The Better Half - 11.3 Plug & Play (!)

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Do you think your tactics are suitable for the BSS? (I'm dartford)
 
I can see people desperate to find wingbacks with the Inga särskilda preferred move :)

WTF is Inga sarskilda?

haha

Its Swedish and means. "No specific"

It forgot to remove that line when translating my thread into English

---------- Post added at 12:34 AM ---------- Previous post was at 12:31 AM ----------

Do you think your tactics are suitable for the BSS? (I'm dartford)

My only concern is the use of a playmaker, other than that, you should do fine with a much lesser team
 
My final 11.1 version of the Narrow Diamond DOWNLOAD LINK

This version is a tweak of kollys tweak of my first version.

  • Channel the play through the midlle
  • Playing slow and narrow
  • Deep lying playmaker in MCright
  • Strong Target Man in FCright
  • Quick Poacher in the FCleft spot
  • Attacking wingbacks that huges the touhcline, hold up ball BUT make no fwruns ahead of the ball
 
Early beta of a Wide Diamond using a Target Man.

The approach is the same as in the quote beneath. Here, I have uploaded 3 tactics. The Control versions is the one to use and tweak by changing strategy and using shouts. The other 2 are the ones I use in the match preparation along with the Control version ( not current tactic). In the end, there is no need to actually use more than the Control version( of my tacticfiles) as you can make the tweaks yourself by just changing the strategy and re-save the tactic under a different name, all depending on what strategies you want to use. Control, Defensive and Attack are just the ones that suites me the best in match preparation as we cover both slow, medium and quick tempo as well as narrow, medium and wide width

We use normal wingers that looks for space and with rather attacking wingbacks that supports the wingers rather then making runs ahead of the ball. In the center of the park, we have a hardworking and defensive DMC that needs to be up for the job of covering large areas. The AMC drops deep and acts like a linkman. Up front, we use a strong Target Man in the FCleft position and this man is the main scorer. His partner has a tweaked role and drags the opposition apart, often setting up the Target Man


The tactics are found at the bottom of the post



Recent result, 2nd season

brumtable2ndseason.png











My Approach




Basically, I use the TC in a slightly different way, a way that I intent to for the coming time and this is how..



In my opinion, the more defensive and Attacking approaches brought by the TC comes with a flaw and its that the Strategy change has a double impact and I want to avoid this.


Example – Defensive


When we use this strategy, we sit deeper, the players look for t-balls and fwruns forward much more seldom and as the players mentality is also lower, it means that they will play even more cautious and are less likely to look for these t-balls. Movement into channels etc.


Example: Attacking Strategy


Same thing here, only now we are playing too attacking. We look for more t-balls and forward runs but as the mentality setting are much higher, they are doing this at every coast and in combination with the low time wasting that make the players make rasher decisions, the attacks are too often made in haste.


Therefor, I tweak the menatlity so that this variable is fixed and dont change with the strategy changes


I


Step one


- Use the formation that suits the current squad


Step Two


- .Use the roles that suits the players and the player Duties. Use a Philosophy and Strategy that suit the current ability and status of the club but stay away from the more attacking and defensive versions. I consider Counter, Balanced and Control to be the only 3 that works in this approach that I am to explain


Step Three


- Save the tactic


Step Four


- Make the mentality of all the players “fixed” so that they don’t change when changing strategy. i.e, tick their mentality and set it just as it was before ticking it


Step Five


- Do the same with the Closing Down only this time, set it on a slightly higher notch than in the middle


Step Six


- Save the Tactic as “ Normal Tactic”


Step Seven


- Change the strategy to a more defensive one and save it as “Defensive Tactic”


Step Eight


- Once again change the Strategy to a more attacking one and save it as “Attacking tactic”


Step Nine


- Use these 3 Tactics in the Match Preparation


Before each game, I now choose what strategy I want to use, either by loading up the correct version or by just tweaking the Strategy of the Normal Tactic ( I prefer this option).




