I liked the original Fallout games a lot when I played them but as far as I'm concerned there's Fallout 1 + 2, then Fallout 3D 1,2 and now 3. They're games in the same universe but they're so different that considering them to sequels skews how you look at them. The best example off the top of my head is AC: Black Flag. It was a ******* awful AC game, and every part of the game you played as an assassin sucked. So very many trailing missions... But, as a pirate game? It was brilliant, probably one of the best ever. That's how I see the FPS Fallouts.
Now, if you think of FO3 as FO3 then it's pretty bad. It's a bad like Broken Sword 3, in that changing to a 3d engine broke so much of the game and they didn't do nearly enough to compensate. I'll hold my hands up here and say that I wasn't the biggest FO3 fan and having played it again recently it hasn't held up well. But, I still see it as FO3D1, which is why I find its many issues forgivable. It was a bold jump into a new world and they didn't adapt well. FO3D was much better, even if it had its flaws.
Agreed. I don't mind Fallout going the 3D shooter way at all, games needs to evolve and I'm fine with that.
The real problem was, they didn't understand what the old games were about. At all. I played original Fallout when I was 18ish. Back in those days, games were about fairies, wizards and brave knights saving princesses while riding on unicorns. Then out of nowhere comes this game and it has murderers, rapists, prostitutes, drug dealers, slavery, and the world where everything seems thoughtfully put together and actually feels real and dangerous. It was a total culture shock. I didn't know games could do that. I couldn't even imagine games could do that.
Fast forward to 2005, Fallout 3 comes out. I'm launching the game, within 20 minutes I land in Megaton City, and already the whole world makes zero sense whatoever. People living near defunct nuclear bomb? Its cool and awesome, but it makes no sense. It doesn't feel like a world, it feels like a game.
Fallout:New Vegas picked up a lot of old Fallout magic, but that game was outsourced to Obsidian, who took many of the old Fallout 1&2 staff. The very idea of Bethesda making another attempt made me less then comfortable.
he big test for me has been FO3D3, aka FO4. Honestly, it's pretty incredible. They've actually built a world this time, the kind of world they have done since Morrowind. It feels immersive, it feels real, there's a lot to stumble upon and just enjoy exploring. Is it rough around the edges? Yes, it's still a Bethesda game, but everything I find lacking is something that a mod will later fix and that was the massive issue with FO3/Oblivion/Skyrim for me: the world was so ******* bland and empty that you just couldn't make it all better with mods. The setting itself was ****, and no amount of water physics and rope arrows and Thomas the Tank Engine dragons could fix that. They ****** up the core of the game.
This time, they not only haven't ****** it up, but so far it feels like they've nailed it.
Sounds good! I was mostly following the news, and seeing how primitive dialogue systems are and how simplified the "talent trees" are, was a real red flag. The game is also getting absolutely slaughtered on Metacritic user scores, although you never know if its not some 4chan raid or something.
But you're right, all they have to do is nail down the atmosphere and the core combat. Those things are critical, everything else that's wrong should be salvaged by modders.
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