Elder Scrolls V: Skyrim

Ye I just had a search and that is about as cheap as I can find (looked on amazon and Play). Bit expensive for an old game :S

I suppose there is always Morrowind... ;)
 
Ye I have a pretty decent PC so I'm tempted to get it on PC, and it's cheaper too ;) I would think it would be easier to play on controller (I would buy one) would you agree?

Only sports games and racing games are easier to play with a controller.
 
I'd love to play Skyrim on pc but pc gaming's never felt right for me except with fm, age of empires and rtw. Also, I don't have a good enough pc to run it well anyway, wish i could though because I'd love to play the mods that you don't get on xbox. I played Morrowind and Oblivion on xbox and xbox 360 so i suppose i am just stuck in my ways.
 
Elder Scrolls fans had a chance to get some hands on time with The Elder Scrolls V: Skyrim recently at the Eurogamer Expo, and have collated a big old list of information on most of Skyrim’s Perks over on The Elder Scrolls Skyrim fan site. These extra abilities can boost your major skills. One will cause your lightning bolt spell to outright evaporate your enemy if their health is low enough. Another will make items cheaper when you buy from the opposite *** you charming rogue, you.

There will be more pronounced racial differences in Skyrim, too. A scaly Argonian will have different baseline stats to a sturdy Orc. They’re more adept at picking locks, but can’t take a punch quite as well. As with Oblivion, each race will start with a racial ability of which the most impressive is surely the Dark Elf’s Ancestor’s Wrath, which surround him in wreaths of flame. In Oblivion, these abilities could often only be used once every 24 hours. A bit of Ancestor’s Wrath after breakfast would be a great way to start the day, don’t you think? Read on for the full list of perks discovered so far.

Perk Trees

Speech

  • Buying and selling price 10% better (5 ranks)
  • 10% price buying from opposite ***
  • Invest in shops and increase available gold permanently in invested stores
  • Master Trader – every merchant in world gains 1000 gold for bartering
  • Buy and sell from any merchant regardless of what they normally buy and sell
  • Intimidation attempts twice as successful
  • Persuasion attempts more likely successful

Alchemy

  • Potions 20% stronger (5 ranks)
  • Potions for restore health, magicka or stamina are 25% more powerful (maybe ranked)
  • Poisons 25% more effective (maybe ranked)
  • Poisons last for twice as many hits
  • Two ingredients are gathered from plants
  • 50% resistance to all poisons
  • All negative effects removed from potions and all positive removed from poisons
  • 2 effects of an ingredient are revealed when testing it for the first time (instead of just one)

Illusion

  • Dual casting overcharges effect for more powerful spell
  • Cast Novice spells for 50% less magicka
  • Cast Apprentice spells for 50% less magicka
  • Cast Adept, Expert, Master etc spells for 50% less magicka (more levels this time around)
  • Spells work on higher level animals
  • Spells work on higher level people
  • All spellcasting (from ANY school) is done silently
  • Spells work on undead, daedra and automatons
  • Fear spells work on higher level enemies

Conjuration

  • Novice for 50% magicka etc (up to Master)
  • Dual casting overcharges –> greater spell effect
  • Bound weapons do more damage
  • Bound weapons cast Soul Trap on target
  • Bound weapons banish certain creatures (and I think summon creature in their place, not 100% on that though, dodgy recording)
  • Reanimate undead with 100 more health
  • Summon 2 Atronachs or reanimated zombies
  • Summon Atronachs at twice the distance
  • Summoned Atronachs twice as strong

Destruction

  • More damage for each school (fire, frost and shock) – ranked
  • Novice for 50% magicka etc.
  • Shock damage chance to disintegrate targets if their health is under 10%
  • Frost damage chance to paralyse targets if health low
  • Fire damage chance to make low health enemies flee
  • Place runes 5x farther away

Restoration

  • Healing spells also restore stamina
  • Novice for 50% less magicka etc
  • Healing spells do 50% more healing
  • Recharging healing spells
  • More is recharged with each hit with healing spells (unclear)
  • Spells more effective against undead
  • Once a day chance to autocast 250HP restoration when health drops low
  • Magicka regenerates 25% faster

Alteration

  • Novice for 50% less etc
  • Alteration spells have greater duration (ranked)
  • Absorb 30% magicka that hits you

