WARLOCK II
"...the masters of affliction who orders demons..."
The setup
!!! NO OIs !!!
Notes:
- WMs are best if same footed, but avoid players who are only 1 footed
- The goals will be shared evenly between strikers and WMs
- Most of the assists from WMs, WBs
Most important player attributes
GK – Reflexes, One on Ones, Handling, Communication ,Command Of Area
CD – Positioning, Concentration, Jumping Reach, Tackling, Anticipation
WB – Acceleration, Teamwork, Work Rate, Crossing, Positioning
LCM - Work Rate, Teamwork, Positioning, Anticipation, Tackling, Strength
RCM - Work Rate, Teamwork, Passing, Technique, First Touch, Vision, Decisions, Positioning
WM – Technique, Dribbling, First Touch, Crossing, Decisions, Passing, Determination
DLF – Finishing, Off The Ball, Composure, First Touch, Anticipation
Put the tactic to all 3 slots at the start of pre season and set match tactics as match training. The general training should be fitness for 2-3 weeks and team cohesion until the start of the season. During the season for general training use Balanced and Def.Positioning as match training. The slider should be 2 ticks from the left.
At the start of pre season (first 3 weeks)
Afterwards (until the tactic is fully fluid)
During the season
Left corner to be taken by LM and vica versa.
Test Season
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WARLOCK III
Re added on 27th August
Only Team and Player instructions are different, everything else is the same as in V2.
WARLOCK III
Re added on 27th August
Only Team and Player instructions are different, everything else is the same as in V2.
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