Tactic Set for all teams - Great results - Patch 9.3

TheBetterHalf

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The Better Half - Tactic sets- won EPL with WUFC first season- Patch 9.3...Updated **

TACTICAL SETS patch 9.3

By

The Better Half


MSN: [email protected]


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This is thread containing 8 sets, each consisting of 7 versions, Overload – Control – Attack Home – Attack away - Balanced – Counter – Defensive

They are all based on the same approach so the description of each and every version within the set are the same, regardless of playing the 442 Target Man or the 41221 playmaker, the 4231 Target Man or the 442 No Target man, etc, etc



While playing with a set can be very rewarding when getting it right, it can also be disastrous when getting the version picking wrong. The aim with this set is to get the version picking much easier. If you prfere aplug & play tactic then this set is not for you even though some versions could be used in that approach as well.

As you can see there are 7 versions but does this mean that there will be much agony before every single match when trying to choose from so many versions ? No, not at all as most of the times, you will not even consider touching most of them as starting version in the specific match ahead. Most of the time you have a pretty good idea what you are after in the coming match so if playing the undefeated top team away there are maybe 2, max 3 versions you are thinking about. The same goes for facing the team you are fighting against for a place in Europe. Playing at home you probably ant to go for the 3 points and will probably consider the version close to Attack away, whilst playing away against the same opposition you wont consider playing too attacking, neither too defensive so yet again there are 2 version or maybe 3 to choose from. The nest step would be to ask your self if you want to play using counter attack in the coming match or not. After answering that final question the version picking is often down to only 1 or maybe 2 version.

My suggestion is that whilst reading about the specific versions you load them up and look at them one by one. I think this will help you come to a better understanding on how they work.(don’t forget the players mentality, closing down and not just the team as everyone for all you know could be on individual instruction


The Happy Hammer project

Inspired by Cleon and his Sheffield United project:thup:, the second post in this thread will be continuous updated with match reports from a new started save. The point off this the post will be to show my reasoning behind the tactical choices and an evaluation of the decisions made and hopefully this will bring more clarity for users about version picking. In all matches the initial 442 set have been used but sometimes Not using a target man

FINAL TABLE OF THE HAPPY HAMMER PROJECT

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Results Patch 9.3



Wining EPL with West ham, Aston Villa, Promotion( 4:th) with Plymouth, all first season.


New; Winning EPL, first season no signings, with Blackburn, using the 4231 Target man set
Top of the table after half a season with Hannover, 4:th with Betis, 2:nd with Twente, 3:rd with Napoli, Top with derby.

Also having a very, very good season with West ham( have played more than the updated matches in the second post, The happy hammer project), a team that with 9.3 database would probably be destined with relegation with a default tactic or a AI manager, that's with the current squad anyway


Mentality… and Closing Down &D-line

Based on my view on the players optimal positioning, working together with d-line and the closing down slider. Example: - In some formations/versions the Fullbacks have a higher mentality then the AMR/L, to connect better, reducing the gaps between the 2 stratas when attacking. The AMR/L might also have a lowered closing down setting that together with a higher than average d-line reduces the gap in defence as well. So be careful when making tweaks as the mentioned sliders work together and very careful when tempering with the closing down settings for the advancing players as they may not track back properly if raising it etc, etc

The marking system.


In some version, depending on formation, some versions have the whole midfield set to tight man marking. This means that our MR/L or AMR/L will mark their MR/L. If the AI is playing without MR/L then change it to zonal instead. The same goes for our MC. They are marking the AI MC´s but if they play with more or less then 2 central midfielders then use zonal marking instead.

Set Pieces ( Hmm.)

I must admit that this is not my strong side. On the other hand one can argue that this might actually be a good thing, bearing the 08 corner cheat in mind. The setup in these version provides me stability and I have tries to refine them, being a bit afraid that a might stumble over a flaw that makes my DC win the Golden Boot


Training

I do not use any specific for these sets

Team Talks and pre-game press conference

I am by no means an expert on the subject. What I do know is that if your a**-man handles the press, just make sure he does not take an defensive och even cautious approach. Even though the players seems to react well, its very difficult to get them fired up or make them believe in them self. Suggestions on how to do the ht team talk, especially when 2 goals up, often when playing away, are most welcome. As its is for now, I do not say anything to the lads
Playmaker (in one set)

Used in of the published sets, If having a very, very good deep lying in your squad he could be used in 1.Control, and 7. Defensive in all sets/formations

Target man ( Yes)

No box ticked but in some version we are still using one, a Semi-Target man. By this meaning that the player should be placed in the target man list in all versions of the set but that we don’t tick the target man box. See player role and set description further down for player requirements and other information.

In 442 Target Man,the FCL and in 4231, the lone FCL should be put in the Target man list in all versions besides Control.

But no matter what set/formation you are using, remember this
- Always use a Target Man(semi) in Overload and…. Never use one in Control



OI

Recommended OI, (necessary on bold) is included for each version below

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The versions
(This description of the 7 versions goes for all the different sets and formations so if you have mastered the version picking of one set, you could do it with the next one as well)
Have a look at each version before applying them.

