I bought the game a few days ago but I'm still to press the Continue button... I'm studying the team and trying to develop a tactical system.
1. Analyzing the squad- strengths and weaknesses
We have a determined squad , with an average height of 183 cm ( 184 is the best average for the league).
We are pretty decent at : First Touch (10 place), Passing( 13 place ), Teamwork(11place),Aggression(13 place ) - so I may consider letting the team more creative freedom ( by using the right fluidity?) and maybe tackle harder ( i have to see individual attributes ) and press more.
We are weak at Work Rate (21) - so my team is lazy and the pressing I was thinking is out of the question, strength(19) and decisions( 16)- this could interfere with my vision for a fluid philosophy.
Analyzing the defense I conclude it's one of the strongest in the league : Tackling(3), Heading(2), Marking(3), Pace(4) and Acceleration (5) - so I could play a high D-line because we have pacey defenders. Our weakest area is positioning (10 place in the league).
Looking at our midfield it seems quite creative with : Passing (4) , Technique(1st place in the league) , Tackling (6). We stand pretty low on Vision(14), Decision(14) , Long Shots(15) and Stamina (17)- so they won't be able to sustain a strong pressing style.
The attack division it's one of the weakest in the league ( statistically speaking at least): very slow ( at pace and acceleration we are 20thiest in the division), Heading (21). We are good at long shots (4) - so maybe I don't have to use work ball into box anymore, and Jumping Reach (5)
At this moment I'm worried about the team lacking of decision making at every level.
For a fluid style teamwork, flair, anticipation , off the ball, positioning, decision making may be important attributes. We generally lack in decision making and positioning, but consider the first eleven I believe we could try a more fluid approach. It remains to be seen.
2. Looking at the players available I could use the following defensive shapes: 41221, 442, 4141, 451. I have , in my opinion, only two ready to start strikers in Antenucci and Wood so in most of the games I have to favor a lone striker system.
I also want to have three approaches :
- a more adventurous approach for home games and smaller opposition - I think this is best represented by a control mentality( attacking football with medium risk) but I'm not yet sure of fluidity. The 41221 seems the best option available to me from the one listed above , for this type of football ( just my opinion and I'm not sure it's the right one)- this will be Plan A;
- a counter attacking option to use against teams I believe we won't get the ball to often but we may stand still and patient and make the upset - patient football, possession based(at least try), LOW RISK - so maybe a direct counter attacking 442 with TM/P combination ?
- a more defensive team to use against bigger team- no parking the bus, but a more defensive orientated system- so i believe the 4141 is the best choice for this.
1. PLAN A 41221 - Attacking Football
My setup is the following:
View attachment 211494
GK(D)- distribute to full backs
FB(A)- IF(A) combination on the left side of the pitch- the IF will cut inside , supporting the TM and also score goals. The FB will also provide support without occupying the same space with the IF.
FB(S)-W(A) on the right side of the pitch - providing another sort of movement then on the left side. The full back will be a little more defensive , the winger will try to beat his man on the touchline using his speed and skill. Crosses aim to target man.( I think I should add this PI to all wide man if i decide to use a TM but I have to see some games firstly)
In midfield I've gone for DLP(D) - protect the defense acting like the holding midfielder and also offers creativity by trying through balls - i see him as a hidden creator , the man who will give that pass that will get us that goal from nowhere . In front of him we have the AP(S) who will be my main source of creativity spreading passes all over the pitch. The BBM will be my runner, always providing a passing option.
I'm not entirely sure about the TM(S) role and I may change it with an AF; also the BBM may become a BWM(S).
Is this a balanced team?
Has this team a more dimensional attack?
Is the chose fluidity the right one? I made that choice because I believe that my wingers , my BBM and even my FB are creative players for this level so I should let them express themselves along my playmakers. With a rigid philosophy my DLP and AP will have been the creative force , but I want other players to try and create , too. Is this supposition right?
How about the control mentality?
According to this guide(The Mentality Ladder: A Practical Framework for Understanding Fluidity and Duty) this mean:
GK: Cycle Possession
DC: Recover Possession After Defensive Transition
DL/R: Recover Possession
DMC: Recover Possession Immediately
Box to Box Midfielder: Shuttle Ball Into Space
AML/R: Spearhead Attacking Moves Closer to Defence
ST (Lone Striker): Penetrate Gaps Intermittently
Also, the control mentality uses :
- a quick build up style from the base
- shorter passing for defenders
-more direct passing for attackers
- higher tempo and more width
So I have to watch games and see how this translate into our style - if i see any flows i have to use the right TI's(or PI's) to either accentuate this characteristics or downgrade them - if the tempo is to high use lower tempo, if the tempo is not as high as it should be use higher tempo and so on ...
Please tell me your opinion about this tactic and explain me if are any flows in my system. It took me a long time to study a lot of different materials about football and football manager and I really want to make this save working. I really worked for it.
By the end of this week I wanna make the other two systems , create set up routines and finally start playing the game. I have yet to press that Continue button, I'm eager to do that but I have to make sure I'm on the right path before doing so. So if you have the time I would really appreciate any kind of constructive help.
