FM16 - Youth Management Petition

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I would love to see this feature but if they said no then I don't think a petition would make them change their mind. Maybe if we stop buying the game that has an updated database and only a hand full of improvements every year then they might consider listening.

The way I see it is do it as realistic as possible or don't even bother. Better spend their time and resources on creating a better match engine or fix bugs.
I could list a couple of things regarding this new feature but seeing that the "majority" of people already said that it won't be fun to play then I guess I'm in minority and i'll hold my tongue.

The petition was just a way of gauging opinion on whether people wanted it or not. There's no realistic expectation of it making a difference
 
Still boring.

IMO, there's little point in discussing it at all, unless there are actual fun additions to be made to this mode.

Again, this is 100% your subjective opinion...
 
I would love to see this feature but if they said no then I don't think a petition would make them change their mind. Maybe if we stop buying the game that has an updated database and only a hand full of improvements every year then they might consider listening.

Good point! I only buy the game about every 4 years - usually when I get a new laptop that can handle it. I'm currently playing FM13 and I'm not sure when I will buy a new version...
 
Personally I think it's a decent idea to be put into the game, especially from the perspective of those players that like to start from the bottom and work their way up. But not if it would take ages to implement that it would significantly take away from other (more important) features.

I've played with Barca B a few times and I imagine it's the clostest thing in the game to youth football
 
Again, this is 100% your subjective opinion...

As pointed out by the big IMO.

I also stated WHY I have that opinion. Everyone for the idea can barely state anything beyond 'it be funz'.
 
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Which is still two words more than your "booooooring"...
 
I find the classic version boring but they still put it in. I think the opportunity to be offered a caretaker role, off the back of performances at youth level, a really exciting prospect, it would give the chance to have a challenge mode within a save, maybe do enough to be offered the post Chris Ramsey style or at least advertise your abilities to other lower league clubs looking for a fresh new face to take them in a different direction. I agree to an extent youth management would be less interesting because of the fact you have little say over the players, but you would also get to use first team players trying to regain fitness.
 
Sit and actually think about what there would be to do DAY TO DAY as a youth manager. Think about it.





Nothing? Exactly. You will only pick a squad for a game. At some clubs, you won't even be able to use your own tactics, so there's little to do to 'work your way up' anything.

uh what? There are over 30 different staff responsibilities, and like half of them can be delegated to the hoyd or a youth manager. To say a youth manager could only ever pick a squad for a game is just blatantly false.

I'd consider a more likely problem to be the end result simply not justifying the development effort, as in to make the feature interesting, too much work might be needed, plus it'd be an extra load on an already strained database, making it infeasible.
 
uh what? There are over 30 different staff responsibilities, and like half of them can be delegated to the hoyd or a youth manager. To say a youth manager could only ever pick a squad for a game is just blatantly false.

I'd consider a more likely problem to be the end result simply not justifying the development effort, as in to make the feature interesting, too much work might be needed, plus it'd be an extra load on an already strained database, making it infeasible.

It's both. It's what happens IRL. The 30 staff responsibilities are the manager's, not yours as youth manager. For this to be properly implemented, you won't have much to do as a youth manager. In some cases, even your tactics/formation/philosophy is decided for you.

On the other hand, to implement this, would take weeks/months of development for a tiny minority of people who'd regularly use it. It doesn't make sense from a development point of view either then.

Now, if someone could come up with interesting features, giving it more appeal...
 
I'd personally be interested in it. I sometimes enjoy saves where the Director of Football takes charge of the majority - it can add realism because it is clear that managers don't have control in some jobs. Being an Under 18s manager can be the same, while it can be the first steps in a young managers career, it can also be a chance managerial attributes to be increased - working under Jose Mourinho and the likes.

Could be fun to see some decent kid turn into a future International Star and know you first had him in your 18s Squad
 
It's both. It's what happens IRL. The 30 staff responsibilities are the manager's, not yours as youth manager. For this to be properly implemented, you won't have much to do as a youth manager. In some cases, even your tactics/formation/philosophy is decided for you.