As I explained, I use either Counter, Balanced or Control in this Framework and therefore, we never get too Defensive or Attacking when switching to these Strategies in-game or when making Shouts but instead only get the good benefit of these sideline instructions


Time for the Match


Now, I can either start the match with a different strategy, a strategy change that does not effect the mentality of the players, The effect that is has is the settings of the players, their tendency to make fwruns, hit t-balls or hold on to the ball and make safer passers etc, without having this double effect that the normal strategy change brings.


I play as Birmingham, 2ND season and whilst having a pretty strong team that should finish top 8, we are no way near teams like City, Chelsea, Utd, Arsenal, Pool and Spurs. I have chosen the Standard/Control as my Framework but against these teams, I have played mostly with Defensive sideline instructions ( Defensive or Counter Strategy and more cautious shouts). Against lesser teams at home, I ten to start with the Tactic as it is and make shouts depending on what I See in the game. Perhaps play Wider, Exploit the flanks or try Overlaps to bring out the bombing fullbacks.


This approach has brought me much more joy to the game




 
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Post 62 is the definitive narrow Diamond formation then? I've been using the one from your first post for my San Marino team and have had fairly good results. It seems very good at dominating home games, but seems to have a tendency to wobble away from home. I'll try the new update, and also dabble with the wide diamond :)
 
Yay a wide diamond, my favourite formation :wub: definitely donwloading
 
Post 62 is the definitive narrow Diamond formation then? I've been using the one from your first post for my San Marino team and have had fairly good results. It seems very good at dominating home games, but seems to have a tendency to wobble away from home. I'll try the new update, and also dabble with the wide diamond :)

Its the final " 11.1 version", Yes : D. ( if not wanting to use a playmaker and/or target man, you can unick those)
 
Ahh I'll see, I'll certainly be watching this for future updates :)

Been using the 11.1 version of the narrow diamond and I've seen much better results. My team pass the ball very smoothly and the two strikers seem to work very well as a pair. Not yet done any tinkering, but the one thing I was thinking about is trying to get the DM more into the game? It seems to me he is often passed by as the defence pass it to one of the CMs rather than the DM?

Also do the same shouts hold in the 11.1 version? Being new to FM11 and not having played FM 10 shouts are a bit above my head :P
 
Ahh I'll see, I'll certainly be watching this for future updates :)

1. ) Been using the 11.1 version of the narrow diamond and I've seen much better results. My team pass the ball very smoothly and the two strikers seem to work very well as a pair. Not yet done any tinkering, but the one thing I was thinking about is trying to get the DM more into the game? It seems to me he is often passed by as the defence pass it to one of the CMs rather than the DM?

2. ) Also do the same shouts hold in the 11.1 version? Being new to FM11 and not having played FM 10 shouts are a bit above my head :P

1.) the DMC is used a a clean up guy and i pay very little attention to the fact that he is not involved in the build up. At most levels ( i.e most teams) this guy should not have the ball much as he is useless at passing ;D )

2. ) Long term and using more micro management: If wanting the best playing experience, then i would make a tactic or your won and use the shouts and learn them.

Plug & play, then just stay away from them. if you like concentrating on building a team, then it works without them
 
Hello TBH using your wide diamond and got a few problems;

Firstly im not scoring enough goals, my strikers are missing a lot of chances.

Also, when my target man is through on goal, he is passing backwards to my poacher who has a man nearby and is tackled/ shot blocked.

Can you help?
 
What are the nearest equivalents to riot AMC and riot FC and complete linkplayer which are already ont he game?
 


BACK


After being absent from the forum during the winter, I have picked up the FM-disc again and have been playing for the last weeks. This have resulted in 2 new tactics. They are both tweaks of the old Narrow Diamond tweaked by Kolly. When having played with these tactics, I have not used any shouts at all so these are pure PLUG & PLAY
:D ( although I have been changing the role of the wingbacks in 5 % of the matches)

When implementing or trying these tactics, make sure that you unpick the team before loading them up


Formations:
4123 & 4231(narrow and deep)
Style of Play: Ridig, Control in a slow and narrow approach and through the middle



The 4123 ( called NYA FMBASE: 433)

