mersk

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Sports Interactive, the developers of Football Manager - FM13 Update 13.2.3

This update concentrates mostly on the ME.


This patch is save game compatible

This means that you dont have to start a new save for it to be implemented




To Update the game

To download the update, simply save your current game and quit FM, then quit and restart Steam and launch the game as normal. This should start your update automatically.



My Game still says 13.0.0 when starting a new game ??

Yes, thats how it should because you are looking at the databas version ( look at the header of the box), not the game version.
Please note, this is NOT a data update and will not include any of the January transfers.


If you have any technical issues,


please report them on http://community.sigames.com.




The new build includes, but is not limited to, the changes below:



GENERAL

  • Fixed runtime error when viewing other users match in network game
  • Fixed rare FMC crash in February 2015
  • Fixed rare edited Dutch competition crash
  • Fixed rare instance of save not loading with edited db
  • Fixed No Transfer Windows achievement/unlockable completion
GUI
  • Fixed sorting of player training focus columns
  • Fixed display of competition news screen
  • Fixed potential rating of youth candidates displaying incorrectly
MATCH ENGINE v1339
  • Tuned dribbling generally
  • Fixed issue that counted too many dubious instances of running past opponent
  • Toned down poor decision long shots
  • Fixed some instances of short, under hit passes
  • Made keepers more aggressive in meeting short back passes
  • Slight improvement to defender positioning for short goal kicks
  • Fixed bug that could cause players to try to clear ball from in front of own goal instead of scooping it clear
  • Improved last ditch tackling and engaging of ball close to own goal
  • Slightly reduced defender reactions at lower levels
  • Improved engagement of ball player to reduce effectiveness of running with ball
  • Fixed some instances where defenders don’t engage ball player around own area until it’s too late
  • Further tuned kick and header accuracy
  • Reduced aimless passes into channel from high up pitch
  • Fixed rare instances of dead ball not being delivered correctly into opposing area
  • Further tweaked defending against ball player
  • Fine-tuned run past opponent counts slightly further
  • Made dribbling slightly harder to achieve at higher speeds
  • Made most players a favour more direct passes slightly
  • Small fix to player reactions to loose balls
  • Made defenders more aggressive in terms of looking to tackle ball player
  • Fixed players with low closing down settings doing it so high up the pitch
  • Fixed players set to specifically man mark opponent from leaving him too eagerly to engage ball player
  • Small fix to specific man marking when opponent goes close to opposition d-line
  • Fixed some interceptions being logged as tackles
  • Fixed some instances of players playing opposition onside when defending free kicks
  • Fixed some more instances of players not reacting to loose balls
  • Fixed corner phase of play not ending when ball cleared way outside area, causing some bizarre knock-ons
  • Fixed rare occurrence of play not restarting after a goal
  • Fixed player not trying to turn and shoot when close to goal
  • Fixed rare instances of unrealistically inaccurate kicks and passes
  • Fixed some further issues with players closing down or not closing down properly
  • Fixed some headers being unrealistically unchallenged due to collision avoidance code
  • Fixed too many unrealistically weak penalty kicks
  • Fixed some instances of unrealistically poor first touch
  • Fixed players getting stuck in nets when retrieving ball
  • Fixed rare issue causing keepers not to pick up routine ball near edge of own area
  • Reduced crowding of players going for same ball on some crosses/corners
  • Fixed assigned throw in takers not always being used for throws in attacking areas
  • Further refinements to closing down and engagement of the ball player
  • Some fine tuning of the weighting of short passes
  • Made wide midfielders pay a bit more attention to opposition full backs
  • One minor ball physics related fix
  • Fixed unrealistic dallying on ball
  • Less aimless clearances up field when not under pressure
  • Couple more tweaks to closing down logic
  • Fixed bug where keeper fumbles ball then doesn’t react properly
  • Reduced risky passes across defence line
  • Fix for ball passing through net occasionally
  • Couple more small tweaks to closing down logic
  • Further improved wide midfielder tracking of full backs
  • Fixed goal kicks not being taken short
  • Fixed quick free kicks rarely being taken
  • Fixed bug where keeper moves a long distance to retrieve ball at free kick and is caught out of position when it’s taken quickly
  • Fixed bug where keepers’ don’t always try to dive at attackers' feet
  • Fixed players dropping too deep on some free kicks
  • Fixed a couple of bugs causing keepers not to intercept speculative balls properly
  • Fixed a couple of bugs causing players not to react to loose balls or passes correctly
  • Fixed bug causing player not to attempt jump for ball that he cannot quite reach
  • Tweak to off ball movement
  • Slightly encouraged high reward lofted passes
  • Made players who have just done a burst of running more prone to miscontrol
  • Fixed bug where player may over-run ball unnecessarily
  • Slight toning down on accuracy of more difficult kicks
  • Further fix for incorrect players taking attacking throw-ins
  • Team talk fix relating to overfamiliarity with manager talk
  • Improved challenging for headers on long kicks
  • Fixed nasty knock on relating to players switching off when taking control of ball
  • Fixed some lofted passes being a bit extreme
  • Reduced power of ball bounce off post and crossbar
  • Fixed rare instances of players dallying on ball
  • Yet further tweaks to closing down logic
  • Fixed some instances of keeper short distribution not working
  • Couple more fixes relating to player reactions to ball
  • Reduced some instances of dangerous passes in defensive areas
  • Fixed rare bug where play freezes when two players close to stationary ball
  • Fixed rare bug where quick free kick is decided upon but never taken resulting in deadlock until end of period
  • Fixed unrealistic instances of players deciding to take over receiving ball from team mate
  • Very slight increase in width of defensive unit to try to open play up slightly
  • Fixed bug in pass choice AI that should now result in a bit better decision making
  • Slight reduction in 50:50 challenges for lower aggression players
  • Small ball collision fix
  • Fixed a couple of bugs causing keeper to not try a save
  • Fixed a rare bug causing players to double up on closing down an attacking player prematurely
  • Made first touch a key attribute for sweeper keeper
  • Fixed a bug with players going for the ball too early in the animations
 