On the other hand, to implement this, would take weeks/months of development for a tiny minority of people who'd regularly use it. It doesn't make sense from a development point of view either then.

Now, if someone could come up with interesting features, giving it more appeal...

Sure, in some cases some things might be decided for you. Likewise, some real-life managers don't have full control over transfers. This doesn't mean that the negatives need to be something you build your game around.

There's absolutely no reason why you can't have at least some control over youth intake, training, match tactics, etc. Yes, you'd surely have less independence than an actual manager but many people enjoy the concept of missions and quests, not dissimilar to the aims that the board sets for you.

Your tactics etc. don't have to be decided for you. They can be akin to the philosophies a board requires of a manager, like "Play possession football" etc. The manager could tell you things like "I'm lacking in the defensive mid department, I want you to steer Smith towards a more defensive role", "Johnson is recovering from injury. He is a key player and I need you to prioritize raising his fitness over others", etc. but how strictly you follow these requests is up to you and how you generally manage your squad remains up to you.

Furthermore, in situations where you don't have control, methods can be implemented which give you the ability to either negotiate for control or behave in an advisory capacity. Like a manager has negotiations which contain issues like facilities and philosophies, you could have negotiations which contain youth philosophies and responsibilities. And like a manager gets advice from his staff, you could be the one to give that advice. He might come to you like "My right wingers are riddled with injury. I need to temporarily promote a youngster. Who do you feel is most ready for first team football?" And you tell him.

And youth intake? There is a ton of stuff that needs to be done, from scouting to making offers to contract negotiations, and in any of these tasks you can be in control or an advisor, depending on the club, the manager, and your contract.

There are a ton of possibilities feature-wise, but naturally I still agree that developmental issues are a likely stumbling block.
 
Sure, in some cases some things might be decided for you. Likewise, some real-life managers don't have full control over transfers. This doesn't mean that the negatives need to be something you build your game around.

There's absolutely no reason why you can't have at least some control over youth intake, training, match tactics, etc. Yes, you'd surely have less independence than an actual manager but many people enjoy the concept of missions and quests, not dissimilar to the aims that the board sets for you.

Your tactics etc. don't have to be decided for you. They can be akin to the philosophies a board requires of a manager, like "Play possession football" etc. The manager could tell you things like "I'm lacking in the defensive mid department, I want you to steer Smith towards a more defensive role", "Johnson is recovering from injury. He is a key player and I need you to prioritize raising his fitness over others", etc. but how strictly you follow these requests is up to you and how you generally manage your squad remains up to you.

Furthermore, in situations where you don't have control, methods can be implemented which give you the ability to either negotiate for control or behave in an advisory capacity. Like a manager has negotiations which contain issues like facilities and philosophies, you could have negotiations which contain youth philosophies and responsibilities. And like a manager gets advice from his staff, you could be the one to give that advice. He might come to you like "My right wingers are riddled with injury. I need to temporarily promote a youngster. Who do you feel is most ready for first team football?" And you tell him.

And youth intake? There is a ton of stuff that needs to be done, from scouting to making offers to contract negotiations, and in any of these tasks you can be in control or an advisor, depending on the club, the manager, and your contract.

There are a ton of possibilities feature-wise, but naturally I still agree that developmental issues are a likely stumbling block.

I entirely agree with you here Wele and a few of the things that you have mentioned could also help the players that only use first-team management. For example, you'd now be able to interact with your U18/21 manager and tell them to prioritise a certain players fitness, ask for help with a youngster, tell them who you're planning on bringing in soon so they lower their training to limit a possible injury (if that's in your responsibilities). It'd be fun, Miles said himself that he'd want millions of signatures on the petition to even consider it so it really is just to gauge opinion. I agree that the dev time could probably be spent in better areas - we all know how buggy FM15 is. But, on the flipside, this would be a feature that I'd be using in each and every save-game that I have, so for me it'd be an entirely worthwhile feature and that's why I want it to be added sometime in the future.
 
