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ML should be right footed or he should have at least "Strong" rating for the right foot

MR should be left footed or he should have "Fairly Strong"/"Strong" rating for the left foot.

DR should be right footed.

DL should be left footed.



Only ML or MR positions should take the corners.








*** BATTLEMASTER ***

DOWNLOAD THE TACTIC ---> TFF BATTLEMASTER V3

Bloodlust_4411_Barca_V1.png
Bloodlust_4411_Real_V1.png





WASTE TIME TACTIC:

Use this tactic in order to protect your lead and kill the game. Please notice that this tactic doesn't give 100% guaranty that you won't concede it only greatly reduces the chances of it happens so you should it wisely, for example, when you play against much weaker team and lead only by 1 goal then it makes sense to wait for more solid lead at least by 2 goals before to start use this tactic because everything might happens and it’s always frustrating to conceded a fluke goal at last minutes and miss win.

DOWNLOAD A WASTE TIME TACTIC---->TFF BATTLEMASTER ( WASTE TIME ) V1






IF YOU PLAY WITH "INSTANT RESULT" THEN PLEASE READ THIS:

This tactic can used with "Instant Result" but only with some conditions: your players at ML and MR positions SHOULD NOT have "Wide Playmaker" role as the highest rated for ML/MR position.

Your players at ML and MR positions should have any of these roles as the highest rated: "Winger", "Wide Midfielder" or "Defensive Winger".

For example, let's take Neymar. As you can see he's got "Winger" as the highest rated role at ML position so he can be used at ML position with "Instant Result".


Neymar.png



Also, If you play only with "Instant Result" then I suggest removing "Tackles Harder" PI from all positions in the tactic because when you play with "Instant Result" then you can't manage the tackle settings of the positions during matches and in this case you'll be getting some extreme amount of red cards due to the 2nd yellow card.











HERE SOME IMPORTANT TIPS THAT WILL HELP YOU TO GET THE BEST RESULT:


You should try to have such players at ML/MR/STC/AMC/MCL positions that have "Reasonable"/"Fairly Strong"/"Strong" rating for thier weak foot because it gives a very solid advantages.


- If you got a red card then remove AMC


HOW TO DEAL WITH RED AND YELLOW CARDS:

First of all, you need to understand that if a player gets a straight red card in the match then in 90% of cases it's due to his hidden attribute that called "Dirtness" so you can do nothing about and it's just a random factor in the game.

BUT you can avoid a red card that a player gets because of the 2nd yellow card and in order to do that you can add "Ease Off Tackles" PI to a player that already has one yellow card or you can substitute him. This is especially important for this tactic because all positions in this tactic have "Tackles Harder" PI active so be ready to change the tackling settings of the positions during matches if you see that they got a yellow card or otherwise you'll be getting huge amount of red cards.


- You should always play your right footed Central Defenders at DCR position and your left footed Central Defenders at DCL because only that way they will be able to start your attacks with accurate passes at their flanks and don't clear the ball high up field. Also, please notice that it's enough if your central defender that plays at DCL position has only "Fairly Strong" rating for the left foot so he shouldn't be left footed in this case.








OPPOSITION INSTRUCTIONS:
Glad_OI_V11.png







TRANING AND MATCH PREPARATION:

1) During the pre-season play no less than 5-7 friendly matches and I recommend to choose weaker opponents in order to guaranty easy wins in friendly matche and have "Superb" morale for your players when the season starts.

2) Put the tactic into all 3 tactic slots because it makes the tactic familiarity grows much faster.

3) Choose "Match Tactics" focus for the match preparation because it makes tactic familiarity grows faster.

4) When the tactic familiarity reaches about 90% change the match preparation to "Def. Position".


fm16tern.png




Individual Training Focus:

STC : Individual Training Focus = "Deep Lying Forward"

ML : Individual Training Focus = "Winger"; Additional Focus might be Finishing // Long Shots // Agility if these attributes are low

MR : Individual Training Focus = "Winger"; Additional Focus might be Finishing // Long Shots // Agility if these attributes are low

AMC : Individual Training Focus = "Advanced Playmaker"; Additional Focus might be Finishing // Long Shots if these attributes are low

MCL : Individual Training Focus = "Advanced Playmaker"; Additional Focus might be Positioning if this attribute is low

MCR : Individual Training Focus = "Ball Winning Midfilder"; Additional Focus might be Technique // First Touch // Passing // Composure // Jumping Reach if these attributes are low