Explanation

What it is/does versus What it isn’t/ doesn’t - Can give you a pretty good idea of the tactic as it, when having read everything, gives you further information about the differences versions between

The text – I have tried to explain the best I could, getting into as much detail as I can without using to many words but as English is not my or maybe your native language there are bound to be issues

Recommended OI: (necessary in bold) - Just what it says. Just remember that some - and only some - will stick when changing version. So remember to check this and add/remove if necessary

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1. Overload


What it is/does: Attacking, High pressing, Quick and Pushed up
What it isn’t/ doesn’t Patient, Tight marking, Defensively sound and Starting tactic

- Against very, very defensive teams that sit rather deep with their whole midfield, Just be aware that if they lift up their midfield (by closing down slider) and their defenders (by d-line) they will still play very defensive but will now when recovering the ball be under very little pressure as we will be too far up in the pitch, then change to Control.

Recommended OI: (necessary on bold)

Close down/Always on any advanced forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward and other Strata4 (AMR/L) players
Close down/Always on any Players in Strata 2(WB, DMC) that seems/ or you suspect to be holding on to the ball.
Close down/Always on whole Central midfield

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2. Control

What it is/does: Slow and Patient, Wide, Short and accurate passing and Creative
What it isn’t/ doesn’t: Straight at goal, easy to apply against better opposition, For the last 15 minutes, against teams playing attacking

- To Systematically break down defensive teams using a patient but very attacking minded build up. Use this against teams that have many men behind the ball but are not sitting ultra deep. The moment they go very deep without even trying to attack change to Overload and when they start to play more attacking, making runs with the ball, then change to another version of choice as there is no need for the slow breakdown anymore is there.

Recommended OI: : (necessary in bold)

Close down/Always on any advanced forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward
and other Strata4 (AMR/L) players
Close down/Always on left DC and Tight Mark/Always on right DC


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3. Attack Home


What it is/does: Attacking, A bit risky, Supporting Fb´s, and Straight at goal
What it isn’t/ doesn’t: Patient, Ultra-attacking,

- Just what it says, the starting tactic when wanting to attack from start. Normally applied when you decide to go for the 3 points at home by playing the kind of football that means “ straight at goal and not beating about the bush. “. Have the majority of possession is not the key with this tactic as long as we are creating chances and the opponents midfielders doesn’t get too much time with the ball before being closed down. The fullbacks are in some sets/formation on HUB to slow the game down a bit and if you feel they are under 1) too much pressure or 2. ) no pressure at all what so ever then consider 1. ) removing the HUB or change version to Counter or 2.) Remove the HUB or change to either Control if they sit deep or Attack away if you think you can lure them up by playing even slower and on the counter

Recommended OI: (necessary in bold)

Close down/Always on any advanced forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward [/B]and other Strata4 (AMR/L) players
Close down/Always on left DC and Tight Mark/Always on right

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4. Attack away/deep (using counter attack)

Formation changes: The MCleft now as Lone MC and the MCright as lone DMC

What it is/does: Attacking, Careful, Lure them up in field, Less Risk
What it isn’t/ doesn’t: - Quick, Puts pressure on the back 4, Chase goals

A much slower attacking version - like a Control based away version – but playing on the counter. Against teams playing cautious with many men behind the ball but that we still consider being a threat that we don’t want to play headless against. By using a high mentality we position our players high up in the field but by playing slow in a patient build up the aim is to try and lure a rather defensive AI on to us and draw their players out of position before we start the attacks. If the opponent should start to attack us more or lift up their team, both with mentality and with d-line then it’s time to change version. Firstly we have to ask if we want to keep using counter attacks and let the AI be in charge. The reason for us doing this prior to the AI changed its tactic was that we wanted them to come on to us, to lure them up as they were sitting too deep for us to attack and expose our selves but now, as they are higher up in the pitch and are starting to create chances swinging in crosses, we either strike back by going “3. Attack Home”, try to gain possession by playing “7. Defensive” or maybe use “5. Balanced” to lift the ball higher up the field on to our attackers and play a more balanced risk/reward


Recommended OI: (necessary in bold)

Close down/Always on any advanced or lone forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward
When playing with a set not using MR/L the Tight mark and Close down always on the AI MR/ML
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5. Balanced


What it is/does: tight marking , Slowish build up, Normal Ment
What it isn’t/ doesn’t: Press high, Attack with whole team, use much space

Just was it says, a very balanced version with one FC playing on the shoulder of the last defender and one coming deeper to get the ball. Its very clear if this version is dead wrong picked from start and there by also easy to see in what direction one should go. Either we are too deep with our midfield and the weak AI gets all the time in the world, not being closed down and when we attack they have all men behind the ball….or… when the AI attacks us with advancing wingers and Fullbacks making our Wingers sit in the lap of the defence (as they are man marking the AI wingers), In the first scenario, with the defensive AI, I think that enough information has been given about the higher versions to switch to. In the later, with the Bombing Fbs or the advancing there would be the option to simply put out Wingers on Zonal marking instead or Switch to 6.Counter if we feel that there is space enough on the flanks between their stratas to move into.

