TheBetterHalf
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The Better Half
Plug & Shout Tactics
This thread contain the following
The normal formations
- the formations
- the players
- the shouts
The asymmetric formations
- the formations
- the players
- the shouts
-
The framework of the tactics
As different as the tactics may be when it come to the actually flow of the game, all using different formations, a variation in focus passing etc, they all have one thing in common and its that they use the same positioning strategy. I have chosen to combine a Control strategy within a rigid philosophy. When using this philosophy, providing the team with staggered mentality settings, I find it crucial to tweak the default closing down settings provided by the Wizard. I think - and have always though - of the 3 different Closing Down descriptions not as Own area, Own half or Whole pitch but as Stand off from their defensive position, Close down at their defensive position and finally Close down in front of their defensive position. This means that if giving a defensive Central Defender with a "defensive" mentality setting a closing down setting set to bang in the middle, or even slightly higher, he will still not close down too high up in the pitch, getting dragged out of position, but instead just slightly higher up than his positioning in the field( mentality + d-line). The same goes if he has a extremely high mentality setting, like when using Overload, then a closing down setting of bang in the middle, or slightly higher, will still see him close down rather high but without getting dragged away and this is why the closing down settings of all players are tweaked in all tactics, to make they close down their opponents in a more balanced way, just in front of their defensive position. The attackers will track back after loosing possession high up in the field and the defenders will not take their place in the d-line, only to back off, creating a gap between the stratas but instead actually close down the players and close out the gaps where we want them to.
When it comes to the flow of the game, we are trying to play a possession based approach with lots of t-balls when the players see it fit to do so. The tempo and width are set to "Normal" and a few free roles have been handed out. So in short, we mostly use Rigid as a positioning bases rather than actually playing Rigid. The fullbacks on the other hand are acting more like..fullbacks within a rigid system and if you feel that you want them bombing forward, supporting the midfield and perhaps provide more width in the wingless formations when in possession, then just set their roles to Wingbacks instead....
TEAM INSTRUCTIONS
To save space for further screenshots in each and very post, these are the settings that applies to all formations
FORMATIONS/TACTICS
The first post contains the complete tactics. The 2nd post contains tactics that are still in their Beta stage
These formations/tactics have been uploaded an download links are provided further down in the thread. Notice that you might not be able to switch between the formation during a match as players might end up in a highly incorrect position.
The shouts and tactical tweaks
Yes, I use shouts and although many players have tweaked instructions - some settings therfor not being altered by them - mentality, tempo, width are
In some matches, I have started with a different strategy( counter) instead of making ingame shouts, but use the tactics as they are and only make pregame tweaks if you really see it fit( i did play more defensive because of injuries).
To go more Attacking
* Strategy - Attack – increases mentality, tempo and width , adds bombing fullback
* Shout - Exploit the flanks or overlaps
* Shout - Pass ball into space
To go more defensive
* Tweak - Focus passing - Through the middle
* Strategy - Counter, reduces mentality, tempo and with
* Shout - Retain possession-. Reduces the tempo
* Shout- Take a breather – Reduces runs from deep
To counter the opponent
* Tweak - Focus passing - Through the middle
* Tweak - Target man supply, if using one - Set to MIXED
* Strategy - Counter - reduces mentality, tempo and with
* Shout- Pass ball into space – adds more t-balls
Apart from these shouts, all being applied when changing strategy, I have also had success making defensive shouts using the default Control strategy. Retain possession and play more narrow have been my favourites
The players
Here you will find some hints about what kind of players that will suit the tactics. Just remember that every team has to be a balanced one and that some stats, like that all MCs needs to be able to carry out defensive duties, are left out as they are obvious.