The Wingbacks: This is probably the only tweak I make depeing on who I am facing.( defend, support or Attack)
The DMC - Defensive Mid
The MCr - Holding Playmaker moving into channels
The MCleft - Box 2 Box kind of guy
The Outer FCs - Making runs form deep, dragging the defence apart
The Central FC - Our main poacher

The 4231 ( called TBH - Deep & Narrow 4231)

The Wingbacks: This is probably the only tweak I make depending on who I am facing.( defend, support or Attack)
The DMCr - Holding Playmaker moving into channels
The DMCleft - Keeps it simple
The Outer AMCs - Making runs form deep, dragging the defence apart
The Central AMC - Acts like a linkman and arrives late in the area
The Central FC - Our main poacher
 
Yet more genius I assume TBH? ;)

Are you using OI on the plug & play ? I'm looking for a 4231, albeit not a deep one, but I might have a play around with the deep & narrow and see what I can do.

Great work as per usual...
 
Yet more genius I assume TBH? ;)

Are you using OI on the plug & play ? I'm looking for a 4231, albeit not a deep one, but I might have a play around with the deep & narrow and see what I can do.

Great work as per usual...

I use the same OIs as I always consider using(,i.e if micromanaging) regardless of tactic.'

- Injured players: Hard tackling if his physic is low, show into injured foot/leg, close down/always if injuried foot/leg/knee etc

- Dangermen: I listen to my assistant manager and then implement some of his thoughts, like show onto weaker foot if he is onefooted to hinder him from using his talent in longshots, crosses

- Playmakers: If facing a deeplying playmaker, I tend to let one of the attackers ( in these tactics either the AMC( in the 4231)or the FCc(in the 4123) manmark him using specific manmarking

- Lone FCs without a supporting AMC: Close down always and hard tackle. This top ensure that he cant hold up possession until his teammates arrives.

- AMR/L-wingers: I limit their space and options, cutting angels, all depending on his ppms and preferred foot. Sometimes, when the opponent has no heading monsters in attack, its better to show a right footed AMR down the line to make a croos then to let him cut inside as the cross will be headed away by our defender. Sometimes its better to show a left footed AMR winger inside, even though this is what he wants, as he we have 2 DMCs their to cut angels. If the Winger has a supporting Fullback that hugs the touchline, then it can be better to show him down the line though. In the end, its important not only to evaluate the opponent but also the ability of our players and their chance of succeeding in cutting the angels. Its very risky to use any OIs on a 2-footed player with great feet and agility as he will beat our defender 9 times of of 10

---------- Post added at 12:45 AM ---------- Previous post was yesterday at 02:15 PM ----------


The 4231 ( called TBH - Deep & Narrow 4231)

The Wingbacks: This is probably the only tweak I make depending on who I am facing.( defend, support or Attack)
The DMCr - Holding Playmaker moving into channels
The DMCleft - Keeps it simple
The Outer AMCs - Making runs form deep, dragging the defence apart
The Central AMC - Acts like a linkman and arrives late in the area
The Central FC - Our main poacher

Another setting for the AMC that works really well if having a more creative AMc and feeling like your wasting him with the current uploaded settings.

aternativ.png
 
Great to see you back TBH. I speak for the whole community when I say we have missed you!!!!
 
Great to see you back TBH. I speak for the whole community when I say we have missed you!!!!

Thanks !

Regarding the new tactic. I decided to start a new Arsenal save, using the 4231 with the more creative AMC-setting. I have also tinkered with another setting, the one of the AMCleft. NOw I have him huging the toucline and roaming.Arsenal have a really, really good team for this tactic and my normal starting lineup have been like this

Sagna
Djourou
Vermaelen
Clichy
-------------
Fabregas ( playmaker)
Song
------------
Nasri
Arshavin
Wilshere
-------------
RVP


gunners12.png


---------- Post added at 02:29 AM ---------- Previous post was at 01:23 AM ----------

( played 2 more matches than in the table, 4-1 and 1-0 + beating Roma away 4-2)

gunners2.png
 
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NEW FLAT 442


Here it is.