Thank you
1. Analyzing the squad- strengths and weaknesses
We have a determined squad , with an average height of 183 cm ( 184 is the best average for the league).
We are pretty decent at : First Touch (10 place), Passing( 13 place ), Teamwork(11place),Aggression(13 place ) - so I may consider letting the team more creative freedom ( by using the right fluidity?) and maybe tackle harder ( i have to see individual attributes ) and press more.
We are weak at Work Rate (21) - so my team is lazy and the pressing I was thinking is out of the question, strength(19) and decisions( 16)- this could interfere with my vision for a fluid philosophy.
Analyzing the defense I conclude it's one of the strongest in the league : Tackling(3), Heading(2), Marking(3), Pace(4) and Acceleration (5) - so I could play a high D-line because we have pacey defenders. Our weakest area is positioning (10 place in the league).
Looking at our midfield it seems quite creative with : Passing (4) , Technique(1st place in the league) , Tackling (6). We stand pretty low on Vision(14), Decision(14) , Long Shots(15) and Stamina (17)- so they won't be able to sustain a strong pressing style.
The attack division it's one of the weakest in the league ( statistically speaking at least): very slow ( at pace and acceleration we are 20thiest in the division), Heading (21). We are good at long shots (4) - so maybe I don't have to use work ball into box anymore, and Jumping Reach (5)
At this moment I'm worried about the team lacking of decision making at every level.
For a fluid style teamwork, flair, anticipation , off the ball, positioning, decision making may be important attributes. We generally lack in decision making and positioning, but consider the first eleven I believe we could try a more fluid approach. It remains to be seen.
2. Looking at the players available I could use the following defensive shapes: 41221, 442, 4141, 451. I have , in my opinion, only two ready to start strikers in Antenucci and Wood so in most of the games I have to favor a lone striker system.
I also want to have three approaches :
- a more adventurous approach for home games and smaller opposition - I think this is best represented by a control mentality( attacking football with medium risk) but I'm not yet sure of fluidity. The 41221 seems the best option available to me from the one listed above , for this type of football ( just my opinion and I'm not sure it's the right one)- this will be Plan A;
- a counter attacking option to use against teams I believe we won't get the ball to often but we may stand still and patient and make the upset - patient football, possession based(at least try), LOW RISK - so maybe a direct counter attacking 442 with TM/P combination ?
- a more defensive team to use against bigger team- no parking the bus, but a more defensive orientated system- so i believe the 4141 is the best choice for this.
1. PLAN A 41221 - Attacking Football
My setup is the following:
View attachment 211494
GK(D)- distribute to full backs
FB(A)- IF(A) combination on the left side of the pitch- the IF will cut inside , supporting the TM and also score goals. The FB will also provide support without occupying the same space with the IF.
FB(S)-W(A) on the right side of the pitch - providing another sort of movement then on the left side. The full back will be a little more defensive , the winger will try to beat his man on the touchline using his speed and skill. Crosses aim to target man.( I think I should add this PI to all wide man if i decide to use a TM but I have to see some games firstly)
In midfield I've gone for DLP(D) - protect the defense acting like the holding midfielder and also offers creativity by trying through balls - i see him as a hidden creator , the man who will give that pass that will get us that goal from nowhere . In front of him we have the AP(S) who will be my main source of creativity spreading passes all over the pitch. The BBM will be my runner, always providing a passing option.
I'm not entirely sure about the TM(S) role and I may change it with an AF; also the BBM may become a BWM(S).
Is this a balanced team?
Has this team a more dimensional attack?
Is the chose fluidity the right one? I made that choice because I believe that my wingers , my BBM and even my FB are creative players for this level so I should let them express themselves along my playmakers. With a rigid philosophy my DLP and AP will have been the creative force , but I want other players to try and create , too. Is this supposition right?
How about the control mentality?
According to this guide(The Mentality Ladder: A Practical Framework for Understanding Fluidity and Duty) this mean:
GK: Cycle Possession
DC: Recover Possession After Defensive Transition
DL/R: Recover Possession
DMC: Recover Possession Immediately
Box to Box Midfielder: Shuttle Ball Into Space
AML/R: Spearhead Attacking Moves Closer to Defence
ST (Lone Striker): Penetrate Gaps Intermittently
Also, the control mentality uses :
- a quick build up style from the base
- shorter passing for defenders
-more direct passing for attackers
- higher tempo and more width
So I have to watch games and see how this translate into our style - if i see any flows i have to use the right TI's(or PI's) to either accentuate this characteristics or downgrade them - if the tempo is to high use lower tempo, if the tempo is not as high as it should be use higher tempo and so on ...
Please tell me your opinion about this tactic and explain me if are any flows in my system. It took me a long time to study a lot of different materials about football and football manager and I really want to make this save working. I really worked for it.
By the end of this week I wanna make the other two systems , create set up routines and finally start playing the game. I have yet to press that Continue button, I'm eager to do that but I have to make sure I'm on the right path before doing so. So if you have the time I would really appreciate any kind of constructive help.
Thank you