Features missing in FM2012 and new features for FM2013

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The shapes for attack and defense are something you can work with the individual instructions.

Substitution icons in the timeline bar.

Space bars in view match mode switches pause/play, no returning to start screen.

Handballing is a bit too rare, never saw one leading to a penalty.

A slider to actually control how far the defensive line is allowed to run to during the attack phase. I've tried all combinations of closign down and defensive mentalities, setting them to the minimum for the defence and creating a gap with the midfield, it always runs up to the midfield line no matter what.

Export/import of manager file to continue from a version to the next.
 
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Wow!! some great ideas in this thread. Some of those I really like are academies, I feel that a feature like that would make the game a lot better.

Also a thing like more financial control would really enhance the game, I liked one idea especially where you in your job interview talk about what the next step of the team should be. But instead of it being in a job interview it should be in the pre-season meeting.

One of my own ideas is expanding on the reputation of the clubs... Let me explain, I feel that it's to simple you just get a reputation because you do well. In real life you get credit for doing well with a young squad or doing well with a team concentrating on your nation. I would love for the game to have a feature like that, where players decide whether to make a move to your club based on whether you focus on youths or something like that.

Another idea of mine it's not a specific idea, but if there was some way to make players come to you. Like Hazard is said to have done with a few clubs. Like for example let's say you want national players from Denmark to play for your club. You make a press conference about being true to your nation. And if you are good enough you might attract players from your nation... It sounds stupid when I read what I just wrote, but if someone can expand on my idea I would be happy.

Player ratings is something else I want to change I would like for players ratings to be stable and not change all that much, it's confusing to see your player be 5stars for your team and messi the same, whilst they are really not anyway near each other in skill. If it could be a constant rating, that only changes when his actual skill would change I would be happy. Even tough it would mean a lot of players would be silver. But thats life.
 
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Say you sign a player with a fee over 48 months you should be able to pay off what is owed whenever you want
 
2 set of intructions for the same tatic: 1 for attacking and one for defence, like these days in modern football. I believe this is the only way to emulate tatics like tiki-taka.
 
So I see people talking about winning all the time, winning too much, winning their league over and over, winning multiple cups per year with a team and then saying they want more control over player movement and tactics and I think....WHY? So you can win 7-0 instead of 3-0?

I know this is the cop-out response but I would just like to see the execution of existing things dramatically improve more than adding new things done half-way. Richer interaction with the board and players with logical conversations rather than the childish interactions we get now. For example, I want to be able to tell my board that I need to sign guy X now even though it will go over my payroll because I'm about to let 3 guys go next week that will chop off more than enough to cover for it. The journalists need to ask WAY more intelligent questions than they are: "Is player X going to get more first team action soon?" Um, you mean the player that just broke his leg and is out 7 months? Next question...

I want a chance to tell a player I am about to sign why I want to sign him so that it may influence their decision and save us both headaches.

On the transaction front, PLEASE fix this idiocy of me having to pay a weekly salary of 5X what any other team is going to pay if they sign the guy. Also, give me a financial advisor who can point out the things I missed in contract negotiations like unrealistic promotion raises and games played triggers.

Give me a coaching budget and let me spend it how I want. I choose how many first team coaches, youth, scouts I want. Not you. Just give me a budget and let me handle it. In real life, I would be interacting with my board to plan that out instead of just "taking it" in the game.
 
I agree with TakeDaLegout a lot, I feel that the game needs more player interaction. If I was able to say to my player why I am choosing someone else over him, or how close he is to getting into the starting 11 and if he pushes himself in training a bit more he will be there soon. A part of becoming the greatest manager in the world should be to know your players.

I like the manager part of the game in the way of talking to players, signing, see them improve, selling them and all that stuff. What goes on in the field comes second in my book, and it's pretty good and quite realistic if you ask me, maybe a bit to easy sometimes(I might just be a god at this game who knows.. I'm not :(...) But still I think it's pretty close to perfect, and only gets better every year. But if they could expand on player interactions and control over financial stuff it would make the game so much better and realistic.
 
- Controlling how your players act when they're not on the ball. I know you can 'hassle opponents' etc, but I think you should be able to actually position players in different areas of the pitch when the other team are attacking.

Couldn't agree more. Off ball movements are key, specially in simulation engine.
How I instruct my DM to cover for my wingback when he assumes attacking positions?
 
For the sake of realism, you should be able to complain at the awful officiating -as well as being susceptible to expulsion from the field-.
Youth Recruitment - When your squad starts growing not only in reputation but financially, your youth recruitment networks should have the success such teams as Manchester, Arsenal, and Barcelona have. If you take your team to a World Class reputation, you need to have players coming off your own youth team.
Talking about reputation - How about basing not only in results? What if my team consistently ends 4th-5th in its league, consistently has good performances in EC or ECC, but never wins? How about judging a team by the players they produce? Should I gain reputtation if my youth teams generate 2-3 wonderkids per generation?
Life simulation - We all know FM's the most complete football simulation engine out there, but you control just about everything but your own life. If you get salary, how about doing something with it (acquire stocks, etc.), how about, if you're a lifelong manager, to get a seat in the boardroom?
More tactic control - As a guy that's been playing for more than 10 years, I've got countless of different tacits (some have been awful, some quite successful). The point is that I have many. I'd like to be able to train my team in more than 3.
 
its not too easy as some people have said "i started 4 saves with arsenal" yeh ok , anyone even my 5 year old brother could win something with arsenal on fm , you just buy good players shove them in a formation that suits and bam win most games, for those who play with prem/top tier clubs that say the game is easy there is reason! if you want to make the game harder go with a league 2 or lower division team were you cannot just spend spend spend or youll go bankrupt etc etc. thats when the game is realistic.
 