Link

Width: Narrow
Tempo: Slow
Mentality: Normal
Playmaker: Yes, the MCright
Great with middle teams or with top teams playing away ? Oh yes !
Wins 5-0 at home against a lesser teams? Nope, but it gets 3 points

Flow of the game:

We use one playmaker that is the focus of the play. We use 2 Fcs that swap position in the field, NOT settings, NOT roles, but positions, by just giving them the correct settings and making sure they dont have any conflicting prefered moves !
The FCright drops deep and has a free role, he does not dribble at all and plays a direct game. The FCleft is more advanced and moves into channels and does not put in an defensive effort at all. This makes him play almost in the FCc spot and sometimes makes runs down the left flank, and sometimes down the right. When he does so, the FCright seeks the space in the box or at the far post, that the FCleft opens up

The Wingers have different settings, The MR moving into channels, also opening up space for the Fcs to move into and the ML hugs the touchline BUT has a free role meaning that he also seeks space, often the one created by the movement of the FCleft AND the movement of the MCleft that also moves into channels, but not as frequent at all, mostly when getting late into the area


Players:

The most important part is the attackers. For the movement to work, its very important that the more advanced FC, the left one, likes to either move into channels, run down right flank, get forward and NOT come deep to get the ball and NOT plays with back to the goal. Those pms on the other hand are perfect for the FCright



Shouts and Tweaks: To make this into a plug & shout tactic, you have to make the following changes for it to work

- Set FOCUS PLAY and WIDTH to default

* Much more attacking: Strategy = Attack, Get ball forward
* Slightly more attacking: Play wider
* Slightly more cautious: Play Narrow
* More cautious, still wanting to attack: Strategy = Counter, Get ball forward
* Even More Cautious: Strategy = Counter, Retain possession, take a breather, Wingbacks = defend
* Very Defensive: Strategy = Contain
 
TBH if you don´t mind me asking - would david villa fit in the role of riot FC?
 
Hi! TBH, why the central midfielders in your 4-4-2 flat tactics are zonal marking? Somehow I came to the conclusion that in flat 4-4-2 central midfielders must be man-marking, while in 4-5-1(where an Anchorman is present to fill the gap between defenders and midfielders) they are better with zonal marking. Am I wrong and why is that? oO)
Also got another small question. Isn't your wide diamond tactic too "uncreative" for a team for example like Marseille since like none of the players has high creativity allowed? I let my players use their creativity as much as they got(not to the maximum allowed 20 unless they are Xavi-like) since I prefer controlled attacking. What impact on the tactics would it have if I let the AMC(Lucho) have higher creativity allowed? Also how would your wide diamond look like if only one of the wide midfielders is defensive winger(and thus making overlaps with the fullback) and the other is attacking winger(Valbuena) not making overlaps with his fullback?
 
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TBH if you don´t mind me asking - would david villa fit in the role of riot FC?

yes he would

---------- Post added at 12:05 AM ---------- Previous post was at 12:01 AM ----------

Hi! TBH, why the central midfielders in your 4-4-2 flat tactics are zonal marking? Somehow I came to the conclusion that in flat 4-4-2 central midfielders must be man-marking, while in 4-5-1(where an Anchorman is present to fill the gap between defenders and midfielders) they are better with zonal marking. Am I wrong and why is that? oO)
Also got another small question. Isn't your wide diamond tactic too "uncreative" for a team for example like Marseille since like none of the players has high creativity allowed? I let my players use their creativity as much as they got(not to the maximum allowed 20 unless they are Xavi-like) since I prefer controlled attacking. What impact on the tactics would it have if I let the AMC(Lucho) have higher creativity allowed? Also how would your wide diamond look like if only one of the wide midfielders is defensive winger(and thus making overlaps with the fullback) and the other is attacking winger(Valbuena) not making overlaps with his fullback?

Marking: Trial and error really and for me, when playing narrow, zonal worked best( Mind you, this was with players that was good enough to do so. If having lesser skilled players, then man marking is much better, no doubt

Creativity: its set rather low as assume that users tweak these settings(creative freedom and long shots) to suit the squad at hand.

Wingers: Trial and error.If you have the players for it, then use those settings. They wont disrupt the tactic

I am currently remaking all tactics for 11.3 and the Wide dimaond is on my to-do list
 
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