CDL/CDR : Individual Training Focus = "Central Defender"; Additional Focus might be Technique // First Touch // Passing // Composure if these attributes are low

DL/DR : Individual Training Focus = "Complete Wing Back";

GK : Individual Training Focus = "Goalkeeper"








GOOD AND BAD PPMs FOR THE POSITIONS:
(Please notice that some PPMs are good for one position and bad for other position so if you are planning to use some players on few positions then don't train them the PPMs which can be "Bad")


DEEP LYING FORWARD
GOOD - "Comes Deep To Get Ball", "Plays One-Twos", "Moves Into Channels", "Shots With Power"
BAD - "Gets Forward Whenever Possible", "Likes To Try To Beat Offside Trap", "Plays No Through Balls", "Static Target Man"


SHADOW STRIKER
GOOD - "Plays One-Twos", "Shots With Power", "Gets Forward Whenever Possible"
BAD - "Comes Deep To Get Ball", "Stays Back At All Times", "Runs With Ball Rarely", "Plays No Through Balls"


THE LEFT WIDE MIDFIELDER // THE RIGHT WIDE MIDFIELDER
GOOD - "Plays One-Twos", "Shots With Power"
BAD - "Comes Deep To Get Ball", "Stays Back At All Times", "Runs With Ball Rarely", "Plays No Through Balls"


CENTRAL MIDFIELDER (SUPPORT)
GOOD - "Shots With Power"
BAD - "Gets Forward Whenever Possible", "Stays Back At All Times", "Runs With Ball Rarely"


RIGHT COMPLETE WING BACK
GOOD - "Gets Forward Whenever Possible", "Plays One-Twos", "Shots With Power"
BAD - "Stays Back At All Times", "Runs With Ball Rarely", "Plays No Through Balls"


LEFT COMPLETE WING BACK
GOOD - "Shots With Power"
BAD - "Stays Back At All Times", "Runs With Ball Rarely", "Plays No Through Balls"








RECOMMENDED ATTRIBUTES FOR THE POSITIONS

First of all, if you are going to use the filters then you should turn OFF the "Attributes Masking" setting when you start a new save otherwise the filters would be useless.

Here's a screenshot with an information how you can turn it OFF when you start a new:

atrm.png


DOWNLOAD THE FILTERS -->TFF FILTERS BATTLEMASTER V1


Few tips how to use the filters:

First of all, you need to have 100% scouting knowledge for these major football nations(you can send your scouts to inspect these nation or buy scouts who already possesses knowledge about these nations): Spain, Portugal, England, Italy, Germany, France, Holland, Brazil, Greece, Russia, Ukraine, Turkey.

In case if you find it hard to find players through the filters here's what you can do there's an option that allows you to "easy match conditions" in the Scouting menu and you can "easy" match conditions by 1 condition in most cases it will double the pool of players that show in the search field but you need to pay attention what parameter is missing and for how much. I would recommend avoid to have difference more than 1-2 points away.

This way you can also find young talents for your team.


DEEP LYING FORWARD
Strength 15+
Technique 14+
First Touch 14+
Finishing 15+
Long Shots 13+
Off The Ball 14+
Anticipation 14+
Composure 14+
Passing 13+
Jumping Reach +13
Heading 13+
Dribbling 12+
Vision 13+
Decisions 13+
Teamwork 13+
Acceleration 13+
Agility 13+
Pace 13+



LEFT WIDE MIDFIELDER // RIGHT WIDE MIDFIELDER
Acceleration 16+
Dribbling 16+
Agility 16+
Flair 14+
Pace 14+
Technique 15+
First Touch 15+
Composure 13+
Off The Ball 13+
Passing 13+
Finishing 13+
Long Shots 13+
Decisions 13+
Vision 13+
Anticipation 13+
Composure 13+



SHADOW STRIKER
Technique 16+
Passing 16+
First Touch 15+
Vision 15+
Decisions 14+
Anticipation 14+
Acceleration 13+
Dribbling 14+
Agility 14+
Flair 14+
Off The Ball 13+
Composure 13+
Pace 12+
Finishing 13+
Long Shots 13+
Work Rate 13+
Teamwork 13+



CENTRAL MIDFIELDER (SUPPORT)
Technique 16+
Passing 16+
First Touch 15+
Vision 15+
Decisions 15+
Composure 15+
Teamwork 14+
Work Rate 14+
Anticipation 14+
Off The Ball 13+
Positioning 11+
Dribbling 13+
Flair 13+
Acceleration 13+
Agility 13+
Pace 12+
Determination 11+
Finishing 12+
Long Shots 12+