Deep and Wide 4231
Fullbacks – Normal fullbacks
Central defenders – Pace is needed
DMCs – Creative and Intelligent( for the level playing at)
Wingers – Pace, dribbling
AMC – Scoring machine
FC – Quick poacher. If he has aerial ability its a huge plus
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Wide 4231
Fullbacks – Normal fullbacks
Central defenders – Pace is needed
MCleft – Creative and Intelligent( for the level playing at) Can be used as a playmaker
MCright Defensive minded and hardworking DMC/MC
Wingers – Pace, dribbling
AMC – Scoring machine
FC – Quick poacher
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4411
Fullbacks – Normal fullbacks
Central defenders – Pace is needed
MCleft – Creative and Intelligent( for the level playing at) Can be used as a playmaker
MCright Defensive minded and hardworking DMC/MC
Wingers – Pace, dribbling
AMC – Scoring machine
FC – Quick poacher
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Flat 442
Fullbacks – Normal fullbacks
Central defenders – Pace is needed
MCleft – Creative and Intelligent( for the level playing at) Can be used as a playmaker
MCright Defensive minded and hardworking Ballwinner
Wingers - Should be able to carry out both attacking and defensive duties
FCleft – Trequartista
FCright – Quick poacher with ariel ability
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Wide Diamond
Fullbacks – Normal fullbacks
Central defenders – Pace is needed
DMC – Creative and Intelligent( for the level playing at) Can be used as a playmaker
Wingers - Should be able to carry out both attacking and defensive duties
AMC – Scoring machine
FCleft – Strong Target Man
FCright – Quick poacher with Aeriel ability
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Narrow Diamond
Fullbacks – Normal fullbacks
Central defenders – Pace is needed
DMC – Creative and Intelligent( for the level playing at) Can be used as a playmaker
MCleft - Moves into channels, ends up in the box and links up with the TM
MCright - Arrives later and often seeks space out wide. Best using a right footed player
AMC – Scoring machine
FCleft – Strong Target Man
FCright – Quick poacher with Aeriel ability
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DOWNLOAD LINKS FROM FILEFRONT AND ZSHARE
DEEP AND WIDE 4231 - Filefront Zhare
WIDE 4231 - Filefront Zshare
4411 - Filefront Zshare
WIDE DIAMOND - FilefrontZshare
NARROW DIAMOND - FilefrontZShare
Flat 442 - Filefront ZShare
Some results
Narrow Diamond
http://img842.imageshack.us/img842/959/2ndse.png by TBH
Deep 4231
http://img838.imageshack.us/img838/8085/leagueq.jpg by Baroslfc5
Assymetric
http://img41.imageshack.us/img41/8660/bajsx.png by TBH
4411
http://img718.imageshack.us/img718/6331/taba.png by TBH
Results
Fulham
Great results with Fulham, mostly using the Counter shouts when playing away from home
Liverpool
Undefeated after 15 matches, top of the table. Mostly used the main Control strategy
Valencia
Top of the table after 15 matches. Mostly used the main Control strategy but have started some away matches with the Counter strategy. David Villa managed to score 1 goal each game and Silva 1.2 assist per game ( no corners ;D )
Part Two, The Asymmetric Formations
This 2nd part contains
- The Formations
- The Download Links
- The player roles
- The Shouts
- The Tweaks
- Other Settings and options
The Players & The formations
In this text, I will present some of the players that you will find in the formations below. In the screenshots, the players will be addressed as the shortening of their Role. Riot FC will be RiotF and the Riot Winger as RiotW etc. Have a look at the requirements for each and every role. When constructing or tweaking these formations your self, also have a look what they actually do with these instructions and pay extra attention to the preferred foot
As you also will see, only the roles that I my self have created are described in here as along with these, I use the roles setup by the wizard and their required stats can easily be viewed, as usual, in the Wizard whee they are highlighted
........Asymmetric Nr 1...........Asymmetric Nr 3...........Asymmetric NR 6
Download Links
Download Link Nr 1
Download Link Nr 3
Download Link Nr 6
The TBH Roles
Role: Riot FC ( RiotF)
Position: FCr, FCl
Mission: Score Goal
Often seen: At the end off the moves, beating the last defender with his pace. Moving into channels or drifting away form his defender seeking free space. Wining the golden boot
Footednessss: Right foot on right, left on left
PPMsMs: Move into channels, Gets inside the box
Important stats: Pace, Off the ball, Finishing, Composure
Preferred teammates: A Target man, Wide roaming MR/L on same flank
Role: Riot Winger(RiotW)
Position: AMR, AML
Mission: Score goals and setup goals
Often seen: Running up and down the flank, Actively seeking space between the FB and DC. Getting inside the box, with or without the ball, taking the shortest way to the goal
Footednessss: Right on right, left on left. This is important as he otherwise will not take the shortest way to the goal in between the FB and DC but instead dribbling sideways with the DC and FB cutting all angels for a pass or breakthrough.
