So, to sum it up:
i read shouts mess with familiarity, and setting up a tactic with the equivalent content to the shout should improve the teams play. But TheBetterHalf makes it look like shout settings are in every way superior to Team Instructions. True or false?
I need some help with my team. I've rage quit multiple save attempts at taking charge of RC Strasbourg in 3rd Division France.
The team is garbage and I have to sell the one great player for funds to sign a bunch of frees.
This kills the teamwork within the squad as they haven't gelled and I get murdered at start of season.
Is there a cap on how many frees I should sign for my first team and backups to maintain the gel? I typically have to replace about 9 players in the starting 11. All I can think of doing is setting teamwork in match prep to very high.
i signed a kid from argentina who looked quality. he got here and ive been including him in my first team squad (giving him the odd start, bringing him off the bench). hes 18 and just got wonderkid status. hes progressing well in training and his attributes are going up except for his determination, it was 18 when he arrived under a year ago and has now dropped down to 14. does anybody know a possible reason for this? or how i can prevent it going down anymore? or even better raising it again? my squad are very determined in general because i tend not to buy players with low determination and work rate unless theyre really special.
Maybe you're getting him tutored by a player whose determination is 14?
which is the latest patch in fm, and where can i download it ?
stupid question maybe. bt will all training schedules & tactics frm original unpatched game(12.0.2 i thnk) be there and work after i patch to 12.1.1
edit: & after patch, can i dwnload training schedules etc which were created by some1 before 12.1.1 patch and it'll wrk?
Can anyone help me on Van Persie. He's very inconsistent. He comes with man of the match at times then with 6.00 ratings in other days.
Maybe he is simply inconsistent, if anyone could check that for me? I don't like using all those other programs that check the hidden stats.
There has been no changes in how training works and all tactics/schedules etc are compatible with all patches of the same edition.
As for tactics, its a different story. As long as the tactic was a stable one that did not exploit any ME weaknesses in the previuous match engine or relied only on the 3 AI bugs, the morale flaw etc to ghet results, it should produce the same results now.
As an example from 12.0.4, I used the actually tacti setup that came with the team when I took over as manager, a default standard-balanced with everything on default and I managed 20 straight wins with my assman picking the team,. doing the teamtalk etc. Naturally, the tactic was not a super-tactic and if I would try the same approach in 12.1.1, I would not get the same results
Are you playing a counter game ?. In that case, its probably because the attackers try to do these attack in haste( the very though of counter attacks). When he beats his man and scores, he gets high rating but when the opposition sits deep, he gets very little space and then he shoots form distance, resulting in low ratings.
Thanks, that explains counter but my most used formation uses Control. I play him as Tequartista upfront front on his own in 4-2-3-1 with AM and 2 IF behind him.