the frustration thread

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Some causes for frustration:

- Man mark and tight marking. Defend play: six rivals coming in the attack, six defenders, only two rivals marked, the rest piled (more or less) as far as they can from any relevant player. The two marked rivals aren't relevant to the game. Guy with ball totally alone, most likely target for his psss, has no defender in sight. Again and again and again.

- A huge lot of times there seems to be one algorythm to govern the movement of my plaers. It's best described by "OMG!! The ball! RUUUUUNNNN!!!".

- When the ball = bomb algorythm doesn't fire then fires if (player==humanteam) set reaction_delay = 1 second.

- Computer team player: seek to get ball in the first point where it can be caught. Human team player: wait in the spot where the ball is expected to land or stop; if the rival goes before to take it with a header, do nothing to fight for it. Complementary to this is the human team player: run for ball, rival got it and you're alone, go "bah he got the ball why try to get it now, screw this I'll go scratch my balls two meters away".

- Even if graphically the ball is in the feet of your player, the text will say a rival kicked it. Goal.

- Relay text: your player crosses the ball to the six yards box, rival heads it behind, goal kick.

- Why should I take the ball that I have in my foot? I'm a defender my thing is to trip rivals, screw this I'm going back, let the striker six meters there get it. If you want the ball, pray the midfielder that is further away manages to run like a madman.

- Frequent passing algorythm: locate teammate, aim five meters behind him.
 
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there are too many injuries...iv already shown a picture on one thread which my fiorentina team has 10 injuries :@
 
Some causes for frustration:

- Man mark and tight marking. Defend play: six rivals coming in the attack, six defenders, only two rivals marked, the rest piled (more or less) as far as they can from any relevant player. The two marked rivals aren't relevant to the game. Guy with ball totally alone, most likely target for his psss, has no defender in sight. Again and again and again.

- A huge lot of times there seems to be one algorythm to govern the movement of my plaers. It's best described by "OMG!! The ball! RUUUUUNNNN!!!".

- When the ball = bomb algorythm doesn't fire then fires if (player==humanteam) set reaction_delay = 1 second.

- Computer team player: seek to get ball in the first point where it can be caught. Human team player: wait in the spot where the ball is expected to land or stop; if the rival goes before to take it with a header, do nothing to fight for it. Complementary to this is the human team player: run for ball, rival got it and you're alone, go "bah he got the ball why try to get it now, screw this I'll go scratch my balls two meters away".

- Even if graphically the ball is in the feet of your player, the text will say a rival kicked it. Goal.

- Relay text: your player crosses the ball to the six yards box, rival heads it behind, goal kick.

- Why should I take the ball that I have in my foot? I'm a defender my thing is to trip rivals, screw this I'm going back, let the striker six meters there get it. If you want the ball, pray the midfielder that is further away manages to run like a madman.

- Frequent passing algorythm: locate teammate, aim five meters behind him.

Actually had a little chuckle at this, and completely agree with it.
 
This kind of thing annoys me about FM, they had 4 shots on target!
fmfrustration.jpg

moz-screenshot.jpg
moz-screenshot-1.jpg


I bring you one screen that may make you happy, and one that should make you bright, as I got revenge of your problem (6)

I'm the Wigan manager:

WiganvNottmForest.jpg



But it's not just winning with clearly less chances, it's that the comp manager is the one getting frustrated!


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Two other algorythms that can be spotted:

1)
- Yay! My teammate stole the ball and sent it to me!. Attack time!

*FWOOOSH*

- I have this feeling I'm forgetting something... Oh, right, the ball.

2) Defending players, specially in the side of the area.

- Eeeeps! Phew! For a moment I thought I was to get between the rival and the goal.


Other point is again how many times players that are set to mark always are completelly alone. Just now I had my assistant tell me player X needed to be closed down, when I had him set to close down always, tight marking always.


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And one more extreme case when the player had the least possession and chances and yet won the game.
 
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Without doubt injuries for me get me angry.Also coming on FM Base and seeing a load of pointless Man City Threads,arghhh.
 
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