How to stop sh*t like this:
i want from my team (purple) to meet opponent near circle in the middle! This is a modern style of defending, doesn't matter what team use it, 90% of teams when they dont need to score asap - always drop behind line in the central, why it so hard to implent here? I don't want this stupid pressing, when 6 players meet opponent on the their half of the pitch.
How AI always avoid this pressing - he wait till my winger start to close down him - he make easy pass to MC which make fast pass to winger - winger run with ball or make pass to striker, what opens wide. AI always build attacks in this style vs my teams. And i cant stop it, because my team push so high.
I tried everything: i set closing down to EVERY player on 1 click (on slider). i set tackling to easy. i set team instruction: closing down - less. i use loose zonal marking. i use OI - close down - never vs opponent back 4.
I also use FMRTE to give my team 100/100 tactic familiarity. NOTHING. Same sh*t.
On screenshot above you can see, what i use 4-4-1-1. Strategy: standart, Team shape: Flexible; Zonal loose marking, light tackling, "stand off" shout. Looks like stand-off, right?
Here we play 4-4-1 (my amc got red card), same settings as i said before - stand off; zonal loose marking, OI-close down never vs opponent back 4. Tactic familiarity 100/100.
bravery and stupidity...
If anyone said, what you should use more defensive mentality... here we go: CONTAIN strategy
Anyway, this is stupid, when you should play with contain mentality just to make your players meet opponents on your own half. Why? because it's restrict your players mentality - mentality = riscs.
To make my players meet opponent on my own half of the pitch i should drag my ML/R to WBL/R and my MCs to DMCs. This is insane. Can't enjoy this FM version anymore.
P.s: i have no question to my players, when opponent comes deep into our half of the pitch, they always track back! I have questions to their positions, when opponent build their attacks from deep, when their defenders got the ball near their penalty area. It looks like Match Engine limitation, because you can't stop your players to occupy opponent half of the pitch.
imo, 50% of success in this version - restrict the opponent GK a opportunity to make short pass to DL/R. Something with 3 strikers give you a lot of success in this. But for formations, what not use 3 strikers (99% of AI teams) this is a big downside.
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upd. I think problem relies from new "match prep" option, and tactic familiarity, because i dont have this issue in FM 10 (there is no tactic familiarity), and i have same issue in FM 12. If so, then FMRTE lies, or this is visual bug, when i set all "tactic familiarity" to 100/100 (and this is shown in game like 100/100), may be it isn't? Gonna make a test, i will create cautious tactic, what should logicaly work like i want (or closer to it), and will go for "holiday" untill January. I definitely ask my assistent to use this tactic, and "Tactic Familiarity" should grow "naturally" to something around 100. After this i will check how it work. If this is not a FMRTE fail, and team will play same sh*t, i just give up and roll back to FM 10.
same.
just compare with FM 10
Default 4-4-2 without any tweaks. this is beautiful <3
Feels like FM 11, and other modern versions more depend from player morale, motivation, and maybe some mental attributes, and they override tactical plan/player instructions. I often notice, what my team after conceded goal start to play wider and more faster, also, if opponent got a red card i cant stop my players to go forward. Of course, this is very "realistic".