Last edited by a moderator:
Strange thought these would be included in last transfer update/ official patch.
 
its a ******* joke i think this will be the last year a will be buying football manager
 
it takes all this time 2 get the game running right its a joke would be better playn fifa
 
I know its a bit quick, but are they players behaving more realisticly?
 
Last edited:
Whys That?
Probably because you will get playable game six months after release date. If this **** happen again with Fm14, I wont be playing this game anymore. FM13 is not worth the money.
 
it takes all this time 2 get the game running right its a joke would be better playn fifa

You mean the same Fifa that still has issues despite being a far more simplistic game?
 
Why do people give out about the ME, then there's a update to fix and they still give out ?, just stupid like.

I will be buy FM14 next year and the year after.
 
People who complain about a game being "buggy" or "not right" in the first few months, want to try making their own game...SI release updates as soon as they can, to make the game better and work right.


OT: Does these apply to our current saves? Or do we have to make a new one? AND can we still use custom databases (like LFC-Marshall) and have the ME changes?
 
I was having a crappy first 5 months in my recent save................oh well, better try out this updated version ;) ;)
 
Why do people give out about the ME, then there's a update to fix and they still give out ?, just stupid like.

I will be buy FM14 next year and the year after.

Now why on earth would you buy FM14 two years in a row :p
 
People who complain about a game being "buggy" or "not right" in the first few months, want to try making their own game...SI release updates as soon as they can, to make the game better and work right.


OT: Does these apply to our current saves? Or do we have to make a new one? AND can we still use custom databases (like LFC-Marshall) and have the ME changes?

Yes, as far as I know only database changes are not save-compatible.
 
You only need to star ta new game if you want to use database updates. There are not database updates in this update. All fixes will be save game compatible unless specifically stated otherwise.
 
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