Here are the parameters set in my test. Which ones of these do you think lessens accuracy?
1. Using the same savefile for every tactic tested (so they get the same schedule)
2. Used FMRTE to set all players’ age to 17 in order to have 40 available players. This is because I want every tactic to have the same chances in regard to player types.
3. All players are real players from the EPL with CA ranging from 135-145.
4. There are lots of different player types available, and several of each type.
5. Used FMRTE to freeze players fitness and morale to 100%, so that “bad luck” in one game doesn’t affect the next. Equal chance every match for every tactic.
6. Used FMRTE to set tactics to 100% fluid before the first league match.
7. Since the tactic test is set in the EPL, the test results are limited to that league. However, this is usually a pretty good indication anyway, since the EPL has a lot of different formations to face.
8. There are no team talks, as this is a random element that I want to omit.
9. Assistant manager does not do OI’s, as this is also a random element that I want to omit.
10. Removed all players’ preferred positions in the FM Editor, so that all tactics have an equal starting point.
11. Removed all players’ ppms in the FM Editor, also to make sure all tactics have an equal starting point.
12. Reputation of test team set to 7000, to resemble a mid-table / sub-top team in the EPL
13. Only testing one tactic at a time, to avoid tactics facing each other, as that would result in less accurate results for players who don't play online (like myself).
14. Used FMRTE to set the stat “injury proneness” to “1” for all players and all injuries chance to minimum in editor.
1 - I do the same
2 - dont need to this as there are no squad rules in my database
3 - I use all real players too
4 - I make sure there are enough players for all positions
5 - I strongly disagree with this as I think one of the most important things with testing a tactic is how quickly it bounces back from a bad result.
6 - Again I stongly disagree with that because in a real save your tactic will take atleast 10 games to become fully fluid as it will in my test.
7 - the problem I have found in using real teams are other events influence the opposition when they play in europe, cup competitions etc.
8 - my assistant always does team talks
9 - I dont use OI's unless the tactic author suggests any.
10 - I leave these as they will be present in a real save.
11 - I leave these as they will always be present in a real save
12 - All my teams are set to 10,000 but it dosn't matter as media prediction is set by the quality of the players in the squad.
13 - same
14 - set injury proneness to 1 in editor and chances of any injuries to 1/1000000 in editor.
15 - retire all players from international football
16 - set all players to retiring at the end of current contract this stops players from asking for transfers and losing morale when not selected.
17 - used realistic disciplinerary rules so that dirtier tactics are punished when the better players are suspended and the lesser players have to play.