I'd like to be able to complain about International Managers / Friendlies.

Every time the friendlies come around, there's always at least 1 or 2 of my guys that gets played for the full 90 - even after I've ordered 45min only.

I saw Fergie complain to the press about the matches, but cant seem to figure out how to.

Or to go straight after the individual NT managers in question.
 
Just a few things...

So I've played Manager games going back to EA's FM, and FM12 is getting close to being perfect, BUT there's always something to improve, here are my suggestions.

- Fix the offside macro when taking a corner, you know the one where they clear the ball and your player passes back out to the corner taker and he's offside, every &*$£ing time.
- Fix the defensive movement, a lot of goals I've conceded have been when they break and my last defender just runs parallel with the attacker, put pressure on him ffs.
- Fix the player match rating graph, right now I have no clue of sustained form. It needs to show the actual rating who you played and what the score was, this could identify without an editor and wracking your brain to remember who performs against certain opposition.

- Stop putting stars next to players with notes EVERYTIME the name appears anywhere.

- Provide adjustable positional tabs on the main squad screen, for example RBs (then all your RBs) The reason I suggest this is because I retrain ALL of my players for multiple positions and I'd like to categorise them myself.
- As many have said 'on the ball' and 'off the ball' formations.
- Provide a far clearer indication of whether a red card was justified, not just the assistant manager saying 'I did not zee it zir!'

- A far more detailed training review, not a single report on a certain player, one email a list of all the 1st team players and how they have performed, from effort levels, any attribute changes, match fitness, any negative feedback such as complacency issues.

- There's a huge gap in the tactics for a pre-planned set piece creator, either corners or free-kicks, it might take a few weeks for the involved players to get it right but it'd be worth it when you unleash it in a match, you could trial it too early and it not work, or use it too much and the opposition have already designed a counter for it.
- I recently promoted one of my youth players, he's now 21, I brought him 5 years ago and have loaned him out to 4 teams, Benfica, Sporting, Everton and Newcastle, then a year in my reserves, and after 3 years in England he still has difficulties communicating with my mostly English or English speaking team-mates, course he does. Solution: Paying for your new players to have English lessons a-la Fabio Cappelo, at a cost ofc.

They're the main issues for me, there are more but that's enough.

:D
 
- A far more detailed training review, not a single report on a certain player, one email a list of all the 1st team players and how they have performed, from effort levels, any attribute changes, match fitness, any negative feedback such as complacency issues.
:D

Yes!! When you look at the current system, you would almost think this is the first version FM had ever come out with. Why would a coach only want to see the training results of one player? This idea is definitely the way to go. Tell me if someone hasn't improved in training since the last email and then tell me when the last time they did improve. Once you see players plateauing for an extended period you know that you can let them go.
 
I'd like to see touchline shouts for individual players and/ or units.

For example. Tell your striker to drop deeper and link play, or tell your DM to get tighter to his man. Or tell your winger to **** inside and have a shot or push on to the byline. You could tell a certain player to shoot more or tell a midfielder to start making late runs. These are all the kinds of decisions that can make or break a game and it would be nice to be able to make them on the fly without delving into the individual tactics screen which is far from detailed enough.
Also, you should be able to praise you players in game. After a nice passage of play, or a great team goal. If your defence is playing poorly or well, you should be able to tell them so. The same goes for individual players.
" nice ball" or " good effort". It would make the match experience more involving especially alongside the existing touchline shouts.

And also more lower leagues! Why you can play in Singapore or India but not in the Unibond or Ryman leagues is a total mystery to me. It would also be nice to have better players at this level. The likes of Kightly, Smalling, Morison, Boyd et al all started there so it would be nice to see a bit more realism on that front.
 
Also, you should be able to praise you players in game. After a nice passage of play, or a great team goal. If your defence is playing poorly or well, you should be able to tell them so. The same goes for individual players.
" nice ball" or " good effort". It would make the match experience more involving especially alongside the existing touchline shouts.

And also more lower leagues! Why you can play in Singapore or India but not in the Unibond or Ryman leagues is a total mystery to me. It would also be nice to have better players at this level. The likes of Kightly, Smalling, Morison, Boyd et al all started there so it would be nice to see a bit more realism on that front.

Spot on, I love the first idea. It is a MUST, but then again the only issue I could see would be when you view a match with highlights you'd have to be quick off the mark to praise them, or you could end up congratulating them just after the opposition has pulled one back. Sarcasm FTW.
 
Greater financial control would be good but unrealistic considering this is Football MANAGER. People say that you should be able to pay off loans early if you can afford it, but this doesn't happen in real life. Loans repayments with interest added on are calculated and set so that you can't ditch out on the interest payments by paying back early.

My one suggestion though would be the ability to talk to the board and say "Look this kid/player is the future of our team. I can't stress how much we need to keep him and I'd appreciate it if you don't accept bids for him and let me take full control over his future".

Obviously you couldn't do this for just every player, but it would a good addition as the way chairman of lesser teams in FM accept bids a lot isn't really representative of what actually happens.
 
ability to set your self a history as you start the game, more detailed, like saying your a legend at one club which could influence you at that club if you apply for a job.
A way to interact with people with your youth players depending on their personality, like someone who's unambitious you can tell them to get their finger out or even if there just not training hard enough
 
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