EdisonTrent
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All newgens have uids of ten digits in the form 2000xxxxxxHow do I know which players are non newgens in the .rtf file?
All newgens have uids of ten digits in the form 2000xxxxxxHow do I know which players are non newgens in the .rtf file?
it's great that it helped you : )
I do not really understand what you are pasting and copying in the file, I do not paste anything, I do not copy anything, I only create new files with the program and everything works well on one profile, I have never interfered with any file
Update on this: I think I've fixed the issue.A while back I noticed that some of my players had their face dissapear when I generated new ones.
I think I've figured out why it does that, based on my brief look at the code.
The tool looks at both of a players nationality + their ethnicity.
For example, an Argentine regen got assigned Central European6142.
The problem is, after living in England for 5 years, he took up the nationality. Now based on his nationalities, he should be Caucasian and not Central European. Even with the preserve feature, this breaks his face, because his line turns into:
<record from="Caucasian/Central European6142" to="graphics/pictures/person/2000302716/portrait"/>.
It happens the most in the form of Caucasian/Central European and SpanMed/SAMed. Most of the time it's because a player took up English nationality, but it could happen with every nationality.
I can fix it in my config, with a Ctrl+F and replace, but it returns everytime I add new faces.
I'm not super experienced with Python, so I don't now exactly how to fix it, but I assume you could just have preserve keep everything?
Not the creator, but I have been looking at the code for a bit.Got a question regarding the UIDs: Is it possible to adjust the code to accept all types of UIDs (remove the 2000xxxx requirement) so i can change the portrait for every player? I wasn't able to spot the parts in the code that would need to be change to accomplish this. Thanks!
I'm making good progress and got the program adjust to spit out xml files containing all player. Everything works great for 2000xxxx newgens, but doesn't for people with other IDs. I created some XMLs by hand and still wasn't able to map new faces on "OG Players". So my question is: What could cause this difference in program behavior between different types of players? (FYI im working on an all random save)
I have the problem . I tried to uninstall many times, install to the latest version, but it still crashes, the black bar only works 1\4 to stand.
when i press next, the black bar will run out and nothing happens.
do you have any way to fix it?
I am using latest version 1.2.1
HELPS!!!!View attachment 563538
Recently i found out something interesting, i also did adjust a bit the code to make it change evereyones face, same reason as u, but not much success so far
So i was thinking, i tried the "UID" labeled finder in the newGAN manager at the bottom of the screen and as the program states, it did give everyone a face, but somehow in the game players under 20008xxx doesnt get a face and im just out of ideas..
For me it seems like the game blocks the program to change those faces, but it kinda sounds bullshit tho
hi, i had the same problem, what seemed to resolve the issue is that i changed the name of the image directory
like in your case it ends with \FMNEWGANv2 + Update 1/
it was the same for me, then i changed the folder's name to make it look like this when i searched for th path:
\FMNEWGANv2/
after this, it just worked fine
i hope it helps
View attachment 563545
Thanks. I have successfully fixed that error. but i want to ask the coaching staff and the coach I don't see it changing. Or is it that the newgan facepack only changes the player, not the face staff or manager ???
i think it only changes faces of players, at least the staff doesnt have faces in my save too