Enchanting

  • Enchants are 20% stronger (ranked)
  • Enchanted armour 25% stronger
  • “Soul gems provide extra magicka for recharging” – again, dodgy recording but that’s what I heard, even if it doesn’t make much sense
  • Death blows to creatures but not people trap souls for weapon recharge
  • Health, magicka and stamina enchants stronger
  • Extra effect on already-enchanted weapon can be applied
  • Shock, Frost and Fire enchants 25% stronger (individual perks for each element)

Heavy Armour

  • Increase armour rating 20% (5 ranks)
  • Unarmed attacks with heavy armour gauntlets – damage increased by gauntlets’ armour rating
  • Half fall damage if all in heavy armour
  • Heavy armour weighs nothing and doesn’t slow you at all
  • Additional 25% armour if in matching set
  • 25% armour bonus if all in heavy armour (not necessarily matching)
  • 50% less stagger if all in heavy armour
  • 10% damage reflected back to enemy if all in heavy armour

2-handed weapons

  • 2h weapons do 20% more damage (5 ranks)
  • Attacks with warhammers ignore 25% armour (ranked)
  • Attacks with battleaxes do extra bleeding damage (ranked)
  • Attacks with greatswords do extra critical damage (ranked)
  • Power attacks cost 25% less stamina
  • Standing power attacks do 25% bonus damage, chance to decapitate
  • Sprinting power attacks do double (critical) damage
  • Sideways power attacks hit all targets
  • Backwards power attacks have 25% chance of paralysis

Archery

  • Bows do 25% more damage
  • Zoom in
  • Zooming slows time
  • 10% crit chance
  • Move faster with drawn bow
  • Recover twice as many arrows from dead bodies
  • 50% chance of paralysing for few seconds (might be 15%, can’t really hear…)
  • Draw bow 30% faster

Sneak

  • 20% harder to detect (ranked)
  • Sneak attacks do 6x damage with 1h weapons
  • Sneak attacks with bows do 3x damage
  • Sneak attacks with daggers do 15x damage (end perk on skill tree)
  • Noise from armour reduced 50%
  • No longer activate pressure plates
  • Sprinting while sneaking performs silent forward roll
  • Running does not affect detection chance
  • Crouching can make hostile enemies lose sight of you and search for a target

Racial Abilities

  • ORCS: Beserker
  • REDGUARDS: Adrenaline Rush
  • WOOD ELF: Resist poison, resisit disease, command animals
  • NORD: Battlecry
  • KHAJIIT: Night-eye, claw attacks
  • IMPERIAL: Voice of the Emperor, find more coins when looting
  • HIGH ELF: Regenerate Magicka more quickly
  • DARK ELF: Ancestor’s Wrath (surround self in fire), resist fire
  • BRETON: Dragonskin (absorb spells), resist shock
  • ARGONIANS: Histskin (regenerate health quickly), resist disease, breathe underwater
The Elder Scrolls V: Skyrim perks and racial skills revealed. Be a Dark Elf, set yourself on fire | PC Gamer
 
The Elder Scrolls: Skyrim is such an expansive game that even after spending three hours playing in its fantasy world last week I hadn't learned enough to even worry over the laundry list of items Bethesda warned me not to tell gamers about.

The fact that my play session in a New York hotel room started nearly an hour into the game, may contribute to my lack of plot-harming details. But the real reason I don't have to worry about that embargoed information is that Skyrim is so immersive and deep an experience that a person could play for a third of a work day and never even brush by the main storyline.
In fact, that's exactly what I did.

My dip into the world started in a cave high on a mountain top. I don't know how I got there or what I was supposed to do. I did have a chance to quickly create a character. I decided on an Argonian, a sort of lizardman that can breath underwater, and even if unarmed can attack with his claws.

After a brief look around in the cave I walked my character outside, a bloom of light giving way to an amazing wooded scene.
Where the pale blue, cloud-dotted skies of Rage as a fixed beauty, more painting that animation,Skyrim's sky is filled with slowly drifting clouds.





The idea, I decided as I picked my way down the mountain side, is to find a nearby town and maybe someone who can send me off to collect something for them, hopefully getting into a fight in the process. A roadside near the foot of the mountain pointed me to three options. After deciding I'd head to Riverwood, I noticed the nearby river and decide to check out my character's underwater breathing. The current pulls me along the bed, past Salmon. On a whim I target one and press a button, grabbing the fish as I drift by and adding it to my inventory.

