Mate, I’d say if you do these things right then it’s possible to win everything in this game even with any default tactic :).



1) Proper squad building:

- You should have at least 3 equal quality players for every position in the tactic, in order to be protected from injuries/bans/tiredness that inevitable happens during every season.

- It would be very poor squad building having 7-8 super star players and other 14-16 players in the team are much poorer quality than these 7-8 super star players because during the season you need to use all 22 players to achieve success and it’s much better when all 22 players are similar quality.







2) Keeping “Match Sharpness” of all players in the team at high level

ddw2k2k22.png


“Match Sharpness” of any player in the team should not be less than 85% otherwise he won’t develop or even worse his attributes will be declining.

Obviously, it isn’t possible to give every player enough playing time to keep “Match Sharpness” above 85% so you need do make some players to be available for Reserve/U21 team

lssoa999.png


Please notice, that you shouldn’t move players to Reserve/U21 team because it’ll upset them, you need just make them available for Reserve/U21, also please notice that your Reserve/U21 might not have any matches at all or at some period so you need to make sure that it’ll have some matches and to do that you should go to its fixtures and arrange some friendly matches for your Reserve/U21 team.

feffe333333222.png








3) Proper squad rotation:

The logic is very simple – the higher conditions of your players compare with your opponent’s conditions the more advantage they’ll get over the opponent in the match

So it would be smart to use “B” selection in some unimportant Cup Match or Champions League Match and then use your “A” selection in a league match.

Or It would be smart to use “B” selection in a home league match vs the weakest team in the league to keep the condition of players in “A” selection for more hard matches.

I took just few example but there might be a lot different situation when your successes depends on your decision when to rest your best players and when to use them

How are you going to have 33 players in the squad and the minimum that they do not play are getting angry? You can not have Neuer, Buffon and De Gea for a position
 
Who's been the best AMC currently Everton 2nd season and Barkley is smashing it rotating the other AND with Assensio (on loan) and Kuki. Have a 27m clause for Assensio from Real don't know if can get better though ( Using striker version)

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i think he meant 22 players. Normally for a position, A : i will have a 25-30 age fully developed first team player, and B : a developing 21-25 age players for rotation. Then C : a 18-21 back up youngster to develop by subing them out. When the time goes by, then the B will become the new A, and you could sell your ex - A, and then the C will become your new B.
 
How are you going to have 33 players in the squad and the minimum that they do not play are getting angry? You can not have Neuer, Buffon and De Gea for a position


i think he meant 22 players. Normally for a position, A : i will have a 25-30 age fully developed first team player, and B : a developing 21-25 age players for rotation. Then C : a 18-21 back up youngster to develop by subing them out. When the time goes by, then the B will become the new A, and you could sell your ex - A, and then the C will become your new B.



Guys, probably I should explain what I meant a bit clearly.

You really don't need to have a 33 players team to achieve situation when you have 3-4 players cover for every position.

I usually have a pretty small team that consists of 22 players with only 2 GKs.

When I said that you should at least 3 similar quality players for every position I didn’t mean that you should have exactly 3 different players for every position and when I said that I mean this:

Let’s take WBR position, I usually have 2 players that are main players for this position

For WBL position, I also usually have 2 players that are main players for this positions

All my players for WBR position learn to play at WBL position and vice versa all my players for WBL position learn to play WBR position.

So you have 4 players that can play WBL position and 4 players that can play WBR position.

Also, players for MCL/MCR positions should have similar attributes with players for WBL/WBR positions so it’s posible to train someone of your players for MCL/MCR position to play WBL/WBR positions.

The similar action should be done to increase squad depth for Central Defenders position and any other position in the tactic, for example, you inspect all your players for MCR/MCL/WBL/WBR position and pick such players that have the most suitable attributes to play Central Defender positions and train them to play there.

So every position in the tactic should be covered by 3-4 players and to achieve that you should not have 33 players, it easily can be done with a small team that consists of 22 players.




Well, for small teams, that way to do a squad isn't allways possible, in my opinion :)

Mate, I used improper word "equal" but I should used "similar quality" instead.

The main idea is not to have a big gap in quality between your "A" selection and "B" selection and you can achieve that with a small club and a big club it doesn't matter.
 
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Guys, probably I should explain what I meant a bit clearly.

You really don't need to have a 33 players team to achieve situation when you have 3-4 players cover for every position.

I usually have a pretty small team that consists of 22 players with only 2 GKs.

When I said that you should at least 3 similar quality players for every position I didn’t mean that you should have exactly 3 different players for every position and when I said that I mean this:

Let’s take WBR position, I usually have 2 players that are main players for this position

For WBL position, I also usually have 2 players that are main players for this positions

All my players for WBR position learn to play at WBL position and vice versa all my players for WBL position learn to play WBR position.

So you have 4 players that can play WBL position and 4 players that can play WBR position.

Also, players for MCL/MCR positions should have similar attributes with players for WBL/WBR positions so it’s posible to train someone of your players for MCL/MCR position to play WBL/WBR positions.

The similar action should be done to increase squad depth for Central Defenders position and any other position in the tactic, for example, you inspect all your players for MCR/MCL/WBL/WBR position and pick such players that have the most suitable attributes to play Central Defender positions and train them to play there.

