epic terrorist
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Yeah, good point. That's exactly why it went wrong. If it's supposed to be historical WW2 simulator, then the focus should have been more on managing the industry, managing war logistics, like previous HOIs were. And if it's supposed to be a sandbox, then it needs to be **** of a lot more open. Random wars starting, unexpected superpowers forming in South America, colonies fighting for independence...
And haven't tried Tyranny yet, nope. From what I heard it was relatively new team of designers at Obsidian working on it, so I figured I'd wait for reviews and couple of patches. Plus they've done a lot of changes from Pillars of Eternity combat that I'm not sure about.
Oh really? I might wait for a price drop then and just go through Pillars again