Recommended OI: (necessary in bold)

Close down/Always on any advanced or lone forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward

When playing with a set not using MR/L the Tight mark and Close down always on the AI MR/ML
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6. Counter (using counter attack)

What it is/does: Attacks with pace, down the flanks( in some sets), aggressive in own half, quick
What it isn’t/ doesn’t: Holds onto the ball, give the FC´s much support, Ultra defensive

The style are the same as in Balanced but now we play on the break and a little more narrow, a little faster and down the flanks(in some sets) The reason for the combination playing narrower and down flanks? Well as we use this against teams that will play either balanced or attacking against us with advancing M-wingers or even AM-Wingers we don't want to be to wide in defence but at the same time we want to explore the rather big space that our wingers can move into. If we are loosing too much possession whilst not creating anything but you still feel Counter attacks is the right choice then consider playing slower with 4. Attack away or 7. Defensive. If the opponent have far too much time on the ball in midfield then consider abandoning the counter attacks and instead change to 5.Balanced (or even a higher version). The same marking system as in Balanced is applied in this version so if our midfielders sits in the defenders lap and the AI uses advanced Fullbacks, then change to zonal

Recommended OI: (necessary on bold)

Tight marking/ Always on advancing or normal strikers and/or all lone strikers

Close Down/ Always on AI central midfielders UNLESS they are outnumbering us by using 3 MC or 2MC + DMC/AMC.

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7. Defensive. (Using counter attack)

What it is/does: Keeps possession in own half/midfield, very cautious, no fwruns
What it isn’t/ doesn’t: Against 4-2-4, for getting goals in plural, beautiful to watch

Defending by keeping possession. Whilst we are playing with a defensive mentality, we are not sitting deep or using too low closing down. A great tactic to bore the **** out of the opponent as well as finish off already won games with. Just, once again, be aware of that the marking system in midfield is the same as in the just mentioned version

Not a SUS( Shut up Shop) against 4-2-4 as I find that playing Balanced or Attack away is much better.


Recommended OI: (necessary in bold)

Tight marking/ Always on advancing or normal strikers and/or all lone strikers
Close Down/ Always on AI central midfielders UNLESS they are outnumbering us by using 3 MC or 2MC + DMC/AMC.




Tweaks against 4-2-4

Regardless of tactic used remove all forward runs(easiest by giving them a back arrow) on your wide players and at least on central midfielders. Also Tight mark/Always the AI front 4 in OI. Now if playing a superior team then I would use a more defensive version and you will probably already be using that version but if a lesser team are trying to make a late comeback, pushing everyone forward, I would not play a too defensive version against them. Just like said, making your players stay in position will be enough to see the game out and using Attack away or Balanced would be my choice, trying to hold on to the ball in a bit more advanced position. Against these teams I would also advice implementing the OI Close Down/always, hard tackle/Always on the AI Fullbacks and central midfielders, i.e. not giving them any time to advance on their own or time enough on the ball to deliver accurate direct balls to the wide front men

Tweaks of the marking system.

Worth mentioning again...

In some version, depending on formation, some versions have the whole midfield set to tight man marking. This means that our MR/L or AMR/L will mark their MR/L. If the AI is playing without MR/L then change it to zonal instead. The same goes for our MC. They are marking the AI MC´s but if they play with more or less then 2 central midfielders then use zonal marking instead.

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The players in the different Sets. Is this set for me ?:


The Set "Flat 442 using Semi target man"


Playmaker: No

Target man: Yes, the FCL

The DC:

As this is a set you will sometime use a version with a d-line of 18 were pace, positioning and ability to make the correct decision will be important but you will also use version were you sit back and play tight and were anticipation, marking, tackling and aerial ability will be more important. What I am trying to say here is that unless having EPL (or other top leagues) quality just make sure that they are not too slow or lacks completely in either concentration, composure, marking or heading.

The Fullbacks:

In most versions they have HUB (Hold up ball), so it’s important that they can handle this after have been playing for 70 minutes. Make sure they don’t have too many flaws when it comes to Concentration, Composure or Crossing. Even if having 20 in Strength if will not make up for them having bad concentration stats when there is 15 minutes to go and they are beginning to feel tired or are put under a lot of pressure.

The Central Midfielders: We call them MCright and MCleft.

The MCright should be the more creative one and he will act like a deep lying playmaker, even never officially assigned that role. He also plays in DMC in Attack away so it’s good if he is competent it that position as well

The MCleft on the other hand needs to be slightly better in the final third then his companion and in Overload and Control he plays in the AMC position. But as always, if playing in a lower league and not having Brilliant box-to-box players at hand then I would go for Strength and Marking and leave the fancy stuff for the wingers.

