Tactic Testing System by TFF

[TABLE="width: 20"]
[TR]
[TD]PLD[/TD]
[TD]WON[/TD]
[TD]DRN[/TD]
[TD]LST[/TD]
[TD]FOR[/TD]
[TD]AG[/TD]
[TD]PTS[/TD]
[TD]GFC[/TD]
[/TR]
[TR]
[TD]96[/TD]
[TD]67[/TD]
[TD]12[/TD]
[TD]17[/TD]
[TD]222[/TD]
[TD]86[/TD]
[TD]213[/TD]
[TD]29[/TD]
[/TR]
[/TABLE]


View attachment 196691
 
[TABLE="class: cms_table_cms_table_cms_table, width: 520, align: center"]
[TR]
[TD="width: 196, align: center"]TACTIC[/TD]
[TD="width: 42, align: center"]PLD[/TD]
[TD="width: 50, align: center"]WON[/TD]
[TD="width: 47, align: center"]DRN[/TD]
[TD="width: 40, align: center"]LST[/TD]
[TD="width: 44, align: center"]FOR[/TD]
[TD="width: 35, align: center"]AG[/TD]
[TD="width: 72, align: center"]GD[/TD]
[TD="width: 39, align: center"]PTS[/TD]
[/TR]
[TR]
[TD="width: 196, align: center"]ROCK SOLID 4-4-2 V2[/TD]
[TD="width: 42, align: center"]48[/TD]
[TD="width: 50, align: center"]34[/TD]
[TD="width: 47, align: center"]7[/TD]
[TD="width: 40, align: center"]7[/TD]
[TD="width: 44, align: center"]117[/TD]
[TD="width: 35, align: center"]55[/TD]
[TD="width: 72, align: center"]+62[/TD]
[TD="width: 39, align: center"]109
[/TD]
[/TR]
[/TABLE]

http://www.fm-base.co.uk/forum/shar...olid-defence-steady-goals-league-winning.html


View attachment 196320

View attachment 196319

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Here's how i test,

Training - pre season friendlies
--------------------------------
Main focus - Team cohesion very high
Mathc prep - Match tactics (after full familiar change to Teamwork)


Training - season start
-----------------------
Main focus - Balanced average
Mathc prep - Att. movement


Save two set of quick pick team as team1 and team2
Only use team1 to play all the way till the end. Use member from
team2 when needed. Arrange friendly for team2 to keep up match fitness.
All other settings are as per what set by TFF.



Thank you TFF for sharing your test method.
 
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Ok guys! Who is ready to witness a great knowledge about "testing" and see that a testing might be a cure or a deadly poison depends on how it is made... !? :)
 
tff, mate i would like to see your testing.. and i am sure others would like to
 
tff, mate i would like to see your testing.. and i am sure others would like to

Hehe... I see that everyone is in "holiday" mood right now so, probably, it isn't best time to "reveal" that stuff... so I'll do it later when everyone get sober... :)

but I'll PM you this information...
 
Hehe... I see that everyone is in "holiday" mood right now so, probably, it isn't best time to "reveal" that stuff... so I'll do it later when everyone get sober... :)

but I'll PM you this information...
thanks mate :D
 
Ok guys! Who is ready to witness a great knowledge about "testing" and see that a testing might be a cure or a deadly poison depends on how it is made... !? :)

quite interested to see your idea of testing too, I am quite open to different testing methods and see none as cure nor poison, merely an opinion on who is most accurately testing :D
 
Ok... guys, before I start, I want to bring everyone's attention to the fact that obviously, I'm a lying monster (6) that posts his tactics here and the only thing that I want is to confuse everyone around and make my tactics look good and other people's tactics bad... Ok, if you still read then I'll continue... ;)


I observe that many unexperienced FM players and even some veteran players, especially those of them who in the past were spoiled by some set pieces exploits that FM15 had, still can't accept the fact that you can't have 100% winning probability in FM16, for example, when you manage some mid table team like Southampton(the default team) and play AWAY match against some top clubs like Chelsea and even if you use "the best" tactic for FM16 then the best what you can get is about only 30-40% chances to get win/draw in that kind of match... Yes, it might sound harsh but it's true because FM isn't FIFA or any other football arcade game ;) and it's supposed to be realistic so there are some limits how much you can overachieve by using a very good tactic but quality of your players always will be containing factor of your overachieving. Also, I see that some people think that the only what you need to achieve a success in FM is to have a good tactic but not everyone understand that your tactic contributes only 50% to your success and other 50% depends on the quality and suitability of the players that you use for the tactic so in order to achieve a success in FM you should have not only good knowledge about how tactics works but also you should have good knowledge about how players' attributes work but some people think that players only affect your results by 5-10% and not more but such thinking is a big mistake that causes many frustrations.


