are willing to die for each other

General training of "team cohesion" and match training of "teamwork" speeds up the process.
 
Wait. You're not seeing the bigger picture. You cant just 'max your keeper to 20' and expect that he'll save every shot.

Build a philosophy.

Take your time.

Tinker a little. Not a lot.

Talk to the Chairman about upgrading the training ground. Employ better staff. Be a better manager. Use better team talks....
I'm not saying he should save EVERY shot. My point was, even with the aide of....aides (:p) that even trying to build a philosophy doesn't work (seemingly).
 
Sometimes it takes two full seasons without many new signings to achieve that status. The statuses are something like this, if I remember correctly:

1) our current players have not yet achieved a good understanding
2) ...are blending well together
3) ...have developed a good understanding
4) ...have developed a strong understanding
5) ...have developed a very strong understanding
6) ...are willing to die for each other

General training of "team cohesion" and match training of "teamwork" speeds up the process.
Tks
 
BEFORE THE HIGH-HORSE RIDERS WANT TO BASH ME, i'M NOT FM/MATCH-ENGINE BASHING


Too right mate.

1. But that's silly. Away games are too hard even with a good team.

2. I'd be all for "studying the opposition" but the match reports your scouts give you are **** poor and only give a small amount of stats and tendencies to work with.

3. Not to mention you can't actually exploit them (truly) without 'cheating' (FMRTE and 100% tactics) because you're only given 3 tactics slots.

4. It's sill. EVERYTHING is stacked against you.

5. And for a game about micro-micro managing everything, the team reports are useless so that for those that cannot find the right tactic to "plug n play", you can't read into anything about the other team either and truly SMASH them.

6. Everything (or most) is luck.

7. Don't believe me - I've tried saves where I maxed my keeper to 20s and frozen him, and cxhanged game plans to contain/defensive, and teams still score too often for such a system.

What chance does that give to the person that TRULY wants a bus-style system? Or if I wanted an "all out attack/don't care if i concede as long as I score more!" ? NADDA! Because even if you overload your system, there's nothing that says you WILL score even with good players! (e.g. winning 6-4 or whatever).

Seriously, I've experimented as much as I've played, and a lot of it is either blind luck or blind randomness.

And for something that's a simulation, that's bad....

FlLing your apologists poo at me all you want, but you know it to be true.

TL;DR: SYSTEM IS BROKEN. EVEN IF YOU WANTED TO PLAY BY THE RULES AND CREATE YOUR OWN TRUE STYLE, YOU CANT DUE TO RANDOMNESS.

1. They're certainly harder, but too hard? No. You can still win the majority of them with a good team. Look at City last season, 52 points at home, 34 away.

2. Aye, the reports aren't great.

3. You're placing too much emphasis on tactic familiarity. While it is a factor, changing your system despite lowering your tf is better than not changing it at all when something is going wrong.

4. Not really.

5. Do you not think the opposition are doing exactly the same? If you could read a report, adapt then smash the opposition, it would be far too easy.

6. Well that's not true.

7. Complete and utter over simplification. That point isn't valid in the slightest. This point is laughable "Because even if you overload your system, there's nothing that says you WILL score even with good players!" Well DURR.

On the TL;DR, I've created my own style based on Conte's Juve at Newcastle, haven't finished outside the top 2 in my first 4 seasons, been to two Cl finals and nearly done a sextuplet. So just because you can't do it, don't go around claiming that it's impossible and the system is broken.
 
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