jasonbhoys
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That's not what I meant, nor what I want. But if you're jealous I can also ask you to play for me mate, don't worry
For god's sake...


That's not what I meant, nor what I want. But if you're jealous I can also ask you to play for me mate, don't worry
For god's sake...
well i didnt buy him at the end he was to expensive. thanks for the help mateYou want that your central defenders and DM win the ball for your team when your team is out of possession. There are two important attributes which determine players' willingness to work in the defense – Work Rate and Teamwork.
You really want that your defenders and DM have Work Rate and Teamwork (15 - 17) range or they won't contribute to the defense as they should.
If you look at Jesus Vallejo's Teamwork and Work Rate you'll see that he has only "12" for these attributes and this means that he is too passive at the defense most of time, he won't chase and close down opposition players as you cloud expect from someone who plays on that position.
Yes, he could be a beast if he had Teamwork and Work Rate at least "15", but he is 25 years old already and there's no chance these attributes reach such level.
Also you want that your central defenders and DM win all "50%/50%" challenges without any question but look at his "Strength", he has only "15" but there are a lot of strikers who have also have 15 and more for Strength and this mean he won't have advantage in "50%/50%" challenges and you really that your central defenders have 16 - 17 for "Strength" to have clear advantage in "50%/50%" battle.
You need to be more specific here, mate. Your question is too general to answer.hey tff, is there any way i can control how fast my team will go from defending to attcking?
i will try my best, i mean when my defender stop the attck can i control how fast he will pass to the midfield?You need to be more specific here, mate. Your question is too general to answer.
i will try my best, i mean when my defender stop the attck can i control how fast he will pass to the midfield?
thanks mate, i love this tactic so much. so fun to watch the game i follow your orders about the wide midfilder. i am roma i took evry tiitle in the last five years. this is great. now my boss are looking to step aside, i hope that the new boss will keep me in the club. btw why its importent that just one of the full back will take the corners? and about the long flat thow. both of my full back are able to this can i use them both?These factors affect their decision to do such passes:
- higher mentality
- more direct passing
- higher tempo
- more risky passes
- counter-attack "On"
- waste Time "Off"
Are you asking about why only one of the full backs should take corners? Or are you asking about why only the full backs should take corners?btw why its importent that just one of the full back will take the corners?
and about the long flat thow. both of my full back are able to this can i use them both?
This is really a great tactic. Thanks!
I have a quick question regarding the filter you've posted for download and the filters you've described in the post though. It seems they differ quite a bit.
For example, in your FM filter for GK you have Acceleration >= 10 and Rushing Out >= 13, but you don't have these conditions in your post. Plus, your post says Agility >= 14 but your filter has Agility >= 13. Which of these is more recent and should be used?
Ping TFF...![]()
The op says You can exploit "Long Flat Throw" PPM, just train your DL and DR this PPM and set them take the throw-ins.
But in set pieces in the tactic the throw in put in short option,so how can i use the bullet one if its not on long one,this point confuse me