Features missing in FM2012 and new features for FM2013

  • Thread starter Thread starter ccc4hris
  • Start date Start date
  • Replies Replies 556
  • Views Views 119K
Finally I'd love to have a players attribute history, from the intial scout reports (pre-signing) through to a saved copy of his attributes at the end of each season, so it would be possible to see if a player is growing like you'd hoped and where he isn't, this is saved so you can view a 32 yr old Phil Jones last 10 years worth of attribute changes...

Wow! I was just thinking this over the weekend and was going to add it to this thread and here you have it! It would be a BRILLIANT feature if you could have a choice in a drop down that says "Compare to date". You enter the data and all of the attributes show now versus that previous date. To make it easy on the developers, just take snapshots at beginning and end-of-each season along with a 'when first acquired'.

I swear, some of my 4-star potential guys have been at 2 stars for 4 years! C'mon already, you're getting tons of first team action!
 
As a lot of you already mentioned, we just need the option to define separate tactics for defensive and offensive phases of play. It's not only about different formations (which should be mandatory) but also about individual and collective behaviour. That'll be hard to do as it would require some sort of artificial intelligence editor, but I can't think of easier ways to fully control your team.

There's lots of example everyone can possibly think about for his team, so why not go through some of them?

- I want my players (and anyone of them) to press viciously and tackle hard immediately after losing possession, as long as the ball is still near them and the opponent still isn't in organized offense mode. After a couple of seconds, they shall resort into a disciplined defensive formation.

- Immediately after winning possession, I want my players to charge forward as directly as possible, but only as long as the opposition still hasn't taken their defensive lines, i.e. as long as there's a chance to hit them unprepared. If that initial strike should fail, resort into patient probing around the box, playing out of a possession-focused mindset.

- When launcing a counter-attack after a free kick/corner/whatever, I want my Advanced Forward to care explicitly for getting and keeping the ball after clearance (thus playing horizontally), keeping possession as long as my second striker comes from deep (the vertical one), passing into space for him to break through. Basically that's doable now (Advanced Forward/Deep-Lying Forward with lots of Run From Deep), it just doesn't work the way it should.

Now that's stuff you need to get into scripting, perhaps editing AI files. But I dunno how those (IRL default-ish) tactical means are to be implemented via the current tactics interface. That needs more depth and more precise instructions.


Also, some sort of FIFA-style set piece editor would be great. Only to add individual options, it doesn't need to replace all default set pieces. No team in the world runs solely on creative, studied set pieces (apart from Marcelo Bielsa's players, apparently ;) ). Just giving the option to see your own studied set piece score once in a while should be a great motivation and a massive boost to your very own self-confidence. :)

That's just my ramble. Apart from that, there's only lots of decorative stuff to be improved, but it's fine the way it is.
 
I would like the 'Shoots with Power'-PPM be dependent on the technique, creativity and decisions of a player.

Technical players like Van Persie know when to shoot hard or place a shot.
In FM12 every shot is at 100% power, this is totally unrealistic.
 
It might of been said, but the chance to have other jobs apart from being a manager could be very good.

It won't have as great an emphasis as the manager jobs, but like becoming a first team coach in which you have control over the reserves or under 18's for a good club like Man Utd would be a good/realistic way to get into management. E.g. You start management at a small BSP club, then get offered First team coach or assistant manager at Man Utd, then when Alex retires who's going to step in?!? You

I know other people would make a better point with the same idea, but i think its expandable ^^)
 
I'd like them to completely redo the game simulation mechanics. I don't like how there are often an unbelievable amount of chances every game yet so few go in. It's just plain frustrating to miss so many one on ones and then have the bottom of the league side put their first shot in the goal. It's really unrealistic at the moment.
 
James Milner disagrees, hoosier7 ;) And so many players whose teams had several one on ones and missed. I watch little football, but I've seen plenty of that with fair regularity.
 
It might of been said, but the chance to have other jobs apart from being a manager could be very good.

