millebraun9sex
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Just went from 5 midfielders and a healthy rotation to having only 1 left and having to play a **** regen at CM in 2 games.
How do you not change tactics to some sort of ultra defensive tactic at 6-2 or 6-4?
i do drop it down to counter and rigid but nothing changes
Then get FIFA.
Hands up anyone who uses a 4-2-3-1 Denmark and puts four of their AML/AMR/AMC/FWD players on "attack duty" (in particular both the AMC and FWD position both at once). Don't be ashamed to admit, this is new to FM 2015. Every player in that position on attack duty won't track back (contrary to support), which can leave you with half a team not defending any after losing the ball, and the AMC/FWD dynamics appear to be looked at by the developers. In any case, you will see high scoring games and won't be able to close out a game with some regularity.
A free player chooses to join Norwich who are in Championship over me as Leeds who have just won promotion to Premier League while my offer is far better than their's in every important aspect!!!
Wage : 14k vs 8.5k
Squad Status : First Team vs Rotation
Yearly Wage Rise: 10% vs 5%
He is from Paraguay and definitely not a fan of Norwich... How is this possible?!
Thats exactly how it's meant to work. If you want your players to stay high up the pitch, put them on attack. If you want them to help defend a lot, use support. Not sure what the issue is here.
Not as much of an issue, but from personal playing experience with more balanced setups and ones described as above I'm very much convinced that the majority of players who experience this have such formations and duties applied. At its most drastic, seen somebody playing more than ten seasons into the game and not noticing (and let's face it, on text commentary mode you will likely never get to see it).
The AMC/FWD relationship still appears to be looked at. If you put an AMC on an attack duty and a FWD on a support duty, the AMC will end up being the player highest up the pitch during defending, something impossible in previous iterations. This is all very much new in this iteration, similar to attacking players, in particular AMLs and AMRs much better tracking back on support duties (lack of tracking back was a common complaint previously). Attack has the averse effect, though. The most damaging effect this can have is naturally the AMC/Attack behavior. If both the AMC and FWD are on an attack duty, there is central space for the opposition to exploit to boot. Definitely new. And putting four or more players up there on attack duties is pretty much a no-go, except if you admire random losses, high scoring games and not being able to see a game out any.
I fail to see where the problem is here. All you've described is logical reactions to match engine inputs.
I fail to see where the problem is here. All you've described is logical reactions to match engine inputs. No real life team is going to start a match with the equivalent of four players only attacking all the time, that's suicidal, and that's how it is in FM.
Paid £50m for this "2.5 star potential with a chance of him being a 4.5 star"... it will rise to £70m after so many appearances
um...why?
WHAT HAPPENED TO THIS FORUM?
Can't moderators delete these stupid bullshit threads appearing day after day?