currently using rigid with attacking mentality, which i think induces less defensive mistakes than overload. seems to be working well, but with this patch u never know, things can change very quickly. thats why feedback is so important. i find it really dificult to find coherent and logical areas of improvement that can be improved with specific instructions. it all seems so random at the moment which really ****** me off, so i find that the best way to do it is for us to find common grounds in our testing between different users with different teams and players