Preoccupied with the underwater fishing, I don't notice the rapids until I'm in them, getting pushed up above the waterline and then over an edge and down a short fall. I push my character out of the water and back to land.
Alright, I think, now to the village. Only then I notice another path going up into the mountains and figure, why not follow it. It leads me to a mine. A mine guarded by a mo-hawked woman with an ax in her hand. We fight, I win. I like how Skyrim lets you use the triggers to control your hands separately. I can dual-wield weapons, using the trigger pulls to attack left, right, left, right. Or I can place a shield in one hand, using that trigger to block. After some tinkering, I settle on a system that allows me to spew flames from my left hand and swing an ax with my right. It's very effective.

After clearing out the mine of bandits, I finally make my way to Riverwood. Once there I wander around for a bit, chatting with the locals and getting my bearings. Eventually I head to the Sleeping Giant Inn where I catch the tail end of an argument between the couple who own the place. It's a weird awkward moment that does nothing to propel the still absent over-arching story along, but adds a lot to the depth of the characters and this world.

I rent a room for the day, but then I can't find it. I decide to wander around a bit more and discover the town's merchant. He hands me my first quest, the hunt for a necklace. It's dusk when I finally get out of town, heading for my first, story-driven mission. The sun is nearly down, little lights blink on and off, floating in the air around me. I hunt around for one, until I get close enough to identify. It's a tiny "torchbug," this world's version of a firefly, I suppose.

I break free of the distraction of hunting around for more bugs and take after my quest on earnest this time. Making my way up into the mountains the night darkens as clouds roll in, obscuring the moon and stars. Snow begins to drift in the wind, then begins to churn as the wind howls, soon I'm picking my way through a blizzard. The weather breaks as I approach a tower.




"This is the place," I think.

There are a couple of guards standing near the base, by a fire. I kill one by hot-swapping to a bow using my D-pad. And then switch spells to reanimate her corpse. She rises, shivering and stiff, her body floating for a second at an angle too sharp for her to be standing. Then she flops to the ground on her feet and begins to attack her once-allies. She fights until she is rekilled, her body turning suddenly to ash and drifting to the ground.
I clear the tower of bandits but discover that this had nothing to do with my quest. Distracted again.
I run back through the storm, chasing the swirling snow that seems to almost take shape just ahead of me. A momentary break in the clouds casts pale light on the ground in front of me, through it a shadow drifts. I stop and look around.

Was that a dragon? Something is up there in the sky, but then the snow fills the cap and it's impossible to see again.

Finally, I find the temple entrance to my quest. I've been playing for nearly an hour now without real purpose. That hasn't stopped me from enjoying myself immensely.

The quest is no less exciting, but not much more either.

I have a pack of grave robbers to deal with first. Once dispatching them and dealing with the one who left them in the lurch, I find myself facing the temple's denizens. I die, a lot. I remember to save often. I tweak my character with new abilities and level upgrades. I swap out weapons to find the best combination both for my playstyle and the enemies I happen to be facing at the moment.

Eventually I succeed and am able to quick travel back to town.

I appear in the middle of Riverwood it's not quiet here. I hear someone shout something. An arrow flies by, not particularly close, but I can't see who shot it, nor its intended target.

Then four of the townspeople round a corner. There's three men and a woman. They're dressed not for adventuring or dungeon crawling, but for their daily tasks. Maybe one's a butcher, another could be a tavern owner. I'm not sure, but they're running right at me and they seem angry.

They are angry. I'm not sure why, but suddenly this angry mob is out to kill me. I run from them, trying to lose them in the town's few roads. Eventually, I get enough distance to make my way to the merchant, to turn in my quest.

Seconds after starting my conversation with him, the room fills with the angry townspeople. They start attacking me, I can't run or defend myself because I'm in the middle of a conversation.

I manage to break free and run away. They keep chasing me. I ask one of the real PR people sitting in a real nearby chair, of our real hotel room, to come have a look. Is this normal, I ask?




He seems surprised. Try running away, he suggests.


I run. They follow. We run up the mountain side, the angry mob chasing me. Eventually I turn around and use a bit of magic to get them to attack one another. Then I run away.