It won't have as great an emphasis as the manager jobs, but like becoming a first team coach in which you have control over the reserves or under 18's for a good club like Man Utd would be a good/realistic way to get into management. E.g. You start management at a small BSP club, then get offered First team coach or assistant manager at Man Utd, then when Alex retires who's going to step in?!? You

I know other people would make a better point with the same idea, but i think its expandable ^^)
It is called football manager for a reason not football coach!!!
 
give yourself a history so when a club you played for is sacked they will look at hiring you more depending on how long you was there
 
Also, some sort of FIFA-style set piece editor would be great. Only to add individual options, it doesn't need to replace all default set pieces. No team in the world runs solely on creative, studied set pieces (apart from Marcelo Bielsa's players, apparently ;) ). Just giving the option to see your own studied set piece score once in a while should be a great motivation and a massive boost to your very own self-confidence. :)

I think this would be unbelieveably exploited like the corner tactic in FM10.
 
It is called football manager for a reason not football coach!!!

Though at the same time I would like to be given the u18 team or the reserves team to "manage" as a part of staff. You are still the manager, but not in full control of the club.
 
1. What's the point of 'avoids using weaker foot'? It's so useless and needs to be improved.
2. Game needs more flair, for example: Defenders slipping from oppositions skills and fake shots that will have a defender unbalanced.
3. I want the goalkeeper to sometimes knock down players on 1 on 1 situations.
4. I want the AI to choose penalty takers more smartly. I'm tired of seeing left backs take the penalty. I also want the option to choose the penalty taker IN GAME (When you get a penalty).
5. Advantage.

That's all I can think of right now.

*EDIT*

6. Corner takers always offside.
7. Chants maybe?
 
Last edited:
Not sure if anyone mention it, but i would really liked to have the team report style in fm11 implemented into the new team report interface of fm12 for fm13. i like the new interface, but even if its easy to find out where you weak at, i would have love, like how in fm11, your ***. man will give you some good leads to make the team stronger.
 
1. What's the point of 'avoids using weaker foot'? It's so useless and needs to be improved.
5. Advantage.

1. Players not trying to make a pass/cross/shoot/clearance? with the weaker foot but placign the ball in their strong foot before doing the action. Pro: When they make a pass/cross/shot/clearance? it will be better and with improved chances to go right than with the weak foot, Con: in the time used to change ball of foot or the little more distance run or turn made, the chance fot the action may have passed.

5. I'm not sure if it exists or not. The text never says "X made a foul but ref conceded advantage", but more than once I've seen represented clear fouls that haven't been given by the ref, in such cases the ball always went to a teammate of the fouled player in a position that's as good as if there had been no foul. Right now I would believe it exists, but I can't tell for sure.

I'll add:

Referee mistakes with corners, goalkicks and throw-ins and protests because of it.
 
All i want in fm 13 is for the 3d match mode to be improved and d players zoomed just like in fifa manager,and if possible carrying of trophies would be mostly appreciated by the fans.we can't just be reading words after winning a trophy.let's make fm 13 real and better than fifa.
 
I think this might have been discussed already, but if not, I think there are many ways to expand interaction with the board. Such as club targets for transfers, requesting the board to look for new and better sponsorship deals. Also, could improve the financial detail in merchandise sales - similar to getting affiliate clubs in other countries to boost reputation and globalize your club brand.

Also, I'd like to see an interaction with a Director of Football who can assign scouts to players you choose without having to send them on errands. Or have Directors talk to the media as well about club status, manager status. No more "Must need a result against team or could face sacking", but rather have a member of the club issue statements similar how they do in real life. Something like,

"We currently stand behind Manager and look forward to seeing results improve and remain competitive on all fronts."

or when you get the sack

"The club can confirm of the departure of Manager today with immediate effect. We wish him all the best and would like to thank him for his # of years of service to the club."

I feel more realistic business wording for most of these aspects would greatly improve the authenticity of the game and be more enjoyable. SI just needs to hire a good writing team to make it more realistic.
 
either a PPm or shout that says play 1 touch passes
would make it easier to emulate spain or barca for example
 
All i want in fm 13 is for the 3d match mode to be improved and d players zoomed just like in fifa manager,and if possible carrying of trophies would be mostly appreciated by the fans.we can't just be reading words after winning a trophy.let's make fm 13 real and better than fifa.
No. One of the best things about FM is that it doesn't chew up CPU power with graphics demands.
 
I hope that it doesnt go full 3D.

My computer is perfect for playing FM2012 in Commentary Only and its my favourite way to play.
 
Dynamic club rivalries. For example if I am Swansea for example and I start to get to a stage where every year its Man City and myself fighting for the title we should become fierce rivals. Or other rivalries could die down over time.
 
Back
Top