Well, I tried reading the above guides, but I fail to draw a conclusion from them, although I just brieffly skipped through them. Can one of you make a simpler guide for newbies? I'm not looking for much text, I just need to be pointed in the right direction. for example, why did callamity pick attack in the above example? Is it because of formation? And why did he pick structured? Is it because of mentality and what is the link between the two? Also, I'd be interested to find out how can i make a tactic that will have defensive solidity first and foremost, let's say with control mentality? And what would be an appropriate formation for it and why? Also, any TI that need to be picked, I need to know why. I'm not looking into creating real life examples, I want to understand why stuff works or doesn't. In a few simple sentences, if possible. Thanks.
Im on my lunch so will need to be quick, I can't answer all of this because it would require a very long post for everything you have asked for here mate.
As it happens I was trying out one of the popular downloaded tactics in the forum, it wasnt working so well and I won 1 game in my first 9 was about to be sacked. Now I find the tactics I download to be over the top on instructions, team and player aswell as OI's. So to sit and watch games to find out what exactly was wrong with this tactic I had downloaded I couldnt be assed.
Choosing Attack
I decided that I'd start from scratch, I was on the verge of loosing my job so decided instead of sitting in I should be more aggressive. The 4231 puts alot of bodies in the attacking strata, and allows for a high press, one of the easiest to implement forms of football for this years match engine. My defenders will look for short passes aiming to keep the ball and give it to more creative players for example the DLP. My attacking players will play more direct, at a higher tempo looking to create chances and score goals.
The above is essentially how the "attack" mentality is set out to play without TI's or PI's or OI's.
That is why I chose attacking.
Choosing player roles.
As you mentioned the default player roles when you choose a formation tend to be ok and generally do the basics of what you need from the formation, I personally do not like automatic duties on players however.
As a rule of thumb I normally play (if using a back 4 or 5) 1 support and 1 attack duty in the defensive wide area's as per wwfans guide, and started with this initially as I was setting up the defense.
So I had a tactic that looked like
View attachment 297674
As my left back was going to be attacking I moved the defensive duty centre midfield player to the left side to provide cover.
and had this
View attachment 297673
This is when your pairs and combinations guide really compliments your tactic creation as it teaches you how to set up your partnerships. in the 4231 I see 5 sets of partnerships in my interpretation of them.
View attachment 297672
The core of the team consist of 3 pairs:
The white pair, 2 CB's
straight forward. will break up attacks, defend the box recycle possession
The red pair 1 CM(D) 1 CM (S)
! player to sit and protect the back 4 on defend duty. 1 support player to provide runs from deep etc.
The yellow Pair
The AMC on attack will make runs beyond the striker, press high up the pitch and look to play in the striker. The deeplying forward on support will hold up the ball much like a more creative target man, bring others into play and link up well with the midfield.
The blue pair are the widemen on both sides.
as I have chosen Advanced playmakers on support, they will look to slow down the attacking moves, provide clever passes and movement. playing narrower than a traditional winger, but not as much of a goal threat as an inside forward. More creator. I need to have width from the fullbacks, this is why they are both set to attacking in my tactic. They will get forward and provide crosses when needs must.
Choosing shape
This has been answered by WJ I think, who has answered correctly and probably more indepth than I will. I always always always refer to wwfans guide when choosing shape. This will tell me how many specialized and how many general roles I have and will provide a recommended shape.
Choosing TI's, PI's and OI's
This might be a bit different to the norm, or the recommended for me I play games on only commentary. I then know what the result will be and when I watch the game back on full I feel I can understand more of what is happening, I will do this for a few games and look for patterns of things that dont work then try to fix them by adding instructions.