I've given corners another go and this is what works for me right now.
The main oddity here is the double TK instruction at the back. Since you cannot set two corner takers, the game defaults the instructions for the DM, who ends up positioned between the AMC and MCL, usually near the tip of the penalty area and almost always unmarked. This routine feeds off that freedom and uses it.
The idea is that this free player either has tonnes of space to deliver a cross or shoot or that the AMC and DM draw two opponents towards them, freeing up space in the penalty area for a more direct approach. Either approach has its merits and effectiveness.
Oh and if the Gyazo stuff isn't loading, just click on it. It will take you straight to the video files.
The main oddity here is the double TK instruction at the back. Since you cannot set two corner takers, the game defaults the instructions for the DM, who ends up positioned between the AMC and MCL, usually near the tip of the penalty area and almost always unmarked. This routine feeds off that freedom and uses it.
The idea is that this free player either has tonnes of space to deliver a cross or shoot or that the AMC and DM draw two opponents towards them, freeing up space in the penalty area for a more direct approach. Either approach has its merits and effectiveness.
Oh and if the Gyazo stuff isn't loading, just click on it. It will take you straight to the video files.