So every position in the tactic should be covered by 3-4 players and to achieve that you should not have 33 players, it easily can be done with a small team that consists of 22 players.



To illustrate what I said in that post here are few examples

In one of my saves I had Saul from Atletico de Madrid

Here are his attributes and the positions that he can play by default

Saul_Attributes.png


Saul_Default_Positions.png



Saul is left footed and has got only "Reasonable" rating for the right foot so by default he can cover following positions in this tactic: AMC/AMCR/MCL/CDL/CD positions.

But his attributes also suite well to play WBL position so I trained him to play WBL position and after that he was able to cover 6 positions in this tactic: WBL/AMC/AMCR/MCL/CDL/CD

Saul_New_Positions.png





Also, I had Daniele Rugani from Juventus

Here are his attributes and the positions that he can play by default

Rugani_Attributes.png


Rugani_Default_Positions.png


Daniel Rugani right footed and has got only “Reasonable” rating for the left foot so by default he can cover only 2 positions this tactic: CD/CDR

But his attributes also suite well to play MCR(BWM) position so I trained him to play MC position and after that he was able to cover 3 positions in this tactic : CD/CDR/MCR

Rugani_New_Positions.png







As I said If you do proper squad building and proper squad rotation then you can dominate this game and win everything with any average tactic and I’ve done that many times with tactics that were much weaker than Demolisher tactic because proper squad building and proper squad rotation gives you huge advantage over AI that is always poor at these areas, when you do proper squad building you are protected from unlucky injuries/bans streak but AI aren’t and when you do proper squad rotation then you always can have “extra” advantage over AI in some important match by using players that have Condition 3-5% more than the opposition player and that’s enough to have some solid advantage over AI in that match.
 
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TFF - A quick question m8 on the striker version, Who as the most scoring opportunities the F9 or the 2 AM. So where should i put my best striker in the AM role or F9.


Mate, here's distribution of Goals and Assists in the Striker version after 85 matches, the same starting eleven was used for all 85 matches

Players at STC/AMCL/AMCR positions have identical attributes and the only difference between them is their main foot.

As you can see in the Striker version STC position scores almost as twice as often than AMCL/AMCR positions so it would be wise to put your best scorer at STC position.

Striker_Stats.png
 
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As I said If you do proper squad building and proper squad rotation then you can dominate this game and win everything with any average tactic and I’ve done that many times with tactics that were much weaker than Demolisher tactic because proper squad building and proper squad rotation gives you huge advantage over AI that is always poor at these areas, when you do proper squad building you are protected from unlucky injuries/bans streak but AI aren’t and when you do proper squad rotation then you always can have “extra” advantage over AI in some important match by using players that have Condition 3-5% more than the opposition player and that’s enough to have some solid advantage over AI in that match.

Great !!! Thanks so much for the continued insight about this game.

Please guide us, does re-training a new position cost CA or PA points for a player or not?

Also, during the time a player is being trained to a new position, its speeded up if you play him in that new position as well. If we aren't doing that, does it significantly slows down the learning of new position?

And, during the time of re-training a new position, can a player's performance decrease when being played in natural position?

By the way, if player is not playing at "Natural" position, say at a position which is only "Accomplished", then are we really gaining something when he is not going to play at his 100% even though his condition is a bit higher than the first-choice player with lesser condition, but rating of "Natural" at that specific position. So, can we expect (in your example) Saul with 95% condition going to play better than Felipe with 90% condition at WBL?
 
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does re-training a new position cost CA or PA points for a player or not?

Hey mate,

I’d say that “re-training” is a wrong word to describe that process because you actually don’t “re-train” players to new positions you simply “add” new positions to their list of positions.

When you start a new save every player has some specific unique set of positions that attached to this player and if you don’t do any position training for a player then his rating for all the default stays constant all the time and it doesn’t decline or increase.

Everything different when it comes to positions that were trained during the game, it might decline and in order to prevent it from declining a player should have high “Versatility” attribute or he should constantly train this position or he should play at this position.

PA is a constant; it never changes no matter what; this number reflects the maximum CA that a player can reach.



Also, during the time a player is being trained to a new position, its speeded up if you play him in that new position as well. If we aren't doing that, does it significantly slows down the learning of new position?

The total amount of positions that a player can play and his hidden attribute “Versatility” determines the rate at which the player learns a new position; If a player also plays at the new position that he trains then it speeds up the rate of learning this position

As I already said “Versatility” determines how fast the rating for the new position declines if the players stops train this new position or if he doesn’t play at it.




And, during the time of re-training a new position, can a player's performance decrease when being played in natural position?


As I already said “re-train” is a wrong word because you don’t “re-train” players, you just “add” a new position to the players’ position list, and when you do that it only can increase player's training workload but it doesn’t affect directly his performance at his natural position during matches.




By the way, if player is not playing at "Natural" position, say at a position which is only "Accomplished", then are we really gaining something when he is not going to play at his 100% even though his condition is a bit higher than the first-choice player with lesser condition, but rating of "Natural" at that specific position. So, can we expect (in your example) Saul with 95% condition going to play better than Felipe with 90% condition at WBL?

