Yeah, I've been fiddling around with AM(L) vs M(L) for half a year by now. WM(.A) + Cut Inside + the other attacking fuss was indeed the next best thing in FM14, it kinda worked like the new Wide Playmaker role (Btw: Inverted M(L) + attacking M(R) (or even better AM(R)) with "Moves Into Channels" was one of the best "partnerships" through all of FM14 for me, should work even better with a Raumdeuter-thing on the right). Still, wide midfielders don't get to cover as much ground in the offensive phase as they could - even when testing tactics with a generic editor league, with players of the "work rate/teamwork/determination/stamina 18" kind to eliminate those factors.
But whatever, 15's going to need a couple of months to reach a finitely stable state, we'll see what comes out as most efficient in the end.
Uh, speaking of "covering ground": in the FM15 beta, is it possible that distances covered by FBs and CM(.A)s are a bit on the exaggerated side? My guys consistently covered more than 14 kilometres per game (Bundesliga, so sadly no 7-minute additional times :-( ). IRL, the hardest-working players of the hardest-working teams usually max out at around 13.5km.
But whatever, 15's going to need a couple of months to reach a finitely stable state, we'll see what comes out as most efficient in the end.
Uh, speaking of "covering ground": in the FM15 beta, is it possible that distances covered by FBs and CM(.A)s are a bit on the exaggerated side? My guys consistently covered more than 14 kilometres per game (Bundesliga, so sadly no 7-minute additional times :-( ). IRL, the hardest-working players of the hardest-working teams usually max out at around 13.5km.