simulacrum
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- Dec 28, 2011
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I have six players out on 4 month+ injuries. 'nuff said.
The demo plays fine in my opinion.
Is final release really that different?
Is it just me or do Gk's react the exact instant the shot is hit? no wonder it's hard to score when the GK's are pulling off some matrix ****, how is it even possible to have reactions this quick? as soon as my player hits the shot the GK is on the ground ready to save it well before it hits him it's incredible.
Spend ?2M on transfers and lose ?14M from your budget, the ****?
Why do our players fall over all the time? feels like I'm watching a team made up entirely of the worst divers from Spain and Italy.
I find it absolutely ******* hilarious that the very first beta was more refined than the released game, this game is now like an alpha instead of the full game because SI are going backwards, how is this even possible? everytime they release a patch to fix stuff the game becomes more and more like an alpha release.
I have to give SI a ton of credit though for consistently defying logic, it surely isn't an easy thing to do.
I bought FM2013 and felt ripped off, barely played it so ?35 down the spout and FM2014 is now giving me the same feeling, people say they will patch it and all that **** but no they don't, they patch it a couple of times and fix some things while breaking others then stop working on a game they continue to **** up.
I'm 100% definitely going to download every FM game from here on out, no way in **** do SI deserve another penny from me and people talked **** about EA being a bad company, man if EA are that bad what words can you use for SI?
Just lost 2 goals because my RB runs to the opposing player but does nothing, lol? I honest to god would love to know how stuff like this makes it into a released game.