The Wingers

I like to combine hard work with flair. I want my wingers to be able to track back and give it all for the team and be successful in doing so. I want them to be able to break the pattern and cut inside and have a go for the far corner instead of making that cross 10 times out of 10.
Do these exist? Yes, at a higher level, especially those WB/AM. In lower Leagues on the other hand they normally don’t so we have to make a choice. Flair or Marking, Passing or Stamina. And when we - like above in MC description – have appointed to hard working MCs since Kevin Nolan and Elano did not want to move a few miles to Bury, the choice is easy: Get wingers that can do the fancy stuff, that possesses the pace, that extra attacking crème to support the attackers. In the end, it’s down to the balance of the team

The Forwards

Let me be clear on this first: They swap position in every tactic…and the FCL should be put in the Target man list in all versions…..so sometimes the target man will go deep to get the ball and sometimes he will play on the shoulder of the last defender… and the Target man supply is different in the versions. Does it sound like we need to have 2 World class “Complete Forwards”? Actually, we don’t. But what is important, apart from the ability to convert chances, is the movement without ball. It does not matter of one is a heading monster with only 11 on pace or of one of them have 4 in both heading and strength. As long as they have some specific competence that combined with higher than average (as always for level played at) smartness and movement without ball you will be fine.

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The Set "Flat 442 NO Target man"



Playmaker: No

Target man: No

The DC:
Same as in the previous version

The Fullbacks:
Same as in the previous version

The Central Midfielders:
I prefer using 2 box-to-box midfielders. The most important part, the stas, would be positioning and off the ball. If they can master them both they will have an advantage over most opponents

The Wingers
Same as in previous version but If having to chose between flair and marking, I always go for flair

The Forwards
The FCL is your goalscorer, your poacher, and needs not only to be able to put it away when being under pressure. He also needs to be in the right place at the right time.If he is strong and with good arial ability its a advantage and of he is quick its even better. The FCR needs to have great off the ball stats and also be able to use his creativity once in a while. St the top levels, this position will be for your Complete Forward

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The set " 4231 using a semi Target man" - Still writing this...

Playmaker: No

Target man: Yes, the lone FC

The DC:
Same as in the previous version

The Fullbacks:
Almost the same as in the previous version but since he, in the absence of any MR/L, will be covering a bigger part of field he needs more stamina and his dribbling and crossing skills can now make a bigger difference

The Central Midfielders:
I prefer using 2 box-to-box midfielders. The most important part, the stas, would be positioning and off the ball. If they can master them both they will have an advantage over most opponents

When it comes to the AMC I rather consider him as a second forward. If possible, use a complete AMC/FC or FC as he will be dictating the game, with his movements just as much as with his touch

The Wingers
Same as in previous version but If having to chose between flair and marking, I always go for flair

The Forwards
Best using a player that can play it simple( no flashy ppms) and that are able to read the game( anticipation etc). He will often come deep to collect the ball and pass it on to another player before runing straight at goal. If he has the ppm " Moving into channels" and combine this with great movement and fininshing skills, he can be lethal

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The set " 41221 using a DMC Playmaker"

Playmaker: Yes, the DMC

Target man: No

The DC:
Same as in the previous version

The Fullbacks:
Same as in 4231, "Almost the same as in the previous version but since he, in the absence of any MR/L, will be covering a bigger part of field he needs more stamina and his dribbling and crossing skills can now make a bigger difference"

The Central Midfielders:
Consists of 2 MC and the DMC Playmaker
The 2 MCs are the same as in the 4231 above, I prefer using 2 box-to-box midfielders. The most important part, the stas, would be positioning and off the ball. If they can master them both they will have an advantage over most opponents

The DMC is the heart of the tactic and really needs to be up for it. He acts like a deep lying playmaker and shall be put in the playmakerslist


The Wingers

In this set these players act more like forwards, going straight at goal rather then hugging the line. I would use wingforwards( ex. AMR/FC) with good finishing skills

The Forwards
Best using a player that can play it simple( no flashy ppms) and that are able to read the game( anticipation etc). He will often come deep to collect the ball and pass it on to another player before runing straight at goal. If he has the ppm " Moving into channels" and combine this with great movement and fininshing skills, he can be lethal whilst playing 2-2´s with the wingers

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The set " 442 Diamond"

Playmaker: No

Target man: Yes, the FCL....EDIT:- The Left is the target man, sorry

The DC:
Same as in the previous version but maybe with more pace

The Fullbacks:
Same as before

The DMC - AMC Combo:

This partnership works to its best if they both have strenght. The AMC will track back as he is set to man-mark. He will automatically do this with one of the MC but if the AI use a DMC then you have to use specific man-marking to make sure he is man-marking the MC( of your choice).

