TheBetterHalf
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* UPDATED WITH NEW VERSION
(Look at post nr 22)
BETTER HALF
FLAT 442
11.2.1
(Look at post nr 22)
BETTER HALF
FLAT 442
11.2.1
Previously, I have had one masterthread containing all my tactics but now I have decided to give each and every tactic a thread on its own, using the old masterthread as a workshop. In this tactic, we play in a flat 442, using shouts as a reaction of what happens on the field. I prefer playing down the flanks but in the uploaded version, the passing focus is set to mixed and changes when using the shouts so in short, when I use the tactic, I start the match playing down the flanks and then manually change the focus play to "default" when making the shouts ( i.e, actually playing through the middle when shouts "narrow" ) The flow of the game is really nice to watch and as its a flat 442, its in my opinion much more fun to build a squad around. being able to fit in most player types. I have uploaded all player settings, just click the link. In the Role description I have also provided you with some key stats and although they might seem like old news, it wont hurt to read them again
As you can see in the screenshot below( click the link), we play Standard-Balanced and don't use a Playmakers or a Target Man
TEAM INSTRUCTIONS ( Click the link)
TACTIC FOUND AS AN ATTACHMENT AT THE END OF THE POST
MAJOR TWEAKED SETTINGS - The closing down of the team is fixed and the mentality of the MCs, Dcs and the FCleft( Poacher)
SHOUTS
The shouts are the ones that I have used with this tactic. Naturally, you can use others too, just remember that the closing down of all players are fixed as well as the mentality of some of the players and those wont be effected.
To play more attacking
STRATEGY - CONTROL
SHOUTS - EXPLOIT FLANKS and/or PLAY WIDER
To break down more cautious opponents by playing in a more controlling manor
STRATEGY - CONTROL
SHOUTS - RETAIN POSSESSION and TRY OVERLAPS, Sometimes also DROP DEEPER but not against teams using a AMc or a false nine
To punish and counter an opponent that press high and attacks you
STRATEGY - COUNTER
SHOUTS - GET BALL FORWARD, PLAY MORE NARROW, PUSH UP
To play more cautious and keep possession whilst still trying to attack when the opportunity arises
STRATEGY - COUNTER
SHOUTS - RETAIN POSSESSION, TAKE A BREATHER, PLAY MORE NARROW, PASS TO FEET
ROLES - Click the links to see their settings
FULLBACKS Keeps it rather simple
Defensive Keys :Work rate -> Decision -> Positioning -> Marking -> Tackling
Attacking Keys : Decision -> Crossing -> Passing
Nice ppms: -
CENTRAL DEFENDERS They keep it simple.
Defensive Keys: Work rate -> Decision -> Positioning -> Marking -> Tackling
Attacking Keys: Decision-> Passing
Nice ppms: Stays back at all times
WINGERS
Our MR keeps the width.
Defensive Keys: Work rate -> Decision -> Positioning -> Marking -> Tackling
Attacking Keys: Decision -> Off the ball -> Pace -> Passing -> Crossing
Nice ppms: Runs down right flank, Moves into channels
ML, here we have a winger that moves into channels
Defensive Keys: Work rate -> Decision -> Positioning -> Marking -> Tackling
Attacking Keys Decision -> Stamina ->Dribbling -> Pace -> Crossing
Nice ppms: Moves into channels, Gets inside the box
CENTRAL MIDFIELDERS
MCleft Is a more advanced holding player that keeps it simple
Defensive Keys: Work rate -> Decision -> Positioning -> Marking -> Tackling
Attacking Keys: Decision -> Passing -> Off the ball
Nice ppms: Arrives late in the opposition area
MCright is the more creative and hits t-balls from deep
Defensive Keys: Decision -> Creativity -> Passing
Attacking Keys: Work rate -> Decision -> Positioning -> Marking -> Tackling
Nice ppms: Dictates tempo, Looks for a t-ball
ATTACKERS
FCleft
Our main scorer. Its importnat that he is able to not only get to the right place at the right time but also to actually put the ball into the net when the chance comes along. If he has good arial ability, then it’s a huge bonus but pace is more important
Defensive Keys: Work rate -> Tackling
Attacking Keys: Off the ball -> Anticipation -> Pace -> Finishing -> Composure -> Agility
Nice ppms:Moves into channels
FCRight - This player makes the final pass to the Poacher in FCleft
Defensive Keys: Work rate -> Tackling
Attacking Keys: Off the ball -> Anticipation -> Pace -> Passing -> Strength -> Agility
Nice ppms:Moves into channels
RESULTS
Really good results with Burnley, Birmingham, Charlton, Crewe and Arsenal
Table with Burnley Burnley Player stats
OPPOSITION INSTRUCTIONS
These are the OIs that I personally use or consider using when playing with almost any tactic. All depening on how indepth I want to get in the current save
Lone Striker
Tight mark and Close Down set to always
Strong but slow striker holding onto ball in a 2-man attack
Hard tackle, show onto weaker foot. i
Rubbish crossers
I show them down the line
Great crossers with right foot on right flank etc.
Show them inside
Advanced MC with good longshot and/or with great flair
Show onto weaker foot, Close Down
Deeplying playmaker and/or holding player
I let one of my Strikers manmark him and use Close down always
MATCH PREPERATION
Tactics
I usually save the Tactic as " Normal" and then make 2 more tactics. One that plays with more width and in a higher tempo( control) and one that play more narrow slow and on the counter( Counter). I then load up these 3 versions and let the players become familiar with all 3 versions so that we can use the shouts to its full benefit.
Focus Area and workload
Here, I use Team Blend for the first 2 months and then change depending on the opposition. Sometimes focusing on the more defensive aspects and sometimes the more attacking. As for the workload, I use heavy in the preseason and then in the middle or just under it during the rest of the season
TEAM TALKS AND THE MEDIA
I don't do media and as for teamtalks, It depends. Sometimes I go more indepth and make notes and sometimes I basically let my assman do it for me
PITCH SIZE
If i am a top team and tend to go for the more attacking shouts when playing at home, I choose a wide pitch. If I am an underdog, I keep a narrow pitch
POOR WEATHER
Well, I play in England and its raining....constantly. This I one of the reasons why I like to use take a breather in many matches to save energy but then again, I also use get ball forward when I feel that the opposition are the more tired side. One thing to remember though is to lower the d-line when playing in a long pitch on a rainy day, especially if having slow defenders or playing teams that have vey quick attackers and that tend to play more direct
PLAYING WITH 10 MEN
If I want to see out the game, being in the lead or drawing, I tend to remove the FCright and put the FCleft in the center as a FFC, always checking that he has kept his role and has the same settings as before moving him. After that, I use the more cautious counter shouts. Counter, Retain, Breather, To feet and Narrow. If I on the other hand is loosing, I do the same but 10 minutes from full time, I put the more attacking MC in the AMC position, pull in the wingers into MCl och MCR and play Attack, Wider and push up the d-line even more
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