TotalFootballFan9
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HOW TO DEAL WITH RED AND YELLOW CARDS:
When a player gets a straight red card then in 90% of cases it’s due to his hidden attributes – “Dirtness” so you can do nothing about and it’s just a random factor in the game.
BUT you can avoid a red card that a player gets because of the 2nd yellow card and in order to do that you can add "Ease Off Tackles" PI to a player that already has one yellow card or you can substitute him.
Also, If you don’t happy with the amount of yellow card that your players get in matches then you can remove "Tackle Harder" PI from all positions but please notice that the tactic’s performance will suffer in this case because nothing is free.
There are 2 tactics at the OP: WRATH ( Balanced ) and WRATH ( Attacking )
WRATH ( Balanced ) is an universal tactic that can be used in any situation, you can use this tactic for all matches in the season and don't even touch the Attacking version.
Use WRATH ( Attacking ) only if you think that you are much stronger side than your opponents. Please notice that you shouldn't blindly use WRATH ( Attacking ) tactic for all home matches and as I said use it only if you think that you are much stronger side than your opponents and if you have any doubts then don't risk and you'd better use WRATH ( Balanced ) tactic.
AML should be right footed
AMR should be left footed or he should have "Fairly Strong" or "Strong" rating for the left foot
MCR should be right footed or at least he should have "Fairly Strong" rating for the right foot
MCL should be left footed or at least he should have "Fairly Strong" rating for the left foot
Opposition Instructions are very important for the tactic so make sure you set it as recommended
Only AML/AMR positions should take the corners
*** WRATH ( BALANCED ) ***
DOWNLOAD THE TACTIC -->TFF WRATH ( Balanced ) V5
*** WRATH ( ATTACKING ) ***
DOWNLOAD THE TACTIC -->TFF WRATH ( Attacking ) V5
WASTE TIME TACTIC:
Use this tactic in order to protect your lead and kill the game. Please notice that this tactic doesn't give 100% guaranty that you won't concede it only greatly reduces the chances of it happens so you should it wisely, for example, when you play against much weaker team and lead only by 1 goal then it makes sense to wait for more solid lead at least by 2 goals before to start use this tactic because everything might happens and it’s always frustrating to conceded a fluke goal at last minutes and miss win.
WASTE TIME TACTIC---->TFF WRATH ( WASTE TIME ) V3
OPPOSITION INSTRUCTIONS:
SOME IMPORTANT INFORMATION:
- Opposition Instructions are important so make sure you set them as recommend!
- If you got a red card and you use Balanced version then remove MCR and move DM to MCR position
- If you got a red card and you use Attacking version then remove AMC
- Only AML/AMR positions should take the corners.
- Always play your right footed Central Defenders at DCR position and your left footed Central Defenders at DCL because only then they are able to start your attacks with accurate passes at their flank and don't clear the ball just high up field. Also, please notice that it's enough if your central defender that plays at DCL position has only "Fairly Strong" rating for the left foot so he shouldn't be left footed in this case.
- DL should be left footed.
- DR should be right footed.
TRANING AND MATCH PREPARATION
1) During the pre-season play no less than 5-7 friendly matches and I recommend to choose weaker opponents in order to guaranty easy wins in friendly matche and have "Superb" morale for your players when the season starts.
2) Put the tactic into all 3 tactic slots because it makes the tactic familiarity grows much faster.
3) Choose "Match Tactics" focus for the match preparation because it makes tactic familiarity grows faster.
4) When the tactic familiarity reaches about 90% change the match preparation to "Def. Position".
Individual Training Focus:
STC - Deep Lying Forward
AMC - Advanced Playmaker ( additional focus might be "Finishing" or "Long Shots" if these attributes are less than "13")
AML - Inside Forward
AMR – Inside Forward
MCL - Advanced Playmaker (also if the player has Positioning less than "13" than set "Additional Focus Training" – Positioning)
MCR ( For Balanced Tactic ) Advanced Playmaker (also if the player has Positioning less than "13" than set "Additional Focus Training" – Positioning)
MCR ( For Attacking Tactic ) -Ball Winning Midfielder
DM - Defensive Midfielder
CDL/CDR – Ball Playing Defender
DL/DR – Complete Wing Back
GK – Goalkeeper
RECOMMENDED ATTRIBUTES FOR THE POSITIONS
First of all, if you are going to use the filters then you should turn OFF the "Attributes Masking" setting when you start a new save otherwise the filters would be useless.
Here's a screenshot with an information how you can turn it OFF when you start a new:
DOWNLOAD THE FILTERS -->TFF FILTERS WRATH V3
Few tips how to use the filters:
First of all, you need to have 100% scouting knowledge for these major football nations(you can send your scouts to inspect these nation or buy scouts who already possesses knowledge about these nations): Spain, Portugal, England, Italy, Germany, France, Holland, Brazil, Greece, Russia, Ukraine, Turkey.
