Less Sensitive Players & better conversation options!
1. Ever notice how you promise something to a player, but x ammount of time has passed, and they come back calling you on it, and if you havent reached it you can pretty much only tell them to shut up and sit down, in a variety of ways. I find that in many cases there is a lack of middle ground, i.e tell them we need more time, or be able to tell them hey, incase you havent noticed, we're actually doing it. Like if a player wants to go to a bigger cub, and you tell them were growing, but the season hasnt ended and they say you havent kept your promise (despite being no.1 in the league due for a promotion), you should be able to say hey we're actually number one and due for a promotion.
and in the case you're not the players shouldnt start throwing hissy fits and want to leave for every little thing. I'm scared to have a manager with "personality", cuz anything the player doesnt like, will result in the player being unhappy and wanting to leave.
2. I like being able to call up a press conference whenever, there should be fixed options like
- make an announcement: (about a specific player, leaving, new purchases, desires (i.e ask board for a new stadium, or player preferences). Depending on what you do this might put pressure on the board to succumb to your requests if the fans love you enough to protest about it. (i.e we need a new stadium! or I want so and so player, or board wont allow me to get so and so player even though he wants to come (the mechanics to have the options come up would be simple you could have the make an announcement option, make a comment about a player, make a statement about a player you want to sign (at which point you browse for your player). The game then sees if there has been research into the player and whether he wants to join. if he wants to join it can be included as a statement option that I the manager am saying we want him, and he wants to come. then the game should check if i've made a request to the board and they've denied it, in which case the option to say i want x player, he wants to come but board said no,
and so on and so forth
However, the board may think you're being unprofessional and sack you.
3. I want players to remember they've been at a club. Is it me but, when you sign a player, sell him and buy him back years later, its as if he's never been to the club before? Even the media acts as if he's a brand new signing. I'd love to see rememberance of being at a club. For example I had an AMAZING regen star in my youth squad, but being in liga adelante, he was signed out by a german first division club. being under 18 and not under profesional contract he signed for them. got him back 3 years later, it was like he was never hear. when he was at the club he was touted as a prospect so I'd have loved to have seen some media saying like, Manager has recovered/brought home club prospect, how will he fare after his time out, or somethign similar.
totally agree about better transfers.
regarding with clubs, I think you should have the option of 1. faxing over request, which works as normally, or meeting manager/club owner in person (which will of course cost money, travel/hosting etc, which for bigger clubs is a drop in the ocean, but for smaller clubs you will need to think, which players do you want to spend time/money on "wining & dining" the clubs staff to make the deal go thru. If you choose this option, the transfer mode should work more like it does with players now.
4. build personal relationships. in 2011 they introduced relationships with agents. Awesome. What can you do to improve your relationship with said agent. Nothing except offer him lots of money for players. How about similar wine & dine options to build a relationship (heck you could build in a conversational mini-game so that you discuss various topics with the agent to build a relationship, AND in an effort to not make it stale (this feature if implemented may not make it into 2012), so that we all know the answers to the questions to automatically get always a positive result, the correct answer wont always be the same answer to x question, it will depend on the personality of the agent (i,e if the agent is a straight arrow kinda guy, certain jokes/comments may not appeal to him that might appeal to a more ******* kinda agent), also this module should be updateable with new content that doesnt require a new save game to be made.
phew! have more stuff but I think this is fine for now or else no one will read it!