Expect him to take his chances when he gets them!!![]()
Well, I certainly hope he won't take them.

Expect him to take his chances when he gets them!!![]()
Well, I certainly hope he won't take them.![]()
- Some chairman names and figure out how to change chairman nationalities because some will not change also change some clubs sugar daddy status done PSG(bit of a FMRTE noob I use SI's own editor too which is much simpler but not as flexible)
- Wipe off rest of debts
https://mega.co.nz/#!qlowULxa!KLG2p0k5D4DyTKMR-jpc2CkKLQcy9rWo57E8p7BA9jQ
I'm sure Disclaimer wouldn't disagree, but any advice we can offer, just PM either of us...it is a lot to deal with.... but i am looking forward to do mine again next year when I have the free time...
Totally agree, i'm expecting more from SI next season, I have actually posted somewhere on the SI forum stating a few changes that i recommend, due to the needs of some spin off games in forums.
I've found for doing transfers SI's is alot better because I can do stuff on the fly in game which is useful but it adjusts the wage automatically usually at a one and a half rate whcihc is handy because its what we are using for AI transfers but sometimes it doesn't it must work on some kind of hidden formula which is a bit silly
Yeah i agree SI is good for speed. But I would say that the capability of FMRTE is far better... NB. I would make sure your game is on a rolling save (during simulations) and I would check that your save game isn't being compressed, helps with the save game surviving the long hall...
The wages are [as far as i'm aware], based on a combination of player rep, manager rep (current and new), club rep(current and new) and league rep(current and new), also things like their ability to speak the native language, personal favourites (club or staff) and also based on career ambitions. A complicated formula no doubt.
I did use a similar combination of values to keep the reality within the transfers, mainly based on reputations.