PPMs: Moves into channels, Cuts inside, gets inside the area
Important stats: Off the ball, Acceleration( with pace), Dribbling, Finishing
Preferred teammates: Single central FC, Deep lying PLM on same side, SupportinWingback
Role: Link Winger (LW)
Position: AMR, AML
Mission: Link up attacks and setup goals, supporting the FC
Often seen: Connecting with an more advancelinkplayerer such as a Target man or TQ on same flank. Moving in centrally, playing a short passing game, not dwelling on the ball or dribbling too much. Creating space for a drifting box2box MC and/or Wingbackck. Crossing or making t-balls at the far post/opposite flank
Footednessss: Left on Right, Right on Left
PPMs Moves into channels, Gets inside the area, Huge touchline. NOT cuts inside and this is important as he otherwise will not take the shortest way to the goal in between the FB and DC and/or make a quick pass but instead dribble sideways with the DC and FB cutting all angels for a pass or breakthrough.
Important stats: Passing, Creativity, Agility, First touch, Anticipation
Preferred teammates: A link Player on the same flank, TQ or TM. SupportinWingbackck on same flank, Covering DMC, a box2box
Role: Scoring AMC (SAMC)
Position: AMC, AMCl, AMCr
Mission: Score goals and setup the FC.
Often seen : Running through the center with or without the ball. At the end of the moves. Seeking space between thDCsCs. Staying central
Footednessss: right on AMCr, left oAMCl
PPMs: Gets inside the box, Runs with the ball through the center, Makes t-balls
Important stats: Passing, Creativity, first touch, Acceleration, Off the ball, Long shots
Preferred teammates: A TQ, A Riot Winger, 2 driftinFCsCs
Role: Roaming Wide Winger (RWW)
Mission: Setup goals and create space out wide
Position: MR, ML
Often seen: Running up and down the flank, staying wide when in possession. Crossing at far post. Seeking free space at the far post. Arriving late in the area. Making overlaps with the Attacking Fullback
Footednessss: Right on right, Left on left
PPMs Runs down “correct” flank, Moves into channels, Gets inside the area
Important stats: Stamina, Crossing, Dribbling, Off the ball, Anticipation
Preferred teammates. A Riot FC on same flank, playmakerer on same side, an Attacking Fullback
The Wizard Roles - See the Wizard for most important stats ( they are highlighted)
Strong Target Man will be referred to as...STM
Quick Target Man as....QTM
Complete Target Man as...CTM
Complete Forward as....CF
QuicPoacheher as....QP
Strong Poacher as....SP
Trequartista as....TQ
Box to Box as....B2B
Ballwinning Midfielder as...BWM
Defensive Midfielder as...DM
AdvancePlaymakerer as...APLM
Deep LyinPLaymakeker as...DPLM
Attacking Fullback as...AFB
SupportinWingbackck as...SWB
Quick Defender as.... QD
Shouts
Shouts and tweaks for the asymmetric
To go more Attacking
- Strategy - Attack – increases mentality, tempo and width , adds bombing fullback if having tweaked those to support
- Shout - Exploit the flanks or overlaps
- Shout - Pass ball into space
- Shout Work Ball into Box
Defensive Shout
- Tweak - Passing focus - Through the middle
- Tweak - The fullbacks = let them have HUb and change the wide play to "huge touchline" ( also let both be Fullbacks on support)
-Shout - Strategy =Balanced
- Shout - Retain possession
- Shout - Take a breather
Counter Shouts
- Tweak - Passing focus - Through the middle
- Tweak - The fullbacks = let them have HUb and change the wide play to "huge touchline" ( also let both be Fullbacks on support)
-Shout - Strategy =Counter
- Shout - Pass ball into space
Overload Tweak
- Screen to come
The Tweaks, settings and other options
Fullbacks and Wingbacks:
- Feel free to make them more cautious
Actually Using a Target Man and/or Playmaker
- Most tactics don’t actually use one , but feel free to untick" the box where I have selected "none", or is there are more options than one, chose one your self
Set Pieces:
Corners - I have been using a poor corner setting to avoid any Me Flaw. Against poor teams, we do seem to score some lurker goals and dont know how to get rid of it as no-one is actually set to lurk.
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