Hey , i was wondering why don't we train players as the role we play them?
From my understanding of it, the roles are how the creator wants players to play movement wise, however there are probably attributes you'd want that the training for that role doesn't have.
Take WM for example, I may be wrong but, it doesn't focus on 'quickness' but you want your WMs to be quick, so you would select winger.
If I'm not mistaken, PIs can vastly change how a role plays too, so that would factor in as well
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