Welcome to this thread folks. Hopefully you find what you are looking for. The tactic download is at the bottom of the post but I’d advise you refer to this opening post for any guidance. If you have any questions feel free to post in the thread and I’ll get back to you.
P.S. if you could give my page a 'like' on FB i'd be very grateful, seeing as I should be writing jokes instead of ******* about on this game so much. At least this way i'll not feel so guilty about it, thanks
https://www.facebook.com/comedychrissy/
1. Introduction
This tactic is the result of the community throwing all its ideas out there and myself just sorting them into the most efficient tactic. Therefore no credit by myself is being sought. The rationale behind this thread and post was to create a tactic that not only plays dynamic attacking football which is fun to watch but is also very effective. If you are not keen on the attacking and defensive set piece exploits/efficiency then take them out, you’ll still get great results regardless.
This is what I reckon is the best plug and play tactic that can be made I reckon using a 4-4-2 standard formation. It is set piece efficient both attacking and defensively. You can use all the set pieces for any other tactic and they will work fine.
I have included instructions and links on how to play the game and I have tried to make this opening post as expansive as possible by diluting my 20+ years of CM/FM playing into a guide for you all.
2. How to play
This section will endeavour to explain how to play the game to get the most out of the tactic.
2.1 Background issues to resolve
You need to stack the variables in your favour to win in this game. To do so off the pitch I advise you do the following;
- Keep the morale of the squad high and communicate with the players. This is massively important as an unhappy squad or player will not perform. Many have joked that this game is at times HR Manager 2019 due to the nature of this being so vital, I’d concur. Therefore do not “holiday between games” and follow the advice in this link - https://www.guidetofm.com/squad/morale-relationships
- If players are not in form do not play them. Have a chat with underperforming players and warn them they will lose their place in the team, if they don't shape up, bench them.
- Keep your squad number low. No more than 25 players in the team, two for each position and three keepers. This is to help with morale and to also to ease off training pressures to help lower risk of injury. If you have reserves or an under 23 team that shares coaches, get all those players out on loan or into the appropriate age group side. You want to optimise the training of your first team squad.
- Get coaching staff in if you are short handed. Aim for 4 stars minimum across all disciplines and have the training for each area set at ‘light’.
2.2 Players to pick.
You want players that have decent all round physical stats and decent determination, bravery and work rate (all around 14+) as a baseline for all outfield players. The following information is other desirable stats per position. Using this information, you can make your own filters as for some reason they don’t seem to upload onto here as fmf files. What I'll also say is pick players suited to the positions in terms of what foot they prefer, that includes the IWBs.
GK - Either,
DL, DLC, ML, MLC, FLC - Left
DR, DRC, MR, MRC, FRC - Right
Determination and Work Rate are huge. Do not field players with low stats in either.
Filters per position
Here are the filters per position, ideally you are looking for players with 14+ for each stat.
Sweeper Keeper -
Key Attributes: Aerial Ability, Command of Area, Handling, Reflexes, Composure, Concentration, Decisions, Position, Agility
Recommended: Communication, Eccentricity, Rushing Out, Creativity, Acceleration, Pace
Desirable: One on Ones
Inverted Wingback (support) –
Key Attributes: Crossing, Marking, Tackling, Decisions, Positioning, Work Rate, Acceleration, Stamina
Recommended: Dribbling, Anticipation, Concentration
Inverted Wingback (attack) –
Key Attributes: Shooting, Crossing, Dribbling, Tackling, Decisions, Positioning, Work Rate, Acceleration, Stamina
Ball Playing Defender –
Key Attributes: Marking, Tackling, Passing, Determination, Positioning, Jumping, Strength
Recommended: Heading, Composure, Concentration, Decisions
Desirable: Technique, Aggression, Anticipation, Bravery, Creativity, Acceleration
Winger –
Key Attributes: Decisions, Dribbling, Technique, Flair, Pace
Recommended: Crossing, Off the Ball, Passing, Acceleration, Work Rate, Stamina
Desirable: First Touch, Long Shots, Marking, Tackling, Creativity, Agility, Balance, Finishing, Anticipation
Deep Lying Playmaker –
Key Attributes: Passing, Decisions, First Touch, Marking, Tackling, Positioning, Work Rate, Vision, Composure, Flair
Recommended: Determination, Off the Ball, Technique, Creativity, Stamina, Strength
Desirable: Bravery, Dribbling, Long Shots, Aggression, Anticipation, Finishing, Heading, Acceleration
Box to Box Midfielder –
Key Attributes: Passing, Decisions, First Touch, Marking, Tackling, Positioning, Work Rate
Recommended: Determination, Off the Ball, Technique, Creativity, Stamina, Strength
Desirable: Bravery, Dribbling, Long Shots, Aggression, Anticipation, Composure, Flair, Finishing, Heading, Acceleration
Pressing Forward –
Key Attributes: First Touch, Finishing, Anticipation, Off the Ball, Composure, Strength, Passing, Work Rate, Determination
Recommended: Dribbling, Heading, Long Shots, Technique, Creativity, Pace, Decisions, Agility, Balance, Jumping
Desirable: Acceleration, Marking, Tackling, Bravery, Flair, Stamina, Crossing, Aggression
- Play players 93% fitness or higher.
