Battlefield: Bad Company 1 and 2 were "adventure flicks", according to lead designer David Goldfarb.
Battlefield 3, however, goes "much closer to contemporary reality and current events".
"We're depicting a war and everything that suggests," wrote Goldfarb on the
Battlefield blog.
"We have tried to get closer to the slang of the modern warrior. We are mixing tension-building passages with the chaos of suddenly erupting firefights. We've sought to keep the game feeling as plausible as possible, because the moment the audience stops believing it could happen, then you're just like every other shooter."
Goldfarb said DICE "loved" making Battlefield: Bad Company 1 and 2. They were "great fun" and "light hearted". "In essence, they were adventure flicks," reckons Goldfarb, "Indiana Jones with an assault rifle."
"But with Battlefield 3, we knew we had to really divorce ourselves from those characters and those themes. We had to go somewhere else and do something different and push a different set of buttons.
"We're telling a war story now," he added, "and that means it needs to feel credible, it needs to feel contemporary, and it needs to connect with things and emotions that we have never really tried or had the means to properly connect to before."
Ensuring the tone was right in Battlefield 3 was Goldfarb's proudest accomplishment.
"Tone is vibe," he wrote. "It's style. It's a feeling. It's why The Dark Knight is awesome and the '60s Batman is not; the difference between Saving Private Ryan and Hogan's Heroes. It's one of those things which, if you do it right, affects everything.
"More than anything else in Battlefield 3's single-player story, this is where we set out to do something different."
In Battlefield 3, the story is told through the recollections of US Marine Henry "Black" Blackburn. You'll also see through the eyes of armed forces from around the world.
"We put [players] in challenging situations. We ask them questions. In Battlefield 3, we ask: What would you really do for your country?
"We've tried to put our people in contexts where they make emotionally valid choices."
Goldfarb believes that that has made Battlefield 3 a "stronger, more emotional and more immersive" experience as as result.
Battlefield 3 "much closer to reality" News - - Page 1 | Eurogamer.net
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Senior Gameplay Designer on Battlefield 3, Alan Kertz, revealed a bunch of details regarding Battlefield 3 on
twitter while answering questions from fans. He talked about the revival system, hitregs, squad beacons, shotgun sniper rifles and much more. Check out the full reveal below.
- Squad Specs don't stack and players can use as the same numbers of squad specs as the squad members.
- Frag won't be doing a lot of damage to the environment since they aren't really high explosives.
- No Hitreg and there will be a totally new system for BF3.
- Multithreading will be supported.
- Supersonic bullets make a crackling noise when close enough.
- No weapons for the pilot of a transport chopper, but there will be rewards.
- There will be lots of never before seen vehicles, some returning classics, and a TON of customization items.
- 6x is the highest zoom level for most guns apart from recon rifle.
- Flag number varies between Conquest Small and Conquest Large. But is consistent across platforms.
- Squad beacon goes away on respawn.
- When the beacon is outdoors in the open you control the parachute.
- A host of fast and light Jeeps with a heavy MG will be at your disposal.
- No shotgun sniper rifles.
- Up close in hardcore bolt action sniper rifles can 1 Hit Kill at close range. In normal, no 1 Hit Kill with bolts in the body.
- The ranks are based on Authentic Marine ranks, with comendations to fill out the full 50.
- Marksman Bonus for sniper headshots beyond 50m are back!
- Wide variety of shotgun types, but only 1 pump action - Semi, Auto, Tube, Magazine, different spreads.
- Flight models will be identical on PC and consoles.
- Players can shoot stingers from the passenger seats.
- The mortar has both HE and Smoke rounds.
- When you get defibbed you are "back to life." You need to accept to use anything other than your pistol in prone.
- You can shoot someone trying to knife your teammate from behind.
New Battlefield 3 Info Surfaces
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PS3 and
Xbox 360 owners have been getting increasingly frustrated and vocal over the lack of games that display at true HD resolutions on their consoles – especially when “1080p gaming” was one of the big marketing points when the present generation was first announced back in 2005. So their mood is unlikely to be improved by the news that upcoming blockbuster
Battlefield 3 will have a sub-HD resolution on both platforms.
Johan Anderson,
DICE rendering architect on the Frostbite 2 engine powering Battlefield 3, revealed in a
tweet that: “BF3 is 1280×704 on both PS3 and 360. Removing a few lines from 720p saves good perf[ormance] and memory for us.”
In a later he confirmed that the Display Mode would still be 720p – and then rather amusingly linked to this
monstrous forum posting listing the native resolutions for hundreds of console games to underline that Battlefield 3′s low resolution is not exactly uncommon on the PS3 and Xbox 360.
Even so, it seems doubtful that the home console owners will be impressed at this news. You can up to date on
all the Battlefield 3 news, though, here at BeefJack.
http://beefjack.com/news/battlefield-3-will-be-sub-hd-on-both-ps3-and-360/
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DICE are really trying to push longevity as one of
Battlefield 3's selling points, and when asked how long it would take to complete a kit in the game's multiplayer, completion meaning every weapon, gadget and upgrade within a single class,
Battlefield 3 senior gameplay designer Alan Kertz replied with a pretty staggering figure.
"If you unlock every weapon, every gadget, and every unlock for every weapon... something like 100 hours."
100 hours is a ridiculously large sum for a single kit, and as Kertz went on to point out, you have a lot more work to do if you're going to 100% the game.
"1 kit. Then you have 3 more kits, all the vehicle upgrades, pins, medals and dogtags still to earn."
DICE recently went into detail about Battlefield 3's
lengthy unlock tree, though I don't think anyone expected such a huge number of gaming hours.
Check out Kertz's
Twitter feed for a ton of details and snippets about the game.
Battlefield 3 has 100 hours worth of unlocks per kit | GameKudos.com
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If you’re one of the many who are eagerly looking forward to the opportunity to participate in the upcoming Battlefield 3 beta, then it looks as if you may not have to much longer to wait.
The subject of much frenzied speculation on the various BF3 forums, the multiplayer beta starting date is increasingly rumoured to be September 27th, with a closed 48 hour period before it becomes an open beta for the public on September 29th.
With a new BattleBlog due to be posted today – and the
Tokyo Game Show coming up soon, where
Sony will be exhibiting the game running on
PlayStation 3 – an announcement confirming the date may be with us shortly. Battlefield 3′s release date of October 25th means that
DICE will certainly have to launch the beta imminently to have enough time to reap all the necessary multiplayer data ahead of launch.
Battlefield 3 beta to begin September 27th? « BeefJack - The Gamer's Sauce