The Wingers
Same as in previous version but If having to chose between flair and marking, I always go for flair

The Forwards
THe FCL should be put in the Target man list at all times. We want him to come deep to get the ball and link up with the midfielders and if he is strong in the air its a huge plus( I used Kuyt when playing with Pool). The FCR should have pace and have the ability to score now and then

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The set”442 TOP TEAMS" -

This set is for Top notch teams only. If playing with top 4 in EPL, La Liga, Serie A, this set will most certainly be the best of all the 442s in this thread. If playing as a top teams in Holland, Greece etc, you will have a good results in the league with it but it might be too attacking when playing I CL. Then I would maybe combine it with the set called “4411”
An extra version, called 8-SUS, and is included in this set. It is to be used against very attacking teams, like 4-2-4 and you have to use OI. Close down/always on Fbs and Mc. Tight mark on Wingers and strikers

Playmaker: No

Target man[/b]: No

The DC:
Same as in the previous version

The Fullbacks:
As this is for a top team, they really need to be modern top-notch Fbs without any flaws

The Central Midfielders:
Again, as this is for top tams only, the midfielders need to be complete. In the MCr we use a more attacking one and in the MCleft, strengths are more important. But, as said before, they both need to be almost complete


The Wingers
Pace, Flair, Intelligence, Composure, Stamina etc. To sum it up… World class wingers are, if not needed, then a massive help. In this position the team will not suffer defensively if they are not superstars but if going for the CL trophy, you probably will not get your hands on it if these guys are not up for it, especially when using the more defensive versions like Counter or Defensive

The Forwards
The FCright should be a complete forward and the FCleft should be a quick striker.

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The set” 4411”

This set can be used by most teams but as we play with only one forward, it’s important that he, relatively speaking, is really good. An extra version, called 8-SUS, and is included in this set. It is to be used against very attacking teams, like 4-2-4 and you have to use OI. Close down/always on Fbs and Mc. Tight mark on Wingers and strikers


Playmaker: No

Target man: No

The DC:
Same as in the previous version

The Fullbacks:
Same as previous, nothing really

The Central Midfielders:
The MCr is a more attacking one and has free roles in some versions so “off the ball” is an important stat for him. The MCleft is more defensive and needs to be strong and have good passing skills.


The Wingers

Just as previous versions. I have used both wingforwards and MCL/R

The AMC


If you are a top team then use a player like Gerard, lampard rather then a Flair full Argentinean with 2 in every stat that relates to any physics. Also have a look at his marking as he is on man marking on one of the AIs MC. I always want him to mark the more defensive ones

The Forward

Needs to be quick and strong. As mentioned above, when playing with only one guy up front, it’s important that he is good. If rotation your squad, use the quick one in the lower versions and the strong one in the higher

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The set” 4231 NO Target Man

This set can be used by most teams but as we play with only one forward, it’s important that he, relatively speaking, is really good. An extra version, called 8-SUS, and is included in this set. It is to be used against very attacking teams, like 4-2-4 and you have to use OI. Close down/always on Fbs and Mc. Tight mark on Wingers and strikers
The difference between this set and the one with a target man, is that in this set , the players can get away with lesser passing skills

Playmaker: No

Target man: No

The DC:
Same as in the previous version

The Fullbacks:
Same as previous, nothing really

The Central Midfielders:
The MCr is a more attacking one and has free roles in some versions so “off the ball” is an important stat for him. The MCleft is more defensive and needs to be strong and have good passing skills.


The Wingers

Just as previous versions. I have used both wingforwards and MCL/R

The AMC


If you are a top team then use a player like Gerard, lampard rather then a Flair full Argentinean with 2 in every stat that relates to any physics. Also have a look at his marking as he is on man marking on one of the AIs MC. I always want him to mark the more defensive ones

The Forward

Needs to be quick and strong. As mentioned above, when playing with only one guy up front, it’s important that he is good. If rotation your squad, use the quick one in the lower versions and the strong one in the higher.



The better Half


FAQ SECTION


Q - I am playing in the lower leagues and/or woth a team wih average players. I find the instructions for my players, using the 442 NO Target man Set, to be suited for better players, is there any known tweak to suit my team ?

A - I user have done this,
I tweaked it slightly by reducing the long shots of my MCs to rarely and for the FCr to mixed. My players simply aren't good enough from range to have them taking many long shots I also changed the FCl to more of an in the box striker by putting him on fwd run often and reducing run with ball to mixed with everything else at rarely.

You could also try to give the FCR more of "Target man" instructions .ie. mixed - rarely - mixed - rarely - mixed ( no hub or free role) and the FCL the poachers instructions like in the example above
 
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The Happy Hammer project



Inspired by Cleon and his Sheffield United project:thup: this second post that will be called “ The happy hammer project” will be continuous updated with match reports from a new started save. The point off this post will be to show my reasoning behind the tactical choices and an evaluation of the decisions made and hopefully this will bring more clarity for users about version picking

I have chosen to manage West Ham with 9.3 databases and off cause 9.3 patch. We have been predicted by media to finish 10:Th and minimum – and the chosen - board expectations are Top half a finish. Now, for those that have not yet played West Ham in 9.3 let me tell you one thing. They have no squad depth at all. I would even go so far as saying that they seriously lack in players and that bringing in 4-5 new rotation players would be a mere minimum and probably not enough to see us through a season if getting injuries. The situation is actually so bad that the reserve, apart from backup players out on loan, is full of U-18 players.

We start with £4 million in transfer budget and during pre-season I spent 3 of them on a FB( Sylvinho, Barcelona), Winger( Angulo, Valencia) and a pacey complement striker, Mbokani from Standard. We still need to bring in 2 more defenders and hopefully they will come in the winter transfer window.

