I mean how unrealistic can these budgets get
- a realistic amount of money I think for a team like Brighton who have a 30 000 seater stadium and a fairly rich owner.
But for a lot of people, I think, i don't think they would care if the finances were a little softer. It would make the game more successful.
They should sacrifice 'realism' (it isn't realistic anyway) for entertainment. The majority of players only want to build great squads and win many things. They aren't interested in 'the real life debt crisis'- personally I just want to chill when I play the game, not get a lesson on economics
So basiclly, you want to decide how much money the club has. You want it to be realistic, but not if realism makes you have less money than you want??
A club gets 30 million from winning the champions league so I effectively covered my 60 million spend by winnning the champions league twice, why then I would I only be allowed 20 million in my third season?
I want the finances to be more realistic at the moment. Harry Redknapp for example will be given way more than 8 million if he survives in the summer. But as I've thought about it more and more. I think that FM would be a far more interesting and entertaining game, for the majority, if budgets and finances were more generous (not too generous). The games would be more successful if the game sacrificed so called 'realism' and instead gave more money for players to improve their squads- which means more fun. It's a sensible idea for a business like SI to adopt.
If they continue to make the game more difficult and frustrating then they will lose customers and the games expansion will be limited.
Want more money: use the editor. FM isnt about skewing core realism to get more people. But if people want that they can do it themselves with the editor. Thats why its there
I'm actually surprised the editor hasn't been mentioned. Though I guess being so frustrated about one thing can make people forget it's there