Also, I see some hype around different testing here and it means that many people live in a false hope and they think that in order to make an awesome tactic you shouldn't spend thousand hours on watching matches and learning how ME works and you can just spend 30-40 minutes pushing "Instant Result" and "Continue" buttons to test your tactic for about 50 matches and this way you can create the best tactic ever because it'll give you answers to all your question... Heh, it's sad to say but such thinking is just ridiculous and I'm sure that, many people deep inside understand it. Ok... but why then I made this testing? What use can it have? Of course, such testing can't tell you what PI would be better for your striker "Shoot Less Often" or "Shoot More Often" but it can help you filter some obviously bad approaches from some obviously good approaches that work well under current ME.


At first look it might seem that a process of creating testing system is a very simple thing but such thinking is the biggest mistake ever that you can make and in order to create a testing that provides even only more or less accurate results that could be somehow useful during the real game you should possess ABSOLUTE knowledge about the game, you should take into consideration thousands factors and many of those factors might look insignificant but have colossal impact on testing result and if you made a little mistake in the testing's configuration or in the way how you test then all results that you get would be not just "slightly" inaccurate but they will be totally misleading and they will lead you further away from good approach that works well in the current ME and many hours that you spend on testing would be thrown in garbage.

I just want to say to those people who have any doubts about their experience in FM and going to create thier own testing system that you'd better drop this idea because it will eat much of your time but the results that you'll get by using it won't help you at all in the real game. There are many other different testing methods that can be used by players who doesn't have much experience in the game with great efficiency and those methods can help to create very strong tactics. I'll tell about those methods later because it's a different story.


Now I want to show how different testing results might be depends on quality of the testing system:

Let's take Will1981's testing and look at his testing table, we see that "Sir Goalalot - 16.2 - Final v2 (Calamity Corner)" is at the top of it. That means that his testing system indicates that this tactic is incredibly good and the approaches that are used in this tactic work just great under correct ME.

I gave "Sir Goalalot - 16.2 - Final v2 (Calamity Corner)" a go in my testing system and the tactic didn't even manage to finish the testing because I was sacked after 30 matches and got only 32 points at that moment and that means the tactic has a score 1.06 points per match when Devastator was able to easily win the league with 100+ points after 48 matches and had a score 2.18 points per match(if you want you can find testing results of Devastator few pages back).


So if we compare Devastator and Sir Goalalot in my testing system then we'll get this result:



[TABLE="width: 500, align: center"]
[TR]
[TD="align: center"]Tactic[/TD]
[TD="align: center"]Points Per Match[/TD]
[/TR]
[TR]
[TD="align: center"]Devastator[/TD]
[TD="align: center"]2.18[/TD]
[/TR]
[TR]
[TD="align: center"]Sir Goalalot - 16.2 - Final v2 (Calamity Corner)[/TD]
[TD="align: center"]1.06[/TD]
[/TR]
[/TABLE]



As you can see that my testing shows that the difference between the tactics is just colossal, Devastator gets about twice more points per match and it indicates that Devastator gives you much bigger chances on success in matches in the real game, of course, it doesn't mean that when you use Devastator you get 100% chances to win in every single match and it only indicates that your chances on success with it is much bigger than with other tactic. For example, Devastator might give you about 30% chance on success in some match when other tactic would give only 5% chance on success. Yes, 30% isn’t too great but anyway it’s much better than 5% with other tactic and that’s how FM works. ;)

Ok, now we've found out that one of the testing systems provides totally misleading results but the question is which system does it? ;) And before to answer that question, I recommend re-read the opening post at the 1st page and my post #65(in this thread) about "Quick Pick" function and its impact on testing results, especially, when you use different players for testing. Heh, of course, you shouldn't forget that I'm a lying monster (6) that posts his tactics here and the only thing that I want is to confuse everyone around and make my tactics look good and other people’s tactics bad and Will1981 is an independent person! ;) Anyway, guys you see that two testing might provide totally different results that aren't even close but it's up to you to decide what to belive, anyway it's your time that you spend on the game! My duty to inform you about it is done! ;)


Btw, as people say: "If you want a thing done well, do it yourself" and if you want to be independent from other people "fairness" and don't guess everytime does someone shows fake results or not then you should learn to test by yourself and for example, it takes no more than 30-40 minutes to test any tactic for 50 matches, of course, it's in case if you have a decent PC and it should be enough for a good designed testing system to give you a good understanding about tactic's quality and if you got not clear result and have some doubts then you always can test it for additional 50 matches. Yes, the testing takes some time but eventually it'll save you more time than you spent on the testing because it'll gives a knowledge which approaches are really good and which approaches are poor so in the future you won't spend your time on poor approaches.


Here are some screenshots of the Sir Goalalot - 16.2 - Final v2 (Calamity Corner) testing but you always can download the save that can be found at OP and test it by yourselves:


 
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