TomNicklin
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first 15 games in the champ with portsmouth, 17 red cards, wooo REALISM! 

Great
Then how the opposition manage to score 2 from 2 shots? And they don't have top players.
And how is the manager of the month the guy with 2W 1D 1L and I have 4 W and not even 3 rd place?
And players to come and ask for new contract 3 times in a season . I had some after they play well for national team.
I want to sell a player nobody want to buy him I don't want to sell a player everybody bids for him.
The most ****** game I ever played .
If team goes well then you get injuries then players wants new contracts then they want to leave the club and so on . If will be like this in reality we won't have football any more. It's to far from reality.
And that **** with my tactics are not good , well I am not Ferguson , and I don't have time to learn tactics. Why do I have that coaching staff ?
I just want to play football and have some fun. I ask to much?
I read W4nkers thread last night and see that he was getting some success by switching to counter at HT if 2-0 up and switching around 70mins if 1-0 up.
the thing is I'm playing possession and pushed up in a formation that has wbs, 2 dc's, a dm, 2 cm's, ifs and a striker I feel I have the right instructions for my strategy. Any instructions you can recommend that go hand in hand with the strategy of countering that are used regardless of formation? (I'm stubborn and don't really like the idea of changing the whole shape.)
i feel simply changing to counter could be dangerous with the instructions of a fluid/balanced attack??
I keep failing at this game, compared to 13 the game is really difficult and the ME is still very bad , hopes it gets better, i wont buy FM 15 on the release , a few months later thats for sure.
first 15 games in the champ with portsmouth, 17 red cards, wooo REALISM!![]()
They're creating good chances, or you're giving them away. There's a myriad of reasons.
Well, if you want to counter, I'd recommend turning on a more direct passing style, as well as a higher tempo, and make your defensive line sit deeper. Also, get your players to hassle the opponents and deny them time.
A quistion why is a high tempo effient with high tempo? and is also wise if say i am Crystal palace because wouldt the high tempo create many mistakes because the are not the best players so they cant deal with the higher tempo?
They're creating good chances, or you're giving them away. There's a myriad of reasons.
Ha ha ha that's exactly how I'm playing! With maidenhead!
i agree that games would be silly if it was easy games would end up 8-0 all the time and no one wants that, it's meant to be a challenge after all .
I hope they tone down the amount of shots tho because I think if you finish a match with 15 attempts, decent ones a mixture of chances that is good day at the office. I've seen ss of 50+ shots and that isn't right.
its actually nice to speak to a couple of people with some sense for once, that don't just say well your doing something wrong, that's no help and adds to people's frustration, as for this thread people love a bandwagon! I know I do! I love to drop a sarcastic comment here and there, makes me feel better.
when sooo many people say the M.e is garbage it creates confusion, I know because I've been there in the past and it gets to the point where you can't differentiate between a genuine loss or a m.e problem, this leads to restating games which leads to false success and for eventually leads to those saves being deleted by me anyway.
SI aren't liars they will say what bugs there are and what they can and can't do, I know it will come good, they do!
View attachment 412854View attachment 412857View attachment 412858View attachment 412861View attachment 412863View attachment 412864This was two games straight after each other(with an international break inbetwenn). Ok, it can happen that a team creates many chances and still end up with a draw/loss. But it happens way too often in this game. When my team meet opponents who creates that amount chances...we lose with 3-4-5 goals. A clear cut chance should be a goal( I know players doesn't score on every clear cut chance irl) and a halfchance should mean one goal every two shots( but for discussions sake: clear cut chance = one goal every two. And half chance one goal in three)
These two games should be won easily, but more often than not the opposition have eyes for goal in matches against me. Strikers score unbelievable goals, every corner, free kick hits a head and goes straight in the net and so on.
BUT I have found a solution! Create a tactic where you create a smaller amount of big chances. Less chances = same amount of goals for(and my strikers have magicly become more effective) and less goals against
i just started to play with Inter. 5 games lost... and always i was wining 1-0 or 2-0..and in last minutes i got 2 or 3 goals and lost 2-3,1-2 to chievo,verona,sessoulo,parma,palermo....and that happens all times, even playing with monaco, spurs, chelsea, anderlecht, PSV...this game is **** by now, not going to play till next upadate.