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Match 1 EPL – Man UTD – West Ham 3-1 ( H.T 1-1)

AI Formation: Flat 442
Our Starting version: 7. Defensive
Marking system: My wingers tight man marking theirs, so no changes
OI: None
Reasoning behind tactical choice: I wanted to play slow with possession in a defensive match with the aim to get a point and maybe get United frustrated and leave to many players up front, us getting good possession in the final 3:rd s well

They started out by scoring 1-0( Berbs) in the 2:nd minute after a scramble in the box. After that goal we were in control of the game creating some nice chances and scored 1-1 in the 25:Th minute:

H.T: 1-1, we dominating the game in chances and possession
Tweaks made: None, nut checked so that AI had not made any formation (player changes that could mess up my marking system)

The second half continued were the 1:st ended. About 15 minutes in to the half AI made a change. They brought in a new winger and at the same time they seemed to push there wingers forward even more. So I removed the man-marking as I did not want my Wingers sitting in the lap of my defenders.

With 4 minutes to go United went 4-2-4 and tweaked… OI tight marking/always on the front 4 and closing down Always on the back four. They did not create much but scored from a corner in the 91:Th minute. So I changed version to Overload and removed all the OI. It gave me 2 good chances, with 2 ccc´s but when I failed to score UTD hit me on the break scoring 3-1

Final Result 3-1 ( 1-1)
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Match 2 :West Ham – Fulham 3-0 ( H.T 2-0 )

AI Formation: 442 flat
Our Starting version: 3. Attack home
Marking system: No changes
OI: None from start
Reasoning behind tactical choice: I wanted to push them back and play attacking. I also intended to implement OI on their forwards as soon as I could figure out their roles., Close Down/ Always on the more attacking and Tight Marking/Always on the deep dropping. This I do as I don’t want them to get hold/in possession of the ball high up in the field and allow their team mates to push up.

The match started out well with us pushing them back. As I always use full match from start it was easy for me to see how there forwards behaved and after only 1 minute I gave OI mentioned above and changed to extended highlights. We scored 1-0 in the 3:rd minute inside the box. After that they had a little more possession but only because they passed the ball around between their defenders. In the 21:st minute we scored again from a cross. After that I changed version to Balanced as I wanted to get more possession and be a bit more careful. We gained more possession and had 1 more ccc´s and they never threatened to score.


H.T 2-0
Tweaks made: As always, playing with the versions using man-man on the wingers, I reassured my self that this hade not changed due to formation changes etc, etc. I also say that they had made a FC sub so I removed the OI and used Full match again

The Second half. Started just like the first by implementing the OI Close Down/Always on the higher forward and Tight Marking/Always on the deep dropping. The second half was really boring and not many chanced were created. In the 66;TH minute we got a penalty and scored 3-0. After that I changed version to 7.DEFESIVE and subbed some tired players. By this we hade the ball for the remainder of the match, just passing it around between our midfield and defence, creating 2 dangerous chances by a direct ball from our deep lying midfielder onto our target man when the AI players were not on their toes and dragged out of position.


Final Result 3 -0 (2-0 )

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League Cup Southend( L1) – West Ham 1–4 ( H.T 0-2 )

AI Formation: flat 442
Our Starting version: 4. Attack away
Marking system: no tweaks
OI: Close Down/Always on their advancing forward( 2 minutes in to the game)
Reasoning behind tactical choice: As I rested 6 players from First 11 I wanted to be a bit more cautious as the replacement players all were form the U-18. And I also suspected them to play with many men behind the ball but not too defensive and with some advancing midfielders I chose this version, to drag them out of position by playing patient build up high up in the field

After having most of the ball for the first 15 minutes they seemed to play much, much more defensive than It thought they would. There defenders was almost sitting in the lap of their defenders so in the 20;th minute I changed to 1. Overload and it took me only 3 minutes to score my first goal and after having 3 more chances they lifted up the team. At that point Overload is pretty dangerous as we will be loeving too many players up front, not tracking back so I changed to Attack Home and I scored 2-0 in the 42;nd minute

H.T 0-2
Tweaks made: None

The Second half started out by them scoring , the scramble in the box after a free kick, only 2 minutes in to the second half. We scored 3-1 and 4-1 within the next 10 minutes and after that I subbed some of my first team players and finished the game with 9 U-18 players and using Balanced after switching to it in the 70th minute.

