Frankenstein 3313 Triple Tag
Same formation as the 343 Diamond, but different play.
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Changes:
1) team width 15 (from 10)
2) DMC now set to run from deep sometimes (from rarely)
3) DMC mentality normal (10) from defensive (3)
4) STL/STR cross more often
5) DMR/DML wide play normal (from hug touchline)
6) Focus passing through the middle (from mixed)
The tactic improved vastly. Strikers suddenly became far more effective and the round the box play was a delight.
Its no longer a diamond in midfield though. Hence the name change, more on triple tag later
Overall goals average 4.5/game (my best is 4.9 with 2nd visit)
Leagues goals average 5/game (my best in Spain, even beat 442 triple tweaked in Spain)
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Players required (that I use):
STC - poacher with good technical ability. basically a complete forward with great finishing, dribbling, pace and so on
STR/STL - I would say complete forwards with good crossing but playing strikers without crossing doesn't see to make it any less effective. Good crossing (14+) is bonus. should be creative forwards though with good teamwork and work-rate
AMC - trequartista or complete forward but creativity, passing, teamwork and work-rate more important than finishing, dribbling, pace,etc.
DMR/DML - box to box all round complete midfielders. good defensive attributes (14+ tacking, marking, positioning) and attacking (15+ creativity, finishing, passing, dribbling). crossing is a bonus (at least my first choice have 15 and 18 crossing and also I have set crossing to sometimes so highly recommeded if they have crossing but not a necessity)
DMC - box to box anchorman is best way to describe. Long shots is a bonus
DCs - Ball Playing Defenders
How it plays:
Its called
triple tag because of the wide play. The STR+DMR+DCR or STL+DML+DCL patrol the wide areas very well and more often then not snuff out any danger together. I enjoy it very much (seeing three players converge on the opposition winger)
Also, the DMR/DML sometimes behave as overlapping wing backs. score good goals too
DMC is now far more involved whereas with the Diamond he was reserved and very rarely influenced around the box play
How I think it can be improved (minor tweaks that are probably beyond me)
1) I feel the DMC has become a bit too attacking. At mentality 3 he is usually too far away from my other 6 attacking players who are camped around the box. At 10, he is around the box but sometimes he is ahead of the other DMs which is fine but what I would like is for him to take be unmarked just outside the box. Actually this happens sometimes and creates a good goal-scoring opportunity as the other players drag people around the box so a back pass to the DMC and a long shot end in goal (these are Yaya Toure like goals and its nice to watch). Mentality 6-8 should probably do it
2) I also think the AMC can be improved upon. He is also mentality normal (10) but he still sometimes comes too deep for my liking.
3) I also think this will be amazing if the 2 wide defenders DCR and DCL are a little more adventurous. In terms of passing and also bringing the ball out of play. maybe make them slightly less defensive and give them more creative freedom. maybe even run with ball sometimes
4) Last a general thing that I have noticed with all variations of Frankenstein is the closing down of the wide defenders. The DM's are the first to close down the wing but often the winger runs away and is able to cross because the wide defender only begins to close after the opposition crosses the half way line by about 10 yards. Almost half attacks would be snuffed out if the wide defenders close down a bit higher up the pitch
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