Hey Guys,
If I trained a player on a new position where he is actually already 'accomplished' (dark green dot), is there a chance it will improve to natural (bright green dot)?
Greetings,
I was searching more deeply through the menu options under the tactic menu in the tactics screen and saw the "Auto Assign Duties". I clicked it and now it's greyed out. How do I switch it off again? What does it actually do? Does the game engine decide the duty of my players? I can't find any mention of it in the manual? Also, what does the auto assign roles actually do? Where can I find out about this?
John
Two small questions.
Is there really any difference between player roles for the same positions other than it altering the sliders and everything u can change manually? Ie I give someone the role of advanced forward then change everything so it looks the same as the sliders for a trequartista - will the player be a mix of the two?
The second question is linked, I'm trying to get Stanislas to play like an inside forward on the left of a flat 442 formation with overlapping fullbacks, is this achieable and if so, how? (overlapping fullbacks already worked out)
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bump
for the first question, I have a same question like this before, what i get the answer is the player will become a trequartista
maybe i am not correct, but this is what i get
At least for my fullback it was different' altough sliders were the same. I changed duty from support to attack, and there really was a big difference.
maybe u forgot mentality?
Yes, I have seen this happen to some players, but I also trained other players for a long time and it didn't seem like they were going to hit natural. In any case, if you want a player to permanently play another position, you should definitely keep them on new position training. If you look at editor values the position rating for accomplished goes from 15-19 (out of 20), so you'll definitely be able to improve him even if it takes a while to get to natural.
How I can stop my CMs and DM to drop to defence line when defending? Now my defenders and all 3 midfielders are sitting in the edge of area, while forward is waiting in the middle of the pitch. And still, opponent gets many chances playing the ball behind my 8 man line, via ground, because there is so much space for midfielders.... Also my wingbacks just run with opponent wingers all the way to byline from half pitch, not making any challenge to win the ball.
I play with high defensive line, closing down set to press more, DM mentality is normal and CMs and WBs mentality are both attacking. OI I close down and tackle hard opposition wingers and CMs, but really doesn't make any difference, and if does, at least it doesn't do what I want them to do.
You might want advice from someone a bit more tactically adept at the game than me, but half the problem might actually BE the fact that you're pressing/ closing down so much - pressing = hounding whoever has got the ball. So don't put that into your tactics and try implementing zonal marking instead.
Pretty difficult to ask a dm not to come back to help out his defence, that is half his job after all, so if you don't want that to happen I'd suggest not playing with one.
I could write an essay on that questionTop of the morning, I have a question in general, is it correct to assume that most of the modern formations are variations of 442?
Probably a 4-2-3-1. Take a look at Mantralux's 4-2-3-1 if you want an in-depth analysisWhat is the best tactic to use as aresnal
Top of the morning, I have a question in general, is it correct to assume that most of the modern formations are variations of 442?
So basically you are saying the formation doesn't matter?Well, many of them are, for example very common 4-2-3-1 is 4-4-2 with one forward dropping to AM position. In FM also wingers play little higher, but IRL football it actually doesn't have much difference, they basicly do the same thing.