Final Result 1 -4 (0 -2)

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Match 3 Chelsea – West Ham 2–0 ( H.T 1-0 )

AI Formation: 4-1-2-2-1 with AMR/L and lone FC
Our Starting version: 6.Counter
Marking system: Changed to zonal in midfield
OI: Tight marking/Always on lone FC
Reasoning behind tactical choice: Against United I wanted to play a defensive possession game but here I think out chance lies quick counter attacks down the flanks, exploiting the space between their AMR/L and the Fbs. I removed the man marking in midfield. And employed tight marking/Always on the Lone FC

They started out in a high tempo but slowed down a bit after 10 minutes. They scored after an offside goal in the 15: Th minute. After that it was all Chelsea again and we had lost control of the game so I switched to 7.Defensive to regain it. (And off cause I removed the man marking in this version to). No more chances were created in the first half
H.T 1-0
Tweaks made: None

The Second half started and my plan was to keep the result 1-0 until making a late effort the last 10 minutes. Chelsea was in complete control of the game even though not creating more then short from distance. 10 minutes form the end we changed to 1. Attack Home but just before the changes had been implemented the got a corner and scored from it 2-0. The rest of the game we got our only 2 Ccc´s but the game ended 2-0


Final Result 2-0 (1 -0)

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Match 4 EPL West Ham – Arsenal 2-0 (0-0)

AI Formation: flat 442
Our Starting version: 7. Defensive
Marking system: -
OI: none as the strikers move into channels a lot
Reasoning behind tactical choice: Having lots in injuries I had to start the match with 2 U-18 players and only 2 players competent playing in defence. Together with injuries on my 3 best attackers, my aim was to ****** a draw playing defensive and with the higher possession.

It started out boring, boring, boring as no team had any real good chances. Good work boys!
H.T 0-0
Tweaks made: No tweak, but I started out the second half in full match to see if their MR/L were attacking me higher up in the pitch, they were not so no changes in man marking

The second half started by us scoring from a corner, only seconds into it. The match continued the same way as 1:st half until the 55;th minute where they started to gain possession and take control over the match. In the 65:th minute we changed to 4.Attack away as I wanted my players further up in the pitch but still playing slow an on the counter and it worked very well as we regain possession and scored 2-0 from a penalty in the 76;th . After that I saw the game out and with the same tactic, only removing the fwruns on the wide players as Arsenal went 4-2-4. A fantastic win that was down to us reacting and changing tactic in time, when they were gaining possession in midfield. If I had waited 10 more minutes we had probably conceded
Final Result 2- 0(0 -0)

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Match 5 EPL Tottenham – West Ham 0-1 ( H.T 0-1)

AI Formation: flat 442, playing a direct game down the flanks( scoutreport)
Our Starting version: 4. Attack away
Marking system: -
OI: like the recommended in SP
Reasoning behind tactical choice: I wanted to go into this game and try to slow things down a bit, but without sitting to deep. If Spurs were to come at me to much and leave big gaps between their wide players( MR-DR) I would switch to Counter for a quicker approach down the flanks

They started In a little more attacking manner than I expected but did not create anything dangerous as their were playing too fast, being sloppy. So in the 20th minute we switched to Counter as they, after the initiall attack left their FBs behind while still using advanced wingers( now leaving the gaps I hoped for). I had 3 dangerous chances in the last 15 minutes and scored form one of them, 1-0 in the 42:nd minute, a cross from our left winger.
H.T 0-1
Tweaks made: None

The Second half continued as the first ended with us being nearer getting a second than them being equalising. When there was 12 minutes left they went 4-2-4 and we made these tweaks. Tight Mark/ Always front 4, Close down/Always on their very tired MC´s and FBs. It worked a treat and we should have scored twice but failed doing so in a bizzare fashion. 2 consecutive London Derby Winnings
Final Result 0-1 ( 0-1)

Match 5 EPL WEST HAM – WIGAN 2-0 ( H.T )

AI Formation: 4411
Our Starting version: 1.Control
Marking system:
OI: Close Down/ Always on FC, Tight Mark/ always on AMC
Reasoning behind tactical choice: As Wigan play with many men behind the ball Io wanted to play slow and with possession. As I did not want to use counter attack( defensive or attack away), that left me with balanced and Control and I chose the more attacking one.
Wr started out by having 65 % of possession after 15 minutes and scored 1-0 after 21 minutes. We had 3 more ccc´s befpre the h.t whistle
H.T 1-0
Tweaks made: None

The Second half started out just as the first one but we dropped in possession by the minute, Just as I as going to change to Balanced we scored 2-0. After that I played out the game with Defensive, regaining our high possession.


Final Result2 -0 (1 -0)
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Match 6 EPL Bolton – West Ham 0- 1( H.T 0-1 )

AI Formation: 4141
Our Starting version: Attack away
Marking system:
OI: - Tight marking and Closing Down/ always on their lone FC
Reasoning behind tactical choice: I wanted to play a slow game with me having most of the possession

They started of by having a real go at me, producing 2 ccc´2 the first 5 minutes. It was clear that they were much, much more fired up as they were winning every run for the ball, even players with 8 in pace and acc beat my 18, 18 players to the ball. At this point I had to reconsider, maybe getting 1 point would be the best result here so o changed to 7. Defensive. They were now given a little more time on the ball but all my players were in position so they did not create anything dangerous. After 35 minutes we had a good run down the flank and scored 1-0. After that they went a flat 442 instead
H.T 1-0
Tweaks made: Decided to lift up the team a bit as I did not want to be that defensive anymore. If they were coming at us big time in second half I thought it would be bettr to actually attack them a but more so I switched to 6.Counter.