You can support Football Manager and Sports Interactive as much as you like. But this match engine is awful. Not as bad as FM13 was at this stage but nevertheless the ME is absolutely shocking. So many defensive errors it's unbelievable. I will continue grafting away until we pick it up unless I get sacked. I'm just so frustrated. That's all.
A clear cut chance shouldn't automatically mean they should've scored. All it means is it was a clear scoring chance, which the game is VERY liberal about. ****, crosses that hit the bar are often defined as CCCs. Basically, stop looking at them and look at what your players are actually doing.
Confirmation bias again.
And again! It just doesn't work that way. I've got two files running at the moment, a Palace one and a Barcelona one as a trial. The Palace one, I have fewer shots, fewer chances, less possession. I usually win by one goal if I do. With Barca, I'm regularly thrashing people 4-0. It's how it should be.
So, in those screenshots there are many clear cut chances from the byline? I have seen the chances myself, they were pretty clear.
As you say "clear scoring chance", where you SHOULD score most of the time. But in this game you miss more often than not.
Stop looking at the numbers that say i should've won? What the players are doing is creating big enough chances to score more goals than the opposition. And if you get "clear scoring chances" around the penalty mark you should score. But of course the players can do better, they should not let the opposition get any shots in at all. That's the only possibility to stop the awesome goals that their strikers, central defenders etc score.
All a manager can do is find a way to play that creates enough goalscoring opportunities. And I think many of the people who have shown their frustration here feel they are playing well. Is it something with our tactic setup that takes away the strikers capability to score from 5-10 meters? We can also reverse that, how about the opposition? They are playing like **** for 90 minutes, but every now and then their players get skills like messi. Just slices through the defenceline and puts in the far corner, chipping the ball over the keeper(who stands near the line) from 30 meters or they score on a corner etc. Is it bad management? Should i see that coming? Should i put 10 men in defence?
In my opinion there is an unrealistic difference between goals for compared to shots/CCC/halfchances and goals against compared to shots/CCC/halfchances. I know all of you with green and red letters disagree, but maybe there is something in it? So many people who can't seem to find the net isn't just about bad tactics and being unlucky.
What separates the good from the rest is know they are bad at something and they keep improvng on it, I'm willing to bet you are much better than you used to be, because you dont spend every waking moment blaming the game, I used to be really frustrated with the game, till I read SFraser and ThebetterHalf, vastly sharpened up how i saw and interpreted sliders. Never looked back since the inception of the TC.Yeah, that's what WE define it as. The game defines it as a lot more flexible than that.
No, stop looking at CCC figures, they're mostly useless. I just had a game which gave me a clear cut chance because their keeper dropped the ball from a cross with nobody else within twenty yards of him. Goes to show just how pointless CCCs are as a measurement of dominance at the moment.
See, what I don't get is how you can cite all the other people complaining about the ME as an example, but not all the people who are successfully playing the game and winning matches. We all have the same game; if the ME is as bugged against human players as you imply (even though the ME can't tell the difference between human players and AIs) why aren't we all struggling? Why aren't I struggling? The simple fact of the matter here is, there's only one difference between the people who are complaining and those who aren't, and that's the person behind the keyboard. If the game was intrinsically imbalanced against human players, we wouldn't have people posting up near-perfect seasons.
Why not? There aren't many people who are properly actually good at FM. SFraser on the SI forums was probably the best FM player I've ever seen, he was amazing. But past him, there's quite a few good players and then the vast oceans of people who don't understand the game or how to properly play it. I've been playing the series all my life and I haven't got close to being a good player, not really. It really can be about bad luck, bad tactics, bad signings and all the bells and whistles that accompany the game. ****, I know I'm pretty bad at man management in FM, and it lost me a few critical games in the past season.
What separates the good from the rest is know they are bad at something and they keep improvng on it, I'm willing to bet you are much better than you used to be, because you dont spend every waking moment blaming the game, I used to be really frustrated with the game, till I read SFraser and ThebetterHalf, vastly sharpened up how i saw and interpreted sliders. Never looked back since the inception of the TC.