In case if you find it hard to find players through the filters here's what you can do there's an option that allows you to "easy match conditions" in the Scouting menu and you can "easy" match conditions by 1 condition in most cases it will double the pool of players that show in the search field but you need to pay attention what parameter is missing and for how much. I would recommend avoid to have difference more than 1-2 points away.
This way you can also find young talents for your team.
Deep Lying Forward
Technique 14+
First Touch 14+
Strength 14+
Finishing 15+
Long Shots 13+
Off The Ball 14+
Anticipation 14+
Composure 14+
Passing 13+
Dribbling 12+
Vision 13+
Decisions 13+
Teamwork 13+
Acceleration 13+
Agility 13+
Pace 12+
ATTACKING MIDFIELDER (ATTACK)
Passing 15+
Vision 15+
Technique 15+
First Touch 15+
Decisions 14+
Anticipation 14+
Off The Ball 14+
Dribbling 13+
Composure 13+
Flair 13+
Teamwork 13+
Work Rate 13+
Acceleration 13+
Agility 13+
Pace 12+
Finishing 13+
Long Shots 13+
INSIDE FORWARDS
Acceleration 16+
Agility 16+
Technique 16+
Dribbling 16+
First Touch 15+
Flair 14+
Pace 14+
Finishing 13+
Long Shots 13+
Composure 13+
Passing 13+
Off The Ball 13+
Anticipation 13+
Decisions 13+
Vision 13+
CENTRAL MIDFIELDER (ATTACK)
Passing 15+
Vision 15+
Technique 15+
First Touch 15+
Teamwork 14+
Work Rate 14+
Decisions 14+
Anticipation 14+
Composure 13+
Off The Ball 13+
Positioning 12+
Dribbling 12+
Flair 13+
Acceleration 12+
Agility 11+
Pace 12+
Finishing 13+
Long Shots 13+
Determination 11+
BOX TO BOX MIDFIELDER (SUPPORT)
Passing 15+
Vision 15+
Technique 15+
First Touch 15+
Teamwork 14+
Work Rate 14+
Decisions 14+
Anticipation 14+
Composure 13+
Off The Ball 13+
Positioning 12+
Dribbling 12+
Acceleration 12+
Agility 11+
Pace 12+
Determination 11+
DEFENSIVE MIDFIELDER (DEFEND) // CENTRAL MIDFIELDER (DEFEND)
Work Rate 15+
Teamwork 14+
Positioning 14+
Marking 13+
Anticipation 13+
Tackling 13+
Strength 13+
Aggresion 11+
Bravery 13+
Determination 13+
Jumping Reach 10+
Acceleration 12+
Pace 12+
Agility 11+
Technique 11+
First Touch 11+
Passing 11+
Vision 11+
FULL BACKS
Acceleration 15+
Agility 12+
Pace 13+
Teamwork 14+
Work Rate 14+
Tackling 14+
Anticipation 13+
Positioning 13+
Marking 13+
Aggresion 11+
Bravery 13+
Determination 13+
Crossing 12+
Technique 12+
Dribling 12+
Passing 12+
Decision 11+
Vision 11+
Compusure 11+
Off The Ball 11+
Strength 11+
CENTRAL DEFENDERS
Strength 16+
Positioning 15+
Marking 15+
Concentration 14+
Jumping Reach 14+
Tackling 14+
Anticipation 14+
Aggresion 11+
Bravery 13+
Determination 13+
Acceleration 11+
Pace 12+
Agility 11+
Work Rate 13+
GK
Reflexes 16 +
One on Ones 16 +
Handling 15+
Concentration 14+
Communication 13+
Command Of Area 13+
Agility 14+
GOOD AND BAD PPMs FOR THE POSITIONS:
(Please notice that some PPMs are good for one position and bad for other position so if you are planning to use some players on few positions then don't train them the PPMs which can be "Bad")
DEEP LYING FORWARD
GOOD - "Comes Deep To Get Ball", "Plays One-Twos", "Moves Into Channels"
BAD - "Gets Forward Whenever Possible", "Likes To Try To Beat Offside Trap"
ATTACKING MIDFIELDER
GOOD - "Plays One-Twos", "Moves Into Channels"
BAD - "Comes Deep To Get Ball", "Stays Back At All Times"
INSIDE FORWARDS
GOOD - "Plays One-Twos"
BAD - "Gets Forward Whenever Possible", "Stays Back At All Times"
CENTRAL MIDFIELDER (ATTACK)
GOOD - "Gets Forward Whenever Possible", "Plays One-Twos"
BAD - "Comes Deep To Get Ball", "Stays Back At All Times"
BOX TO BOX MIDFIELDER (SUPPORT)
GOOD - "Gets Forward Whenever Possible", "Plays One-Twos"
BAD - "Comes Deep To Get Ball", "Stays Back At All Times"
FULL BACKS
GOOD - "NONE"
BAD - "Stays Back At All Times"
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