TotalFootballFan9
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DOWNLOAD TESTING SAVE - Ultimate Tactic Testing System by TFF ( V3 )
I strongly recommend that before you start any testing you take a look at this thread; it should give you some hint what to expect from such testing and how much effort you should put into it to get results that would worth anything ---> http://www.fm-base.co.uk/forum/share-download-fm-16-tactics/357725-how-random-game-can.html
Also, you can take a look at this thread; I explained there some key principles that are used in this testing system ---> http://www.fm-base.co.uk/forum/shar...ate-best-tactics-testing-system-possible.html
Also, you can take a look at this thread; I explained there some key principles that are used in this testing system ---> http://www.fm-base.co.uk/forum/shar...ate-best-tactics-testing-system-possible.html
INTRODUCTION
First of all, guys if you think that you may not know anything about tactics and how ME works and just test any tactic for 40-60 matches with "Instant Result" spending 25-35 minutes on it and get answer to question what works "the best" in this game then you are greatly mistaken because if such were possible then we already had "the best" tactic only after few weeks since the game release.
Even if you have such "perfect" testing system like this and even if you use FMRTE to freeze the morale and the conditions of all players in the testing league during testing then the minimal amount of matches you need to test is about 200(4-5 seasons) and if you don't use FMRTE to freeze the morale the condition than I'd say you need to test for about 500 matches(about 10 seasons).
Also, if you are going to catch some small changes in your tactic like adding "Shot Less" PI or "Shot More" PI to your striker by doing such testing then I suggest you leave this hopeless endeavor at once because it would be just waste of your time and such testing is supposed to give you general understanding about your tactics performance and confirm that you are on the right path and all "micro" tweaks that you make in your tactic should be based on what you see when you watch matches in full.
Please notice that many of my tactics that I abandoned might show better performance than Ultimate V3 if you test it only for 1-2 seasons but if you test for 5-6 seasons then Ultimate V3 take the lead.
Also, it's important to understand that all these "testing leagues" isn't a necessary thing to play FM or to creating a good tactic and you can test any tactic by playing the real game, just pick the weakest team in the strongest leagues in the game such English Premier League or LIGA BBVA and try to win the league with this team 2 times in row in order to exclude any luck, of course, you can make transfers and when you achieve that you'll have a full knowledge about the tactic’s performance that you used then try to do the same with other tactic and compare your experience.
Here's a list of things that have strong impact on testing results and you should be aware of them:
Match Preparation
Match Preparation gives a strong temporary buff to testing team for the next match and sufficiently buff overall performance during testing so if you tested "Tactic A" when you have it and forgot to set it when you test other "Tactic B" then in this case you can't compare results between these tactic because "Tactic A" had strong advantage due to Match Preparation. Also, it's very important if you give or not one day rest after match so pay close attention to the Match Preparation.
By default Match Preparation is set to this:
I recommend setting it to this just 2 day before the 1st match in the season:
Quick Pick or Manual Pick of the starting eleven
If you don't use FMRTE to "freeze" the morale and the conditions of the players in the testing team then you need to decide how you are going test and your decision would greatly impact testing results. There are 2 ways to test:
1) Using "Quick Pick" to pick the starting eleven before every match
2) Manually pick the stating eleven before every match and manually rotate the team during testing
In general you are choosing here between "speed" and "quality" and If you choose to manually pick the starting and manually rotate the team then your result would be much better and you can't compare them with any testing that were made with "Quick Pick" because "Quick Pick" has these issues:
A) "Quick Pick" doesn't rotate the team at all it just pick fit players so soon or later all players(except those who were used in the starting eleven) will lose "Match Sharpness" and when something happens with the players from the starting eleven then you have to use players without "Match Sharpness" and such players perform very poorly
B) When you use "Quick Pick" the assistant manager poorly picks substitutions and he might not pick substitutions for some positions at all even that he can pick up to 12 substitutions in the testing league
C) "Quick Pick" sometimes might pick injured players that have less that 75% condition even there are the same quality healthy players available.
As I said if choose to manually pick the starting eleven and rotate the team then your testing results would be much better with any tactic because you'll be keeping the "Match Sharpness" of all players in the testing team almost at 100% and you can use "fresh" players with 100% conditions for all matches which won't happen if you used "Quick Pick".
I'm not insisting on any approach to test because it's up to personal preferences "Speed" vs "Quality", I just want to give understanding that you can't compare testing result that were made in different ways.
SOME RECOMMENDATIONS HOW TO TEST:
The testing team consists of 57 players:
3 x GK
6 x Central Defenders (3 left footed and 3 right footed)
6 x Full Back (3 left footed and 3 right footed)
6 x Inverted Full Backs (3 left footed and 3 right footed)
6 x Central Midfielders (3 left footed and 3 right footed)
6 x Inside Forwards (3 for the left flank and 3 for the right flank)
6 x Wingers (3 for the left flank and 3 for the right flank)
6 x Attacking Midfielders (3 left footed and 3 right footed)
6 x Fast Strikers (3 left footed and 3 right footed)
6 x Strong Strikers (3 left footed and 3 right footed)
Let's say we need to test Ultimate V3 so for it we don't need these roles in the testing team Wingers, Inverted Full Backs, Fast Strikers and some excessive amount of Attacking Midfielders and Strong Strikers so we put them all into U17 team in order that assistant manger doesn't pick them if you use "Quick Pick" or if you don't use "Quick Pick" then you might leave them if you want.
Just hold "Shift" and click to pick a group of players because sending all these players one by one to U17 team would be boring as ****
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