The Second half started by them having 2 corners but apart from that we seemed to control the game, exploiting the holes they left on the flanks when attacking. Nothing more happened during the game and we defended our selves with ease when they went 4-2-4 by using tight mark on the front 4 and closing down on their Mc and FB


Final Result 0 -1 (0 -1)
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Match 7 EPL West Ham – Aston Villa 3–1 ( H.T 3-1 )

AI Formation: 4-1-2-2-1 (with AMR/L)
Our Starting version: 6. Counter
Marking system: removed the man marking in midfield
OI: tight mark close down hard tackle = Always on lone FC
Reasoning behind tactical choice: A.Villa were top of the league pre-game and I suspected that their Fbs would stay back most of the times whilst their wingers would bomb the flanks.

And I was right. They played direct balls up t their FC(Heskey) and advanced with half their team and since we most of the times took the ball from him, their whole midfield were out of position when we hit them on the break. We did this 6 times ( shown in extended highlights anyway) and scored 3 goals. After that I made a mistake and let them into the game again by continuing to play Quick Counter attack. They hit back 3-1 after having played a more defensive possession football for the rest of the half almost scoring twice more

H.T 3-1

Tweaks made: I changed to Balanced, again removing the man marking and implementing the same OI as from match start

The Second half started boring, boring, boring. They had 2 shots at target and we 4 for the remainder of the game

Final Result 3-1

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Match 8 EPL Liverpool – West Ham 2 -3 ( H.T 2-1 )

AI Formation: 4231 with 2 DMC and AMR/L/C, FC
Our Starting version: 6.Counter
Marking system: removing the man marking
OI: Close Down/ always on FC and tight mark /always on the AMC
Reasoning behind tactical choice: 2 reasons. 1.) Its good against team playing like Liverpool, villa and..2.) It seems to suit my team

Both teams had a couple of chances before they scored 1-0. We miss a couple of easy runs before getting 1-1. I must admit I was a little worried about their 2 DMC as they had too much time on the ball. At the same time I did not want to drop my strikers down or raise my central midfielder. Just before halftime they scored 2-1 from a 40-yard fluke free kick.

H.T 2-1
Tweaks made: They changed to a 4231 with MC and the AMC in AMCleft and the FC in FCr so I did not have to worry about those DMC anymore

The Second half started with us really fired up as the team talk seemed to have done the trick. We scored 2-2 and as the game continued we pushed for a wining goal. We scored 3-2 from dodgy penalty (ha-ha). After that they went 4-2-4 and we implemented the usual OI, removed fwruns. No problem even though we finished the game with 10 men after Mr been sent off ( put the FCr in his position)

Top of the league !!


Final Result 2-3- (h.t.2 -1)
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Wow you really worked hard , much apriciated :).

i'l be using a league 1 side and i'l be sure to take a look and give you some feedback.

Thank yeww
 
it works!! just beat stutgart 1-0 with yr def version. the squad i sent out there was
pretty weak with toni injured, some of the others int'l duty, etc. all against. tks
 
You've put a lot of work into these.Well done mate.;)
 
Worked really well. used it for the full season with Leeds , finished and scored 94.
 
Im trying these tactics now and getting some very impressive results,im not getting as involved with the OI as much as you do mind but they are still working very well.They are about the most impressive tactics ive tried off this site,very solid.You should upload them on the tactics page mate so everyone can try them.
 
Im trying these tactics now and getting some very impressive results,im not getting as involved with the OI as much as you do mind but they are still working very well.They are about the most impressive tactics ive tried off this site,very solid.You should upload them on the tactics page mate so everyone can try them.

I though I had ? (provided links to them anyway, but in the right section surely ?)
 
I've played three league games with these tactics:

Got beat 2 - 0 off Everton first game of the season, started by played balanced, moved onto attack away and finished off on attack home. None worked and I was soundly beaten.

Got beat 1 - 0 off Man City. Much more of an even game, I created chances, kept hold of the ball better (played attack away from the start). but conceded a last minute goal.

Finally broke the duck with a 3 - 1 victory over Fulham. I played attack from the start, then changed accordinly during the game.

I also beat Leyton Orient in the Carling Cup 6 - 0, but that counts for nothing.
 
[LEFT said:
robisok[/left];80091]Will these tactics work for European games as well?:)

Yes. I will work. Perhaps my new tweak will work even better as its better suited for teams at higher levels( the thread will be updated tonight with 2, or 2 more sets based on this)
 
Fist post updatd with 2 more sets.

- New 442, NO TM
-4231, using a Semi Tm

My 41221, using a DMc playmaker is almost finished as well as my 4141 and 4411 and will prbably be posted in the coming days
 
Awesome tactics bud, I am playing a game in which i created a team for the town i grew up in and added them to the BSN withough giving them any mony, players or staff. In my first season using my own tactics I came 19th (just). This season despite being 500-1 to get promoted and being predicted 22nd (after i brought in new signings) these tactics have me sitting pretty in 4th place a little over a quarter of the way through the season and I have beaten the just relegated league leaders twice now (when i beat them away in the conf cup they were undefeated previously). Thanks for the help
 
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