CENTRAL MIDFIELDER (DEFEND)
Work Rate 15+
Teamwork 14+
Positioning 14+
Marking 13+
Anticipation 13+
Tackling 14+
Strength 13+
Aggresion 12+
Bravery 14+
Acceleration 13+
Pace 13+
Determination 13+
Jumping Reach 10+
Agility 11+
Technique 11+
First Touch 11+
Passing 11+
Vision 11+



RIGHT COMPLETE WING BACK
Acceleration 15+
Agility 14+
Pace 13+
Dribbling 14+
Crossing 14+
Technique 13+
First Touch 13+
Passing 12+
Flair 12+
Composure 12+
Decisions 12+
Vision 11+
Anticipation 12+
Off The Ball 13+
Teamwork 13+
Work Rate 13+
Tackling 13+
Positioning 13+
Marking 11+
Determination 11+



LEFT COMPLETE WING BACK
Acceleration 15+
Agility 12+
Pace 13+
Teamwork 14+
Work Rate 14+
Tackling 14+
Anticipation 13+
Positioning 13+
Marking 13+
Aggresion 11+
Bravery 13+
Determination 13+
Crossing 12+
Technique 12+
Dribling 12+
Passing 12+
Decision 11+
Vision 11+
Compusure 11+
Off The Ball 11+
Strength 11+



CENTRAL DEFENDERS
Strength 16+
Acceleration 13+
Pace 12+
Agility 11+
Positioning 15+
Marking 15+
Concentration 14+
Jumping Reach 14+
Tackling 14+
Anticipation 14+
Aggresion 11+
Bravery 13+
Determination 13+
Work Rate 13+


GK
Reflexes 17 +
One on Ones 16 +
Handling 15+
Concentration 14+
Communication 13+
Command Of Area 13+
Agility 14+





SCREENSHOTS OF THE PLAYERS AND TEAM INSTRUCTIONS (UPDATED FOR V3) (UNDER A SPOILER)

TEAM INSTRUCTIONS
View attachment 132066


PLAYERS INSTRUCTIONS
View attachment 132065


CORNERS [ATTACK]
View attachment 132064


CORNERS [DEFEND]
View attachment 132063


FREE KICKS [ATTACK]
View attachment 132062


FREE KICKS [DEFEND]
View attachment 132061


THROW-INS
View attachment 132060
 
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No short pass on the right, did you forget, you have to do it on purpose?
 
So hehe we are back to TITAN tactic;)

By this logic, Mourinho also used TITAN with MANU yesterday with wrong-footed wide-midfielders (Mata on right, and Martial on left), and Rooney behind Ibra :)
 
By this logic, Mourinho also used TITAN with MANU yesterday with wrong-footed wide-midfielders (Mata on right, and Martial on left), and Rooney behind Ibra :)

Maybe TFF==Jose the special one,)
 
Is the right defender still the most important position in this tactic?
 
*****

Guys, I've updated the tactic to V2 and added a small tweak to the closing down settings DL/DR positions.

Also, I added "a cosmetic" tweak to the passing settings of MR position in order to remove any furhter confusions.





Is the right defender still the most important position in this tactic?

No, mate... DR position isn't the most important position anymore.

I'd say STC/ML/MR are the most important positions in the tactic.
 
Hey TFF :) Finally Formation with 2 Wide Midfielders (Inside Forwards) :) i have a question for you :)

So I want to change Shadow Striker to Attacking Midfielder on Support duty with ( Hold Up Ball ) ... what do you think ? In FM15 you used it with Predator if i remember good :)
 
So I want to change Shadow Striker to Attacking Midfielder on Support duty with ( Hold Up Ball ) ...

Mate, changing Shadow Striker to Attacking Midfielder ( Support ) significantly reduces the efficiency of the attack without any significant buff to the defense so I'd say the effect of such change would be strongly negative for the tactic's performance.
 
TITAN vs BATTLEMASTER

I use TITAN tactic and taste, it gives great results. Follow the new tactics of TFF, but not changed until today, because like symmetrical tactics.

Battlemaster is very similar to TITAN. For all the tests and experiments to create Battlemaster, I imagine it to be better than TITAN, correct?
 
Tff what was the need of changing tactics then m8 was it because the new tactic is better attacking or defensively or both or gives abit more balance
 
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