Ima give you a 6, flow and centre are key here. Too many contrasts are pulling too many directions for me. I think your text is the wrong colour (too similar to the render itself rather than contrasting) and is in the wrong place, it should come off the render in someway or work towards it, the font style is an extension of the render you see. And it's in it's own space which pulls the eye off the centre (render in this case).
The holland's hero text has no continuity/contrast with the rest of the sig, the font should be more simplier and a more basic font than the main text. It's there to underlie the player text thus making it more subtext so it has to work for it and close to it. Positioning in this case is a seperate comment.
I disagree with Rok on the logo, I think it's too prominent as it is and again occupies it's own space rather than as compliment to the centre, I'd knock down the opacity somewhat and change the colour of it, then tilt it off the centre. It doesn't matter if it's completly visible or not because we already know it's Holland and we're already aware of the logo.
The elements are there for a fantastic sig, you could even do the the 2 text and logo hollands actual flag colours and balance them off the centre ( the centre doesn't always have to be middle btw). Decide what your focal point is and work flow and light off that.
And maybe do a sharpen filter on the player to pull him out a little more....... lol Would like to see the results with a few changes!
well thats alot to take in... im just a begginer so yeh,,,, ill have a crack at changing it... i chose that text for the hollands hero but as it kinda portrays e love in statement :/
yeh i dont have a clue what im talking about... i never was great at art or english.. its there because i put it there and i thought it looked good is the most technical response i can give... ahaa im too cool
anyway heres a honda sig i just did... and its girly colours cause i am a girl... and i wanted it to be more feminime
edited the holland one
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