Solved, I say.

Only it isn't. The survivors appear back in town a minute or two later, they're still after me.

Did you kill someone, or attack someone? Maybe you stole something, the PR guy asks?

No. They just attacked me. Is it because I'm a lizard man, I ask half seriously? Maybe the game just doesn't like me, I suggest?

I ditch the posse this time by jumping in the river. I can breath underwater, it seems they can't even swim.

I travel to another town. But when I arrive a guard attacks me. Word has gotten round it seems.

I manage to pay off the guard and clear my surprise, apparently unwarranted warrant just in time for the play session to end.

It's pre-alpha code, I'm reminded by the attending PR folks.

It doesn't bother me. Even if it was a bug, it was an exhilarating one; one that created the illusion that no one knows what to expect from this game, not even the people who made it.

The Wonderful Distractions, Sentient Glitches of Skyrim's Massive World
 
Last edited:
[video=youtube;w1AenlOEXao]http://www.youtube.com/watch?v=w1AenlOEXao[/video]
 
Recommended Specs
  • Windows 7/Vista/XP PC (32 or 64 bit)
  • Processor: Quad-core Intel or AMD CPU
  • 4GB System RAM
  • 6GB free HDD space
  • DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher).
  • DirectX compatible sound card
  • Internet access for Steam activation
Minimum Specs
  • Windows 7/Vista/XP PC (32 or 64 bit)
  • Processor: Dual Core 2.0GHz or equivalent processor
  • 2GB System RAM
  • 6GB free HDD Space
  • Direct X 9.0c compliant video card with 512 MB of RAM
  • DirectX compatible sound card
  • Internet access for Steam activation
Not bad, will easily be able to run maxed out.
 
I am going to ******* rinse this game so hard.

Long live The Elder Scrolls.
 
[video=youtube;InD9ulQUSs8]http://www.youtube.com/watch?feature=player_embedded&v=InD9ulQUSs8[/video]

---------- Post added at 07:01 PM ---------- Previous post was at 05:18 PM ----------

Finally decided to preorder yesterday, got it for £24.85 from SimplyGames.
 
Played this at Euro gamer in London was easily the most popular game there! Graphics were insane and the little bit of gameplay was pretty decent! This game has got so much depth, definitely gunna buy!
 
[video=youtube;fn0N294NFy0]http://www.youtube.com/watch?v=fn0N294NFy0&feature=player_embedded[/video]

Friday is so close...
 
Annoying cant play this yet, havent finished Oblivion, and i know if i play this i wont go back. Will buy it in a month :(
 
Annoying cant play this yet, havent finished Oblivion, and i know if i play this i wont go back. Will buy it in a month :(

Just annoyed the laptop/pc won't be able to handle it and the 360 is knackered. I shall dislike people who have this til I get it :P
 
The Elder Scrolls V: Skyrim promises players a near infinite amount of quests, according to the game's director.

Depending on your progress, the game's Radiant Quest System will randomly generate new tasks for you to complete. For example, an innkeeper might ask you to track down 10 bandits in a part of the map that you haven't explored yet.

On top of that, once you've completed the scripted storyline for each of the game's factions, you'll be able to pick up randomly generated quests at each group's respective hub, such as gem thieving missions or assassination requests.
Bethesda's Todd Howard told Wired that, "The vibe of the game is that it's something that you can play forever."

"The world is probably the one thing that sets [Skyrim] apart from other games," he added. "It feels really real for what it is… It's just fun to explore."

Not long now until you can get stuck in - the game finally arrives in stores this Friday.

Skyrim promises players infinite quests • Eurogamer.net
 
I havw pre-ordered this from Amazon, hopefully they don't **** up like they did with MW3 (Still waiting for it, along with half of Amazons customers) Had this weekend off work to just play it, but now it seems im off to woking, ah well finish college and 14:30 on friday hopefully it'll come if it doesn't i'm off to the shop...
 
I don't have the money to buy it seriously... and if I could ppay I'd pay... it seems like a great non-linear game and with what Nathan posted it will feel like a real world... I played oblivion but I didn't like it that much(I liked the openness of the world but **** mate I couldn't feel like playing it), though I'll surely like this one much more, both the story and this world generating seems much more appealing...
 
Back
Top