If a player plays at position when he’s got only “Accomplished” rating then only some of his mental attributes will be affected and I'd say the difference between “Accomplished” and “Natural” is about 10-15%.
 
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does re-training a new position cost CA or PA points for a player or not?

The way the positions’ rating affects CA is very complicated; some Attributes have different CA price for different positions, for example, “Finishing” and “Long Shots” almost don’t cost CA for a player who can play only Central Defender position but if you train this player to play Striker position then his attributes will change because they won’t fit into his CA due the change of CA price for some attributes such as “Finishing” and “Long Shots” because these attributes cost a lot of CA for Striker position.

Also, after some number of positions each additional position starts to cost some small number of CA.

BUT YOU NEED TO KNOW ONLY ONE THING :) if you add only 1 additional position to the player’s default list of positions as I suggested then you shouldn’t worry about any serious changes in the player’s attributes; in most of cases there won’t be any changes at all or there’s just minimal, speaking other words, the price for that won't be more that 2-4% of CA which is extremely small amount compare with advantages it gives.
 
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anyone else thinking that V6 and V7 version of strikerless is weaker than V5 !?
 
The way the positions’ rating affects CA is very complicated; some Attributes have different CA price for different positions, for example, “Finishing” and “Long Shots” almost don’t cost CA for a player who can play only Central Defender position but if you train this player to play Striker position then his attributes will change because they won’t fit into his CA due the change of CA price for some attributes such as “Finishing” and “Long Shots” because these attributes cost a lot of CA for Striker position.

Also, after some number of positions each additional position starts to cost some small number of CA.

BUT YOU NEED TO KNOW ONLY ONE THING :) if you add only 1 additional position to the player’s default list of positions as I suggested then you shouldn’t worry about any serious changes in the player’s attributes; in most of cases there won’t be any changes at all or there’s just minimal, speaking other words, the price for that won't be more that 2-4% of CA which is extremely small amount compare with advantages it gives.

thanks for the detailed responses and sharing your insight of the game.

Much appreciated.
 
Mate, here's distribution of Goals and Assists in the Striker version after 85 matches, the same starting eleven was used for all 85 matches

Players at STC/AMCL/AMCR positions have identical attributes and the only difference between them is their main foot.

As you can see in the Striker version STC position scores almost as twice as often than AMCL/AMCR positions so it would be wise to put your best scorer at STC position.

Striker_Stats.png



That's a great info, TFF! Do you have similar stats for Strikerless version? Could you share it?

Thanks!
 
That's a great info, TFF! Do you have similar stats for Strikerless version? Could you share it?

Thanks!

Hey mate,

Sure, I've got it.

Here's Goals and Assists distribution across positions for Strikerless version.

Conditions are the same: the same starting eleven was used for all 85 matches and the players at AMC/AMCL/AMCR positions have identical attributes and the only difference between them is their main foot.

Strikerless_Stats.png





thanks for the detailed responses and sharing your insight of the game.

Much appreciated.

You are welcome, mate. ;)
 
Hey TFF , mate thanks alot for sharing your tactics with us and your idea. thanks buddy
 
The way the positions’ rating affects CA is very complicated; some Attributes have different CA price for different positions, for example, “Finishing” and “Long Shots” almost don’t cost CA for a player who can play only Central Defender position but if you train this player to play Striker position then his attributes will change because they won’t fit into his CA due the change of CA price for some attributes such as “Finishing” and “Long Shots” because these attributes cost a lot of CA for Striker position.

Also, after some number of positions each additional position starts to cost some small number of CA.

BUT YOU NEED TO KNOW ONLY ONE THING :) if you add only 1 additional position to the player’s default list of positions as I suggested then you shouldn’t worry about any serious changes in the player’s attributes; in most of cases there won’t be any changes at all or there’s just minimal, speaking other words, the price for that won't be more that 2-4% of CA which is extremely small amount compare with advantages it gives.

Hello TFF, i have a question about this positions and ca/pa. If i change in fmrte and add few posistions for a player so then he wont develop as good as he could because i used some % of his PA and used it in fmrte for new positions or am i wrong?
 
Honestly have no idea why these tactics have been updated from Striker V4 and Strikerless V3
Ive just won the Champions League with Wolves in 2020 XD
Best tactics on 17 easy
 
Hello TFF, i have a question about this positions and ca/pa. If i change in fmrte and add few posistions for a player so then he wont develop as good as he could because i used some % of his PA and used it in fmrte for new positions or am i wrong?

Hey,

Let's say Player A has 160CA and 180PA

His all current attributes and all current positions match exactly his 160CA, everything in balance

You make changes by using FMRTE and add few Natural positions with “20” rating but don’t change anything else.

The effect of your action would be declining of his attributes after some time when the game recalculates his attributes and his positions to match his 160CA

New positions costs some CA(let's say 3CA) and this CA will be taken from his current 160CA - 3CA so in that case there'll left only 157CA for his attributes so they slightly decline but his overall CA will stay the same 160CA

Please notice that adding new position won’t affect his development rate it's a different matter.
 
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