2.3 Team Talks
- Say nowt pre match,
- half time if winning by 3 or more (state calmly happy with performance)
- if winning by less than 3 (state calmly unhappy with performance) - don't do don't let performance levels drop as you'll get hammered unless your team is all 7+ rated.
- If draw or 1 goal+ behind (state aggressively unhappy with performance)
- Post Match - if you've won state calmly well done, if draw or loss, calmly unhappy.
2.4 Training
Team Training, use the attached schedules found in the link directly below and at the end of this post alongside the tactic download. Pre-season and match plan. You will noticed vast improvements in the tactics performance and in player development and team cohesion as a result. The link explaining their use is found directly below;
https://community.sigames.com/topic...ission-from-the-couch-to-the-training-ground/
Ok this is going to be controversial but sod it. You folks want honesty yeah? Don’t bother retraining to a position, play the player in the position, they pick it up over time. If you mess about with individual training you increase the rate of injury and it’s not worth it.
I’d state this is different for youth players and youth development, as they won’t get a lot of game time initially. Anyone in that first team squad, have no individual training.
If your training has 4* minimum coaches and is set to light across the board, the players will improve regardless if the training using the schedules linked.
If you are super ******* keen and think I might be wrong, I’d direct you to the fantastic guide on the official forums;
https://community.sigames.com/topic...cially-official-training-and-mentoring-guide/
2.5 Mentoring
When trying to influence the players the game looks at the following things;
- Age of the potential influenced player
- Career first team appearances of the potential influenced player
- Difference in the club hierarchy between the two players
- Social group standing between the two players (i.e how compatible they are)
If a player fills the criteria above, the more likely the influenced player is to have their personality skewed towards that of the mentoring player. If the player who is being mentored doesn’t fulfil any of the criteria at all, then there's no chance of a personality adjustment occurring. If there is a chance of a personality adjustment occurring then this chance is further boosted if they're in the same mentoring group and training unit.
So my advice is to have maybe 3 or 4 mentoring groups in your squad. Each group should have one team leader or a highly influential player. This player should have good determination and not be a ******* *******. If this is the case the determination stat of the other players in the group will rise in time. I’ve found this hugely beneficial across long term saves.
Cleon from Twitter/SI forums has a great guide on it here;
https://community.sigames.com/topic/469309-mentoring-on-fm19/
2.6 Additional tips;
- If a player gets booked ease off tackles for that player. If he is booked early and is then injured slightly sub immediately as this is a warning that he’s on tilt.
- Shouts - demand more as standard every 15 minutes in the game.
- Substitute any player less than 6.6 if you can at 60 min mark. If under 6.2 take off at halftime.
- A player with 15+ Freekicks, will make a huge difference to goals scored or assisted with Freekicks.
- Do not mess about with player positions in set pieces, leave as they are. Likewise don’t add a corner taker AT ALL!
- Play a consistent side and listen to players problems and reassure or explain why they are not playing (generally because another player is playing well).
- The RB is your star player in this tactic. Have one with decent finishing and longshots and you'll get lots of goals and assists.
- No OI’s. That’s right no Opposition Instructions.
2.7 Set pieces
Corners
Don't change the taker. (credit TTF)
- ML takes left corner
- MR takes right corner
Throw in’s
The pyramid style works, don’t **** about with it. (credit Rego08)
- DL should take the left throw-ins
- DR should take the right throw-ins
3. Results
The tactic was tested with Bournemouth with an unchanged squad. The reason I chose them was in real life they finished 14th and in game were tipped for 14th. In real life they conceded 70 goals. So I guess if we can improve upon that, then that is a win.
Well not only did we improve upon it but as expected we smashed it. 1st in the league and that is including away visits to Spurs, Man Utd, Liverpool and Man City. The only loss was to Man City away and we were 2-0 up with ten minutes to go and I went for a refill of Jack Daniels, came back, 3-2. My bad. Should have shored it up.
The results are impressive. The tactic is not set piece reliant but alot of goals came from them regardless. Defensively the goals lost were all unstoppable, sometimes you get the AI deciding its time.
Here is a breakdown of the goals for (62) and against (20) in 20 matches leading up to the new year for the tactic. So roughly scoring 3 but losing 1 per game. It is Bournemouth though, the better the team, the better that ratio will become.
For / Against
- Open Play - 29 / 17
- Throw ins - 21/ 2
- Corners - 4 / 1
- Freekicks Direct - 1 / 0
- Freekicks Indirect - 4 / 0
- Penalty - 4 / 1
Note these results were before the corners were fixed. The tactic now has a corner set up averaging 0.5 goals per game (FourFourTwo)
4. Conclusion
Any questions fire below. Any moans about it not working etc will be patched if you haven't followed all the above or at least referenced it.