I think it would be interesting, just because it gives more options to play this game. If you enjoy playing this game swiftley you can play FM classic. If you enjoy playing it in hard mode play a LLM save. You could play with a DoF. You can decide how good your scouting attributes are. This just gives an additional depth into the game.

Besides, I dont think it'd block anything new from FM, because the game barely gets updated, except for last year with the dynamic potential and badges. It'd be a good move by SI to keep innovating their game and extending the niches.

By just filling 3 pages of why you wouldn't like playing this mode, doesn't mean others wouldn't like this idea. That's why they made this petition. Check how many ppl are actually interested, instead of the vocal minority screaming on this forum.
 
I think it would be interesting, just because it gives more options to play this game. If you enjoy playing this game swiftley you can play FM classic. If you enjoy playing it in hard mode play a LLM save. You could play with a DoF. You can decide how good your scouting attributes are. This just gives an additional depth into the game.

Besides, I dont think it'd block anything new from FM, because the game barely gets updated, except for last year with the dynamic potential and badges. It'd be a good move by SI to keep innovating their game and extending the niches.

By just filling 3 pages of why you wouldn't like playing this mode, doesn't mean others wouldn't like this idea. That's why they made this petition. Check how many ppl are actually interested, instead of the vocal minority screaming on this forum.

Thanks for understanding! He didn't really bother me anyway, just a bit annoying to see. Haha. It'll never be added anyway unfortunately. :(
 
I think it would be interesting, just because it gives more options to play this game. If you enjoy playing this game swiftley you can play FM classic. If you enjoy playing it in hard mode play a LLM save. You could play with a DoF. You can decide how good your scouting attributes are. This just gives an additional depth into the game.

Besides, I dont think it'd block anything new from FM, because the game barely gets updated, except for last year with the dynamic potential and badges. It'd be a good move by SI to keep innovating their game and extending the niches.

By just filling 3 pages of why you wouldn't like playing this mode, doesn't mean others wouldn't like this idea. That's why they made this petition. Check how many ppl are actually interested, instead of the vocal minority screaming on this forum.

The game barely gets updated? Really? There's a LOT that goes into each version. It's not all NEW features, but existing features make big improvements too..
 
Thanks for understanding! He didn't really bother me anyway, just a bit annoying to see. Haha. It'll never be added anyway unfortunately. :(

It's annoying when you all were shot down and then went down this route, rather than the constructive way I suggested.
 
The game barely gets updated? Really? There's a LOT that goes into each version. It's not all NEW features, but existing features make big improvements too..

They don't update the game with anything ground breaking. In essence they do is balancing out and updating their database. Last year though they did change alot and I hope we can expect something like that again. If this wouldn't have been a sports game, which are conservative overall, most people wouldn't accept such small changes each year (and having to wait half a year untill the bugs are fixed, however they've done it good this year!).

Imo a new game needs improvements and something extra. Else you could just update the bugs and give DLC's/expansion packs in new updated databases. And they should have the people to do it.
 
The game barely gets updated? Really? There's a LOT that goes into each version. It's not all NEW features, but existing features make big improvements too..


It's annoying when you all were shot down and then went down this route, rather than the constructive way I suggested.

Ok let's get constructive.

We'll play a little game. You will name features that work properly since 2012 that are ground braking add more realism and depth to the game and we'll name some things that we think will make this new feature add more realism to the game
 
Ok let's get constructive.

We'll play a little game. You will name features that work properly since 2012 that are ground braking add more realism and depth to the game and we'll name some things that we think will make this new feature add more realism to the game

Fm Classic, HoD, DoF, dynamic PA, training badges, managerial attributes, improved mechanics as in speed doesn't always win, smarter AI opponent coaches are some from top of my head.
 
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